phaser/docs/PIXI.DisplayObject.html
2014-11-25 00:24:31 +00:00

5094 lines
No EOL
81 KiB
HTML

<!DOCTYPE html>
<html lang="en">
<head>
<meta charset="utf-8">
<title>Phaser Class: DisplayObject</title>
<!--[if lt IE 9]>
<script src="//html5shiv.googlecode.com/svn/trunk/html5.js"></script>
<![endif]-->
<link type="text/css" rel="stylesheet" href="styles/default.css">
<link type="text/css" rel="stylesheet" href="styles/sunlight.default.css">
<link type="text/css" rel="stylesheet" href="styles/site.cerulean.css">
</head>
<body>
<div class="container-fluid">
<div class="navbar navbar-fixed-top navbar-inverse">
<div style="position: absolute; width: 143px; height: 31px; right: 10px; top: 10px; z-index: 1050"><a href="http://phaser.io"><img src="img/phaser.png" border="0" /></a></div>
<div class="navbar-inner">
<a class="brand" href="index.html">Phaser API</a>
<ul class="nav">
<li class="dropdown">
<a href="namespaces.list.html" class="dropdown-toggle" data-toggle="dropdown">Namespaces<b
class="caret"></b></a>
<ul class="dropdown-menu ">
<li class="class-depth-0">
<a href="Phaser.html">Phaser</a>
</li>
<li class="class-depth-0">
<a href="PIXI.html">PIXI</a>
</li>
</ul>
</li>
<li class="dropdown">
<a href="classes.list.html" class="dropdown-toggle" data-toggle="dropdown">Classes<b
class="caret"></b></a>
<ul class="dropdown-menu ">
<li class="class-depth-1">
<a href="Phaser.Animation.html">Animation</a>
</li>
<li class="class-depth-1">
<a href="Phaser.AnimationManager.html">AnimationManager</a>
</li>
<li class="class-depth-1">
<a href="Phaser.AnimationParser.html">AnimationParser</a>
</li>
<li class="class-depth-1">
<a href="Phaser.ArrayList.html">ArrayList</a>
</li>
<li class="class-depth-1">
<a href="Phaser.ArraySet.html">ArraySet</a>
</li>
<li class="class-depth-1">
<a href="Phaser.ArrayUtils.html">ArrayUtils</a>
</li>
<li class="class-depth-1">
<a href="Phaser.AudioSprite.html">AudioSprite</a>
</li>
<li class="class-depth-1">
<a href="Phaser.BitmapData.html">BitmapData</a>
</li>
<li class="class-depth-1">
<a href="Phaser.BitmapText.html">BitmapText</a>
</li>
<li class="class-depth-1">
<a href="Phaser.Button.html">Button</a>
</li>
<li class="class-depth-1">
<a href="Phaser.Cache.html">Cache</a>
</li>
<li class="class-depth-1">
<a href="Phaser.Camera.html">Camera</a>
</li>
<li class="class-depth-1">
<a href="Phaser.Canvas.html">Canvas</a>
</li>
<li class="class-depth-1">
<a href="Phaser.Circle.html">Circle</a>
</li>
<li class="class-depth-1">
<a href="Phaser.Color.html">Color</a>
</li>
<li class="class-depth-1">
<a href="Phaser.Device.html">Device</a>
</li>
<li class="class-depth-1">
<a href="Phaser.DOM.html">DOM</a>
</li>
<li class="class-depth-1">
<a href="Phaser.Easing.html">Easing</a>
</li>
<li class="class-depth-2">
<a href="Phaser.Easing.Back.html">Back</a>
</li>
<li class="class-depth-2">
<a href="Phaser.Easing.Bounce.html">Bounce</a>
</li>
<li class="class-depth-2">
<a href="Phaser.Easing.Circular.html">Circular</a>
</li>
<li class="class-depth-2">
<a href="Phaser.Easing.Cubic.html">Cubic</a>
</li>
<li class="class-depth-2">
<a href="Phaser.Easing.Elastic.html">Elastic</a>
</li>
<li class="class-depth-2">
<a href="Phaser.Easing.Exponential.html">Exponential</a>
</li>
<li class="class-depth-2">
<a href="Phaser.Easing.Linear.html">Linear</a>
</li>
<li class="class-depth-2">
<a href="Phaser.Easing.Quadratic.html">Quadratic</a>
</li>
<li class="class-depth-2">
<a href="Phaser.Easing.Quartic.html">Quartic</a>
</li>
<li class="class-depth-2">
<a href="Phaser.Easing.Quintic.html">Quintic</a>
</li>
<li class="class-depth-2">
<a href="Phaser.Easing.Sinusoidal.html">Sinusoidal</a>
</li>
<li class="class-depth-1">
<a href="Phaser.Ellipse.html">Ellipse</a>
</li>
<li class="class-depth-1">
<a href="Phaser.Events.html">Events</a>
</li>
<li class="class-depth-1">
<a href="Phaser.Filter.html">Filter</a>
</li>
<li class="class-depth-1">
<a href="Phaser.FlexGrid.html">FlexGrid</a>
</li>
<li class="class-depth-1">
<a href="Phaser.FlexLayer.html">FlexLayer</a>
</li>
<li class="class-depth-1">
<a href="Phaser.Frame.html">Frame</a>
</li>
<li class="class-depth-1">
<a href="Phaser.FrameData.html">FrameData</a>
</li>
<li class="class-depth-1">
<a href="Phaser.Game.html">Game</a>
</li>
<li class="class-depth-1">
