phaser/Tests/scrollzones/simple scrollzone.ts

27 lines
819 B
TypeScript

/// <reference path="../../Phaser/Game.ts" />
/// <reference path="../../Phaser/gameobjects/ScrollZone.ts" />
(function () {
var game = new Phaser.Game(this, 'game', 800, 600, init, create);
function init() {
game.load.image('crystal', 'assets/pics/jim_sachs_time_crystal.png');
game.load.start();
}
function create() {
// This creates our ScrollZone. It is positioned at x0 y0 (world coodinates) by default and uses
// the 'crystal' image from the cache.
// The default is for the scroll zone to create 1 new scrolling region the size of the whole image you gave it.
// For this example we'll keep that, but look at the other tests to see reasons why you may not want to.
game.add.scrollZone('crystal').setSpeed(4, 2);
}
})();