mirror of
https://github.com/photonstorm/phaser
synced 2024-11-27 23:20:59 +00:00
21 lines
1.3 KiB
TypeScript
21 lines
1.3 KiB
TypeScript
/**
|
|
* @author Richard Davey <rich@photonstorm.com>
|
|
* @copyright 2016 Photon Storm Ltd.
|
|
* @license {@link https://github.com/photonstorm/phaser/blob/master/license.txt|MIT License}
|
|
*/
|
|
/**
|
|
* Parse a Sprite Sheet and extracts the frame data from it.
|
|
*
|
|
* @class Phaser.TextureParser.SpriteSheet
|
|
* @static
|
|
* @param {Phaser.Texture} texture - The parent Texture.
|
|
* @param {string} key - The key of the Frame within the Texture that the Sprite Sheet is stored in.
|
|
* @param {number} frameWidth - The fixed width of each frame.
|
|
* @param {number} frameHeight - The fixed height of each frame.
|
|
* @param {number} [startFrame=0] - Skip a number of frames. Useful when there are multiple sprite sheets in one Texture.
|
|
* @param {number} [endFrame=-1] - The total number of frames to extract from the Sprite Sheet. The default value of -1 means "extract all frames".
|
|
* @param {number} [margin=0] - If the frames have been drawn with a margin, specify the amount here.
|
|
* @param {number} [spacing=0] - If the frames have been drawn with spacing between them, specify the amount here.
|
|
* @return {Phaser.FrameData} A FrameData object containing the parsed frames.
|
|
*/
|
|
export default function (texture: any, sourceIndex: any, x: any, y: any, width: any, height: any, frameWidth: any, frameHeight: any, startFrame: any, endFrame: any, margin: any, spacing: any): any;
|