<a href="Phaser.GameObjectCreator.html">GameObjectCreator</a>
</li>
<li class="class-depth-1">
<a href="Phaser.GameObjectFactory.html">GameObjectFactory</a>
</li>
<li class="class-depth-1">
<a href="Phaser.Gamepad.html">Gamepad</a>
</li>
<li class="class-depth-1">
<a href="Phaser.GamepadButton.html">GamepadButton</a>
</li>
<li class="class-depth-1">
<a href="Phaser.Graphics.html">Graphics</a>
</li>
<li class="class-depth-1">
<a href="Phaser.Group.html">Group</a>
</li>
<li class="class-depth-1">
<a href="Phaser.Image.html">Image</a>
</li>
<li class="class-depth-1">
<a href="Phaser.Input.html">Input</a>
</li>
<li class="class-depth-1">
<a href="Phaser.InputHandler.html">InputHandler</a>
</li>
<li class="class-depth-1">
<a href="Phaser.Key.html">Key</a>
</li>
<li class="class-depth-1">
<a href="Phaser.Keyboard.html">Keyboard</a>
</li>
<li class="class-depth-1">
<a href="Phaser.Line.html">Line</a>
</li>
<li class="class-depth-1">
<a href="Phaser.LinkedList.html">LinkedList</a>
</li>
<li class="class-depth-1">
<a href="Phaser.Loader.html">Loader</a>
</li>
<li class="class-depth-1">
<a href="Phaser.LoaderParser.html">LoaderParser</a>
</li>
<li class="class-depth-1">
<a href="Phaser.Math.html">Math</a>
</li>
<li class="class-depth-1">
<a href="Phaser.Mouse.html">Mouse</a>
</li>
<li class="class-depth-1">
<a href="Phaser.MSPointer.html">MSPointer</a>
</li>
<li class="class-depth-1">
<a href="Phaser.Net.html">Net</a>
</li>
<li class="class-depth-1">
<a href="Phaser.Particle.html">Particle</a>
</li>
<li class="class-depth-1">
<a href="Phaser.Particles.html">Particles</a>
</li>
<li class="class-depth-2">
<a href="Phaser.Particles.Arcade.html">Arcade</a>
</li>
<li class="class-depth-3">
<a href="Phaser.Particles.Arcade.Emitter.html">Emitter</a>
</li>
<li class="class-depth-1">
<a href="Phaser.Physics.html">Physics</a>
</li>
<li class="class-depth-2">
<a href="Phaser.Physics.Arcade.html">Arcade</a>
</li>
<li class="class-depth-3">
<a href="Phaser.Physics.Arcade.Body.html">Body</a>
</li>
<li class="class-depth-2">
<a href="Phaser.Physics.Ninja.html">Ninja</a>
</li>
<li class="class-depth-3">
<a href="Phaser.Physics.Ninja.AABB.html">AABB</a>
</li>
<li class="class-depth-3">
<a href="Phaser.Physics.Ninja.Body.html">Body</a>
</li>
<li class="class-depth-3">
<a href="Phaser.Physics.Ninja.Circle.html">Circle</a>
</li>
<li class="class-depth-3">
<a href="Phaser.Physics.Ninja.Tile.html">Tile</a>
</li>
<li class="class-depth-2">
<a href="Phaser.Physics.P2.html">P2</a>
</li>
<li class="class-depth-3">
<a href="Phaser.Physics.P2.Body.html">Body</a>
</li>
<li class="class-depth-3">
<a href="Phaser.Physics.P2.BodyDebug.html">BodyDebug</a>
</li>
<li class="class-depth-3">
<a href="Phaser.Physics.P2.CollisionGroup.html">CollisionGroup</a>
</li>
<li class="class-depth-3">
<a href="Phaser.Physics.P2.ContactMaterial.html">ContactMaterial</a>
</li>
<li class="class-depth-3">
<a href="Phaser.Physics.P2.DistanceConstraint.html">DistanceConstraint</a>
</li>
<li class="class-depth-3">
<a href="Phaser.Physics.P2.FixtureList.html">FixtureList</a>
</li>
<li class="class-depth-3">
<a href="Phaser.Physics.P2.GearConstraint.html">GearConstraint</a>
</li>
<li class="class-depth-3">
<a href="Phaser.Physics.P2.InversePointProxy.html">InversePointProxy</a>
</li>
<li class="class-depth-3">
<a href="Phaser.Physics.P2.LockConstraint.html">LockConstraint</a>
</li>
<li class="class-depth-3">
<a href="Phaser.Physics.P2.Material.html">Material</a>
</li>
<li class="class-depth-3">
<a href="Phaser.Physics.P2.PointProxy.html">PointProxy</a>
</li>
<li class="class-depth-3">
<a href="Phaser.Physics.P2.PrismaticConstraint.html">PrismaticConstraint</a>
</li>
<li class="class-depth-3">
<a href="Phaser.Physics.P2.RevoluteConstraint.html">RevoluteConstraint</a>
</li>
<li class="class-depth-3">
<a href="Phaser.Physics.P2.RotationalSpring.html">RotationalSpring</a>
</li>
<li class="class-depth-3">
<a href="Phaser.Physics.P2.Spring.html">Spring</a>
</li>
<li class="class-depth-1">
<a href="Phaser.Plugin.html">Plugin</a>
</li>
<li class="class-depth-1">
<a href="Phaser.PluginManager.html">PluginManager</a>
</li>
<li class="class-depth-1">
<a href="Phaser.Point.html">Point</a>
</li>
<li class="class-depth-1">
<a href="Phaser.Pointer.html">Pointer</a>
</li>
<li class="class-depth-1">
<a href="Phaser.Polygon.html">Polygon</a>
