phaser/Tests/demoscene/colorwhirl.js

22 lines
1 KiB
JavaScript

/// <reference path="../../Phaser/Game.ts" />
(function () {
var game = new Phaser.Game(this, 'game', 320, 200, init, create);
function init() {
// Using Phasers asset loader we load up a PNG from the assets folder
game.load.image('swirl', '../assets/pics/color_wheel_swirl.png');
game.load.start();
}
var swirl;
function create() {
// Here we'll assign the new sprite to the local swirl variable
swirl = game.add.sprite(game.stage.centerX, game.stage.centerY, 'swirl');
// Increase the size of the sprite a little so it covers the edges of the stage
swirl.scale.setTo(1.4, 1.4);
// Set the origin to the middle of the Sprite to get the effect we need
swirl.origin.setTo(swirl.frameBounds.halfWidth, swirl.frameBounds.halfHeight);
// Create a tween that rotates a full 306 degrees and then repeats (loop set to true)
game.add.tween(swirl).to({
angle: 360
}, 2000, Phaser.Easing.Linear.None, true, 0, true);
}
})();