mirror of
https://github.com/photonstorm/phaser
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27 lines
819 B
TypeScript
27 lines
819 B
TypeScript
/// <reference path="../../Phaser/Game.ts" />
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/// <reference path="../../Phaser/gameobjects/ScrollZone.ts" />
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(function () {
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var game = new Phaser.Game(this, 'game', 800, 600, init, create);
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function init() {
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game.load.image('crystal', 'assets/pics/jim_sachs_time_crystal.png');
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game.load.start();
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}
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function create() {
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// This creates our ScrollZone. It is positioned at x0 y0 (world coodinates) by default and uses
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// the 'crystal' image from the cache.
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// The default is for the scroll zone to create 1 new scrolling region the size of the whole image you gave it.
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// For this example we'll keep that, but look at the other tests to see reasons why you may not want to.
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game.add.scrollZone('crystal').setSpeed(4, 2);
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}
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})();
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