</li>
<li class="class-depth-1">
<a href="Phaser.QuadTree.html">QuadTree</a>
</li>
<li class="class-depth-1">
<a href="Phaser.RandomDataGenerator.html">RandomDataGenerator</a>
</li>
<li class="class-depth-1">
<a href="Phaser.Rectangle.html">Rectangle</a>
</li>
<li class="class-depth-1">
<a href="Phaser.RenderTexture.html">RenderTexture</a>
</li>
<li class="class-depth-1">
<a href="Phaser.RequestAnimationFrame.html">RequestAnimationFrame</a>
</li>
<li class="class-depth-1">
<a href="Phaser.RetroFont.html">RetroFont</a>
</li>
<li class="class-depth-1">
<a href="Phaser.Rope.html">Rope</a>
</li>
<li class="class-depth-1">
<a href="Phaser.ScaleManager.html">ScaleManager</a>
</li>
<li class="class-depth-1">
<a href="Phaser.Signal.html">Signal</a>
</li>
<li class="class-depth-1">
<a href="Phaser.SignalBinding.html">SignalBinding</a>
</li>
<li class="class-depth-1">
<a href="Phaser.SinglePad.html">SinglePad</a>
</li>
<li class="class-depth-1">
<a href="Phaser.Sound.html">Sound</a>
</li>
<li class="class-depth-1">
<a href="Phaser.SoundManager.html">SoundManager</a>
</li>
<li class="class-depth-1">
<a href="Phaser.Sprite.html">Sprite</a>
</li>
<li class="class-depth-1">
<a href="Phaser.SpriteBatch.html">SpriteBatch</a>
</li>
<li class="class-depth-1">
<a href="Phaser.Stage.html">Stage</a>
</li>
<li class="class-depth-1">
<a href="Phaser.State.html">State</a>
</li>
<li class="class-depth-1">
<a href="Phaser.StateManager.html">StateManager</a>
</li>
<li class="class-depth-1">
<a href="Phaser.Text.html">Text</a>
</li>
<li class="class-depth-1">
<a href="Phaser.Tile.html">Tile</a>
</li>
<li class="class-depth-1">
<a href="Phaser.Tilemap.html">Tilemap</a>
</li>
<li class="class-depth-1">
<a href="Phaser.TilemapLayer.html">TilemapLayer</a>
</li>
<li class="class-depth-1">
<a href="Phaser.TilemapParser.html">TilemapParser</a>
</li>
<li class="class-depth-1">
<a href="Phaser.Tileset.html">Tileset</a>
</li>
<li class="class-depth-1">
<a href="Phaser.TileSprite.html">TileSprite</a>
</li>
<li class="class-depth-1">
<a href="Phaser.Time.html">Time</a>
</li>
<li class="class-depth-1">
<a href="Phaser.Timer.html">Timer</a>
</li>
<li class="class-depth-1">
<a href="Phaser.TimerEvent.html">TimerEvent</a>
</li>
<li class="class-depth-1">
<a href="Phaser.Touch.html">Touch</a>
</li>
<li class="class-depth-1">
<a href="Phaser.Tween.html">Tween</a>
</li>
<li class="class-depth-1">
<a href="Phaser.TweenData.html">TweenData</a>
</li>
<li class="class-depth-1">
<a href="Phaser.TweenManager.html">TweenManager</a>
</li>
<li class="class-depth-1">
<a href="Phaser.Utils.html">Utils</a>
</li>
<li class="class-depth-2">
<a href="Phaser.Utils.Debug.html">Debug</a>
</li>
<li class="class-depth-1">
<a href="Phaser.World.html">World</a>
</li>
<li class="class-depth-1">
<a href="PIXI.AbstractFilter.html">AbstractFilter</a>
</li>
<li class="class-depth-1">
<a href="PIXI.AjaxRequest.html">AjaxRequest</a>
</li>
<li class="class-depth-1">
<a href="PIXI.AlphaMaskFilter.html">AlphaMaskFilter</a>
</li>
<li class="class-depth-1">
<a href="PIXI.AsciiFilter.html">AsciiFilter</a>
</li>
<li class="class-depth-1">
<a href="PIXI.AssetLoader.html">AssetLoader</a>
</li>
<li class="class-depth-1">
<a href="PIXI.AtlasLoader.html">AtlasLoader</a>
</li>
<li class="class-depth-1">
<a href="PIXI.BaseTexture.html">BaseTexture</a>
</li>
<li class="class-depth-1">
<a href="PIXI.BitmapFontLoader.html">BitmapFontLoader</a>
</li>
<li class="class-depth-1">
<a href="PIXI.BitmapText.html">BitmapText</a>
</li>
<li class="class-depth-1">
<a href="PIXI.BlurFilter.html">BlurFilter</a>
</li>
<li class="class-depth-1">
<a href="PIXI.BlurXFilter.html">BlurXFilter</a>
</li>
<li class="class-depth-1">
<a href="PIXI.BlurYFilter.html">BlurYFilter</a>
</li>
<li class="class-depth-1">
<a href="PIXI.CanvasBuffer.html">CanvasBuffer</a>
</li>
<li class="class-depth-1">
<a href="PIXI.CanvasGraphics.html">CanvasGraphics</a>
</li>
<li class="class-depth-1">
<a href="PIXI.CanvasMaskManager.html">CanvasMaskManager</a>
</li>
<li class="class-depth-1">
<a href="PIXI.CanvasRenderer.html">CanvasRenderer</a>
</li>
<li class="class-depth-1">
<a href="PIXI.CanvasTinter.html">CanvasTinter</a>
</li>
<li class="class-depth-1">
<a href="PIXI.Circle.html">Circle</a>
</li>
<li class="class-depth-1">
<a href="PIXI.ColorMatrixFilter.html">ColorMatrixFilter</a>
</li>
<li class="class-depth-1">
<a href="PIXI.ColorStepFilter.html">ColorStepFilter</a>
</li>
<li class="class-depth-1">
<a href="PIXI.ComplexPrimitiveShader.html">ComplexPrimitiveShader</a>
</li>
<li class="class-depth-1">
<a href="PIXI.ConvolutionFilter.html">ConvolutionFilter</a>
</li>
<li class="class-depth-1">
<a href="PIXI.CrossHatchFilter.html">CrossHatchFilter</a>
</li>
<li class="class-depth-1">
<a href="PIXI.DisplacementFilter.html">DisplacementFilter</a>
</li>
<li class="class-depth-1">
<a href="PIXI.DisplayObject.html">DisplayObject</a>
</li>
<li class="class-depth-1">
<a href="PIXI.DisplayObjectContainer.html">DisplayObjectContainer</a>
</li>
<li class="class-depth-1">
<a href="PIXI.DotScreenFilter.html">DotScreenFilter</a>
</li>
<li class="class-depth-1">
<a href="PIXI.Ellipse.html">Ellipse</a>
</li>
<li class="class-depth-1">
<a href="PIXI.Event.html">Event</a>
</li>
<li class="class-depth-1">
<a href="PIXI.EventTarget.html">EventTarget</a>
</li>
<li class="class-depth-1">
<a href="PIXI.FilterBlock.html">FilterBlock</a>
</li>
<li class="class-depth-1">
<a href="PIXI.FilterTexture.html">FilterTexture</a>
</li>
<li class="class-depth-1">
<a href="PIXI.Graphics.html">Graphics</a>
</li>
<li class="class-depth-1">
<a href="PIXI.GraphicsData.html">GraphicsData</a>
</li>
<li class="class-depth-1">
<a href="PIXI.GrayFilter.html">GrayFilter</a>
</li>
<li class="class-depth-1">
<a href="PIXI.ImageLoader.html">ImageLoader</a>
</li>
<li class="class-depth-1">
<a href="PIXI.InteractionData.html">InteractionData</a>
</li>
<li class="class-depth-1">
<a href="PIXI.InteractionManager.html">InteractionManager</a>
</li>
<li class="class-depth-1">
<a href="PIXI.InvertFilter.html">InvertFilter</a>
</li>
<li class="class-depth-1">
<a href="PIXI.JsonLoader.html">JsonLoader</a>
</li>
<li class="class-depth-1">
<a href="PIXI.Matrix.html">Matrix</a>
</li>
<li class="class-depth-1">
<a href="PIXI.MovieClip.html">MovieClip</a>
</li>
<li class="class-depth-1">
<a href="PIXI.NoiseFilter.html">NoiseFilter</a>
</li>
<li class="class-depth-1">
<a href="PIXI.NormalMapFilter.html">NormalMapFilter</a>
</li>
<li class="class-depth-1">
<a href="PIXI.PixelateFilter.html">PixelateFilter</a>
</li>
<li class="class-depth-1">
<a href="PIXI.PIXI.html">PIXI</a>
</li>
<li class="class-depth-1">
<a href="PIXI.PixiFastShader.html">PixiFastShader</a>
</li>
<li class="class-depth-1">
<a href="PIXI.PixiShader.html">PixiShader</a>
</li>
<li class="class-depth-1">
<a href="PIXI.Point.html">Point</a>
</li>
<li class="class-depth-1">
<a href="PIXI.Polygon.html">Polygon</a>
</li>
<li class="class-depth-1">
<a href="PIXI.PolyK.html">PolyK</a>
</li>
<li class="class-depth-1">
<a href="PIXI.PrimitiveShader.html">PrimitiveShader</a>
</li>
<li class="class-depth-1">
<a href="PIXI.Rectangle.html">Rectangle</a>
</li>
<li class="class-depth-1">
<a href="PIXI.RenderTexture.html">RenderTexture</a>
</li>
<li class="class-depth-1">
<a href="PIXI.RGBSplitFilter.html">RGBSplitFilter</a>
</li>
<li class="class-depth-1">
<a href="PIXI.Rope.html">Rope</a>
</li>
<li class="class-depth-1">
<a href="PIXI.RoundedRectangle.html">RoundedRectangle</a>
</li>
<li class="class-depth-1">
<a href="PIXI.SepiaFilter.html">SepiaFilter</a>
</li>
<li class="class-depth-1">
<a href="PIXI.SmartBlurFilter.html">SmartBlurFilter</a>
</li>
<li class="class-depth-1">
<a href="PIXI.Spine.html">Spine</a>
</li>
<li class="class-depth-1">
<a href="PIXI.SpineLoader.html">SpineLoader</a>
</li>
<li class="class-depth-1">
<a href="PIXI.SpineTextureLoader.html">SpineTextureLoader</a>
</li>
<li class="class-depth-1">
<a href="PIXI.Sprite.html">Sprite</a>
</li>
<li class="class-depth-1">
<a href="PIXI.SpriteBatch.html">SpriteBatch</a>
</li>
<li class="class-depth-1">
<a href="PIXI.SpriteSheetLoader.html">SpriteSheetLoader</a>
</li>
<li class="class-depth-1">
<a href="PIXI.Stage.html">Stage</a>
</li>
<li class="class-depth-1">
<a href="PIXI.Strip.html">Strip</a>
</li>
<li class="class-depth-1">
<a href="PIXI.StripShader.html">StripShader</a>
</li>
<li class="class-depth-1">
<a href="PIXI.Text.html">Text</a>
</li>
<li class="class-depth-1">
<a href="PIXI.Texture.html">Texture</a>
</li>
<li class="class-depth-1">
<a href="PIXI.TilingSprite.html">TilingSprite</a>
</li>
<li class="class-depth-1">
<a href="PIXI.TiltShiftFilter.html">TiltShiftFilter</a>
</li>
<li class="class-depth-1">
<a href="PIXI.TiltShiftXFilter.html">TiltShiftXFilter</a>
</li>
<li class="class-depth-1">
<a href="PIXI.TiltShiftYFilter.html">TiltShiftYFilter</a>
</li>
<li class="class-depth-1">
<a href="PIXI.TwistFilter.html">TwistFilter</a>
</li>
<li class="class-depth-1">
<a href="PIXI.VideoTexture.html">VideoTexture</a>
</li>
<li class="class-depth-1">
<a href="PIXI.WebGLBlendModeManager.html">WebGLBlendModeManager</a>
</li>
<li class="class-depth-1">
<a href="PIXI.WebGLFastSpriteBatch.html">WebGLFastSpriteBatch</a>
</li>
<li class="class-depth-1">
<a href="PIXI.WebGLFilterManager.html">WebGLFilterManager</a>
</li>
<li class="class-depth-1">
<a href="PIXI.WebGLRenderer.html">WebGLRenderer</a>
</li>
</ul>
</li>
<li class="dropdown">
<a href="#" class="dropdown-toggle" data-toggle="dropdown">Core<b class="caret"></b></a>
<ul class="dropdown-menu ">
<li class="class-depth-1"><a href="Phaser.Group.html">Group</a></li>
<li class="class-depth-1"><a href="Phaser.World.html">World</a></li>
<li class="class-depth-1"><a href="Phaser.Loader.html">Loader</a></li>
<li class="class-depth-1"><a href="Phaser.Time.html">Time</a></li>
<li class="class-depth-1"><a href="Phaser.Camera.html">Camera</a></li>
<li class="class-depth-1"><a href="Phaser.StateManager.html">State Manager</a></li>
<li class="class-depth-1"><a href="Phaser.TweenManager.html">Tween Manager</a></li>
<li class="class-depth-1"><a href="Phaser.SoundManager.html">Sound Manager</a></li>
<li class="class-depth-1"><a href="Phaser.InputManager.html">Input Manager</a></li>
<li class="class-depth-1"><a href="Phaser.ScaleManager.html">Scale Manager</a></li>
</ul>
</li>
<li class="dropdown">
<a href="#" class="dropdown-toggle" data-toggle="dropdown">Game Objects<b class="caret"></b></a>
<ul class="dropdown-menu ">
<li class="class-depth-1"><a href="Phaser.GameObjectFactory.html">Factory (game.add)</a></li>
<li class="class-depth-1"><a href="Phaser.GameObjectCreator.html">Creator (game.make)</a></li>
<li class="class-depth-1"><a href="Phaser.Sprite.html">Sprite</a></li>
<li class="class-depth-1"><a href="Phaser.Image.html">Image</a></li>
<li class="class-depth-1"><a href="Phaser.Sound.html">Sound</a></li>
<li class="class-depth-1"><a href="Phaser.Emitter.html">Emitter</a></li>
<li class="class-depth-1"><a href="Phaser.Text.html">Text</a></li>
<li class="class-depth-1"><a href="Phaser.Tween.html">Tween</a></li>
<li class="class-depth-1"><a href="Phaser.BitmapText.html">BitmapText</a></li>
<li class="class-depth-1"><a href="Phaser.Tilemap.html">Tilemap</a></li>
<li class="class-depth-1"><a href="Phaser.BitmapData.html">BitmapData</a></li>
<li class="class-depth-1"><a href="Phaser.RetroFont.html">RetroFont</a></li>
<li class="class-depth-1"><a href="Phaser.Button.html">Button</a></li>
<li class="class-depth-1"><a href="Phaser.Animation.html">Animation</a></li>
<li class="class-depth-1"><a href="Phaser.Graphics.html">Graphics</a></li>
<li class="class-depth-1"><a href="Phaser.RenderTexture.html">RenderTexture</a></li>
<li class="class-depth-1"><a href="Phaser.TileSprite.html">TileSprite</a></li>
</ul>
</li>
<li class="dropdown">
<a href="#" class="dropdown-toggle" data-toggle="dropdown">Geometry<b class="caret"></b></a>
<ul class="dropdown-menu ">
<li class="class-depth-1"><a href="Phaser.Circle.html">Circle</a></li>
<li class="class-depth-1"><a href="Phaser.Rectangle.html">Rectangle</a></li>
<li class="class-depth-1"><a href="Phaser.Point.html">Point</a></li>
<li class="class-depth-1"><a href="Phaser.Line.html">Line</a></li>
<li class="class-depth-1"><a href="Phaser.Ellipse.html">Ellipse</a></li>
<li class="class-depth-1"><a href="Phaser.Polygon.html">Polygon</a></li>
</ul>
</li>
<li class="dropdown">
<a href="#" class="dropdown-toggle" data-toggle="dropdown">Physics<b class="caret"></b></a>
<ul class="dropdown-menu ">
<li class="class-depth-1"><a href="Phaser.Physics.Arcade.html">Arcade Physics</a></li>
<li class="class-depth-2"><a href="Phaser.Physics.Arcade.Body.html">Body</a></li>
<li class="class-depth-1"><a href="Phaser.Physics.P2.html">P2 Physics</a></li>
<li class="class-depth-2"><a href="Phaser.Physics.P2.Body.html">Body</a></li>
<li class="class-depth-2"><a href="Phaser.Physics.P2.Spring.html">Spring</a></li>
<li class="class-depth-2"><a href="Phaser.Physics.P2.CollisionGroup.html">CollisionGroup</a></li>
<li class="class-depth-2"><a href="Phaser.Physics.P2.ContactMaterial.html">ContactMaterial</a></li>
<li class="class-depth-1"><a href="Phaser.Physics.Ninja.html">Ninja Physics</a></li>
<li class="class-depth-2"><a href="Phaser.Physics.Body.html">Body</a></li>
</ul>
</li>
<li class="dropdown">
<a href="#" class="dropdown-toggle" data-toggle="dropdown">Input<b class="caret"></b></a>
<ul class="dropdown-menu ">
<li class="class-depth-1"><a href="Phaser.InputHandler.html">Input Handler</a></li>
<li class="class-depth-1"><a href="Phaser.Pointer.html">Pointer</a></li>
<li class="class-depth-1"><a href="Phaser.Mouse.html">Mouse</a></li>
<li class="class-depth-1"><a href="Phaser.Keyboard.html">Keyboard</a></li>
<li class="class-depth-1"><a href="Phaser.Key.html">Key</a></li>
<li class="class-depth-1"><a href="Phaser.Gamepad.html">Gamepad</a></li>
</ul>
</li>
<li class="dropdown">
<a href="#" class="dropdown-toggle" data-toggle="dropdown">Community<b class="caret"></b></a>
<ul class="dropdown-menu ">
<li class="class-depth-1"><a href="https://github.com/photonstorm/phaser">Phaser Github</a></li>
<li class="class-depth-1"><a href="http://examples.phaser.io">Phaser Examples</a></li>
<li class="class-depth-1"><a href="https://github.com/photonstorm/phaser-plugins">Phaser Plugins</a></li>
<li class="class-depth-1"><a href="http://www.html5gamedevs.com/forum/14-phaser/">Forum</a></li>
<li class="class-depth-1"><a href="http://stackoverflow.com/questions/tagged/phaser-framework">Stack Overflow</a></li>
<li class="class-depth-1"><a href="https://confirmsubscription.com/h/r/369DE48E3E86AF1E">Newsletter</a></li>
<li class="class-depth-1"><a href="https://twitter.com/photonstorm">Twitter</a></li>
<li class="class-depth-1"><a href="http://www.html5gamedevs.com/topic/4470-official-phaserio-irc-channel-phaserio-on-freenode/">IRC</a></li>
<li class="class-depth-1"><a href="https://www.gittip.com/photonstorm/">GitTip</a></li>
</ul>
</li>
</ul>
</div>
</div>
<div class="row-fluid">
<div class="span8">
<div id="main">
<!--<h1 class="page-title">Class: DisplayObject</h1>-->
<section>
<header>
<h2>
<span class="ancestors"><a href="PIXI.html">PIXI</a>.</span>
DisplayObject
</h2>
</header>
<article>
<div class="container-overview">
<dt>
<h4 class="name "
id="DisplayObject"><span class="type-signature"></span>new DisplayObject<span class="signature">()</span><span class="type-signature"></span></h4>
</dt>
<dd>
<div class="description">
<p>The base class for all objects that are rendered on the screen.
This is an abstract class and should not be used on its own rather it should be extended.</p>
</div>
<dl class="details">
<dt class="tag-source">Source -
<a href="DisplayObject.js.html">pixi/display/DisplayObject.js</a>, <a href="DisplayObject.js.html#sunlight-1-line-5">line 5</a>
</dt>
</dl>
</dd>
</div>
<h3 class="subsection-title">Members</h3>
<dl>
<dt>
<h4 class="name "
id="alpha"><span class="type-signature"></span>alpha<span class="type-signature"> :Number</span></h4>
</dt>
<dd>
<div class="description">
<p>The opacity of the object.</p>
</div>
<dl class="details">
<dt class="tag-source">Source -
<a href="DisplayObject.js.html">pixi/display/DisplayObject.js</a>, <a href="DisplayObject.js.html#sunlight-1-line-65">line 65</a>
</dt>
</dl>
</dd>
<dt>
<h4 class="name "
id="buttonMode"><span class="type-signature"></span>buttonMode<span class="type-signature"> :Boolean</span></h4>
</dt>
<dd>
<div class="description">
<p>This is used to indicate if the displayObject should display a mouse hand cursor on rollover</p>
</div>
<dl class="details">
<dt class="tag-source">Source -
<a href="DisplayObject.js.html">pixi/display/DisplayObject.js</a>, <a href="DisplayObject.js.html#sunlight-1-line-90">line 90</a>
</dt>
</dl>
</dd>
<dt>
<h4 class="name "
id="cacheAsBitmap"><span class="type-signature"></span>cacheAsBitmap<span class="type-signature"> :Boolean</span></h4>
</dt>
<dd>
<div class="description">
<p>Set if this display object is cached as a bitmap.
This basically takes a snap shot of the display object as it is at that moment. It can provide a performance benefit for complex static displayObjects.
To remove simply set this property to 'null'</p>
</div>
<dl class="details">
<dt class="tag-source">Source -
<a href="DisplayObject.js.html">pixi/display/DisplayObject.js</a>, <a href="DisplayObject.js.html#sunlight-1-line-436">line 436</a>
</dt>
</dl>
</dd>
<dt>
<h4 class="name "
id="defaultCursor"><span class="type-signature"></span>defaultCursor<span class="type-signature"> :String</span></h4>
</dt>
<dd>
<div class="description">
<p>This is the cursor that will be used when the mouse is over this object. To enable this the element must have interaction = true and buttonMode = true</p>
</div>
<dl class="details">
<dt class="tag-source">Source -
<a href="DisplayObject.js.html">pixi/display/DisplayObject.js</a>, <a href="DisplayObject.js.html#sunlight-1-line-143">line 143</a>
</dt>
</dl>
</dd>
<dt>
<h4 class="name "
id="filterArea"><span class="type-signature"></span>filterArea<span class="type-signature"> :<a href="PIXI.Rectangle.html">PIXI.Rectangle</a></span></h4>
</dt>
<dd>
<div class="description">
<p>The area the filter is applied to like the hitArea this is used as more of an optimisation
rather than figuring out the dimensions of the displayObject each frame you can set this rectangle</p>
</div>
<dl class="details">
<dt class="tag-source">Source -
<a href="DisplayObject.js.html">pixi/display/DisplayObject.js</a>, <a href="DisplayObject.js.html#sunlight-1-line-180">line 180</a>
</dt>
</dl>
</dd>
<dt>
<h4 class="name "
id="filters"><span class="type-signature"></span>filters<span class="type-signature"> :Array.&lt;Filter></span></h4>
</dt>
<dd>
<div class="description">
<p>Sets the filters for the displayObject.
IMPORTANT: This is a webGL only feature and will be ignored by the canvas renderer.
To remove filters simply set this property to 'null'</p>
</div>
<h5>Type:</h5>
<ul>
<li>
<span class="param-type">Array.&lt;Filter></span>
</li>
</ul>
<dl class="details">
<dt class="tag-source">Source -
<a href="DisplayObject.js.html">pixi/display/DisplayObject.js</a>, <a href="DisplayObject.js.html#sunlight-1-line-400">line 400</a>
</dt>
</dl>
</dd>
<dt>
<h4 class="name "
id="hitArea"><span class="type-signature"></span>hitArea<span class="type-signature"> :<a href="PIXI.Rectangle.html">PIXI.Rectangle</a>|<a href="PIXI.Circle.html">PIXI.Circle</a>|<a href="PIXI.Ellipse.html">PIXI.Ellipse</a>|<a href="PIXI.Polygon.html">PIXI.Polygon</a></span></h4>
</dt>
<dd>
<div class="description">
<p>This is the defined area that will pick up mouse / touch events. It is null by default.
Setting it is a neat way of optimising the hitTest function that the interactionManager will use (as it will not need to hit test all the children)</p>
</div>
<h5>Type:</h5>
<ul>
<li>
<span class="param-type"><a href="PIXI.Rectangle.html">PIXI.Rectangle</a></span>
|
<span class="param-type"><a href="PIXI.Circle.html">PIXI.Circle</a></span>
|
<span class="param-type"><a href="PIXI.Ellipse.html">PIXI.Ellipse</a></span>
|
<span class="param-type"><a href="PIXI.Polygon.html">PIXI.Polygon</a></span>
</li>
</ul>
<dl class="details">
<dt class="tag-source">Source -
<a href="DisplayObject.js.html">pixi/display/DisplayObject.js</a>, <a href="DisplayObject.js.html#sunlight-1-line-81">line 81</a>
</dt>
</dl>
</dd>
<dt>
<h4 class="name "
id="interactive"><span class="type-signature"></span>interactive<span class="type-signature"> :Boolean</span></h4>
</dt>
<dd>
<div class="description">
<p>Indicates if the sprite will have touch and mouse interactivity. It is false by default</p>
</div>
<dl class="details">
<dt class="tag-default">Default Value:</dt>
<dd class="tag-default"><ul class="dummy"><li>false</li></ul></dd>
<dt class="tag-source">Source -
<a href="DisplayObject.js.html">pixi/display/DisplayObject.js</a>, <a href="DisplayObject.js.html#sunlight-1-line-339">line 339</a>
</dt>
</dl>
</dd>
<dt>
<h4 class="name "
id="mask"><span class="type-signature"></span>mask<span class="type-signature"> :<a href="PIXI.Graphics.html">PIXI.Graphics</a></span></h4>
</dt>
<dd>
<div class="description">
<p>Sets a mask for the displayObject. A mask is an object that limits the visibility of an object to the shape of the mask applied to it.
In PIXI a regular mask must be a PIXI.Graphics object. This allows for much faster masking in canvas as it utilises shape clipping.
To remove a mask, set this property to null.</p>
</div>
<dl class="details">
<dt class="tag-source">Source -
<a href="DisplayObject.js.html">pixi/display/DisplayObject.js</a>, <a href="DisplayObject.js.html#sunlight-1-line-380">line 380</a>
</dt>
</dl>
</dd>
<dt>
<h4 class="name "
id="parent"><span class="type-signature">&lt;readonly> </span>parent<span class="type-signature"> :<a href="PIXI.DisplayObjectContainer.html">PIXI.DisplayObjectContainer</a></span></h4>
</dt>
<dd>
<div class="description">
<p>[read-only] The display object container that contains this display object.</p>
</div>
<dl class="details">
<dt class="tag-source">Source -
<a href="DisplayObject.js.html">pixi/display/DisplayObject.js</a>, <a href="DisplayObject.js.html#sunlight-1-line-106">line 106</a>
</dt>
</dl>
</dd>
<dt>
<h4 class="name "
id="pivot"><span class="type-signature"></span>pivot<span class="type-signature"> :<a href="PIXI.Point.html">PIXI.Point</a></span></h4>
</dt>
<dd>
<div class="description">
<p>The pivot point of the displayObject that it rotates around</p>
</div>
<dl class="details">
<dt class="tag-source">Source -
<a href="DisplayObject.js.html">pixi/display/DisplayObject.js</a>, <a href="DisplayObject.js.html#sunlight-1-line-49">line 49</a>
</dt>
</dl>
</dd>
<dt>
<h4 class="name "
id="position"><span class="type-signature"></span>position<span class="type-signature"> :<a href="PIXI.Point.html">PIXI.Point</a></span></h4>
</dt>
<dd>
<div class="description">
<p>The coordinate of the object relative to the local coordinates of the parent.</p>
</div>
<dl class="details">
<dt class="tag-source">Source -
<a href="DisplayObject.js.html">pixi/display/DisplayObject.js</a>, <a href="DisplayObject.js.html#sunlight-1-line-14">line 14</a>
</dt>
</dl>
</dd>
<dt>
<h4 class="name "
id="renderable"><span class="type-signature"></span>renderable<span class="type-signature"> :Boolean</span></h4>
</dt>
<dd>
<div class="description">
<p>Can this object be rendered</p>
</div>
<dl class="details">
<dt class="tag-source">Source -
<a href="DisplayObject.js.html">pixi/display/DisplayObject.js</a>, <a href="DisplayObject.js.html#sunlight-1-line-98">line 98</a>
</dt>
</dl>
</dd>
<dt>
<h4 class="name "
id="rotation"><span class="type-signature"></span>rotation<span class="type-signature"> :Number</span></h4>
</dt>
<dd>
<div class="description">
<p>The rotation of the object in radians.</p>
</div>
<dl class="details">
<dt class="tag-source">Source -
<a href="DisplayObject.js.html">pixi/display/DisplayObject.js</a>, <a href="DisplayObject.js.html#sunlight-1-line-57">line 57</a>
</dt>
</dl>
</dd>
<dt>
<h4 class="name "
id="scale"><span class="type-signature"></span>scale<span class="type-signature"> :<a href="PIXI.Point.html">PIXI.Point</a></span></h4>
</dt>
<dd>
<div class="description">
<p>The scale factor of the object.</p>
</div>
<dl class="details">
<dt class="tag-source">Source -
<a href="DisplayObject.js.html">pixi/display/DisplayObject.js</a>, <a href="DisplayObject.js.html#sunlight-1-line-22">line 22</a>
</dt>
</dl>
</dd>
<dt>
<h4 class="name "
id="stage"><span class="type-signature">&lt;readonly> </span>stage<span class="type-signature"> :<a href="PIXI.Stage.html">PIXI.Stage</a></span></h4>
</dt>
<dd>
<div class="description">
<p>[read-only] The stage the display object is connected to, or undefined if it is not connected to the stage.</p>
</div>
<dl class="details">
<dt class="tag-source">Source -
<a href="DisplayObject.js.html">pixi/display/DisplayObject.js</a>, <a href="DisplayObject.js.html#sunlight-1-line-115">line 115</a>
</dt>
</dl>
</dd>
<dt>
<h4 class="name "
id="transformCallback"><span class="type-signature"></span>transformCallback<span class="type-signature"> :function</span></h4>
</dt>
<dd>
<div class="description">
<p>The transform callback is an optional callback that if set will be called at the end of the updateTransform method and sent two parameters:
This Display Objects worldTransform matrix and its parents transform matrix. Both are PIXI.Matrix object types.
The matrix are passed by reference and can be modified directly without needing to return them.
This ability allows you to check any of the matrix values and perform actions such as clamping scale or limiting rotation, regardless of the parent transforms.</p>
</div>
<dl class="details">
<dt class="tag-source">Source -
<a href="DisplayObject.js.html">pixi/display/DisplayObject.js</a>, <a href="DisplayObject.js.html#sunlight-1-line-30">line 30</a>
</dt>
</dl>
</dd>
<dt>
<h4 class="name "
id="transformCallbackContext"><span class="type-signature"></span>transformCallbackContext<span class="type-signature"> :Object</span></h4>
</dt>
<dd>
<div class="description">
<p>The context under which the transformCallback is invoked.</p>
</div>
<dl class="details">
<dt class="tag-source">Source -
<a href="DisplayObject.js.html">pixi/display/DisplayObject.js</a>, <a href="DisplayObject.js.html#sunlight-1-line-41">line 41</a>
</dt>
</dl>
</dd>
<dt>
<h4 class="name "
id="visible"><span class="type-signature"></span>visible<span class="type-signature"> :Boolean</span></h4>
</dt>
<dd>
<div class="description">
<p>The visibility of the object.</p>
</div>
<dl class="details">
<dt class="tag-source">Source -
<a href="DisplayObject.js.html">pixi/display/DisplayObject.js</a>, <a href="DisplayObject.js.html#sunlight-1-line-73">line 73</a>
</dt>
</dl>
</dd>
<dt>
<h4 class="name "
id="worldAlpha"><span class="type-signature">&lt;readonly> </span>worldAlpha<span class="type-signature"> :Number</span></h4>
</dt>
<dd>
<div class="description">
<p>[read-only] The multiplied alpha of the displayObject</p>
</div>
<dl class="details">
<dt class="tag-source">Source -
<a href="DisplayObject.js.html">pixi/display/DisplayObject.js</a>, <a href="DisplayObject.js.html#sunlight-1-line-124">line 124</a>
</dt>
</dl>
</dd>
<dt>
<h4 class="name "
id="worldVisible"><span class="type-signature"></span>worldVisible<span class="type-signature"> :Boolean</span></h4>
</dt>
<dd>
<div class="description">
<p>[read-only] Indicates if the sprite is globally visible.</p>
</div>
<dl class="details">
<dt class="tag-source">Source -
<a href="DisplayObject.js.html">pixi/display/DisplayObject.js</a>, <a href="DisplayObject.js.html#sunlight-1-line-359">line 359</a>
</dt>
</dl>
</dd>
<dt>
<h4 class="name "
id="x"><span class="type-signature"></span>x<span class="type-signature"> :Number</span></h4>
</dt>
<dd>
<div class="description">
<p>The position of the displayObject on the x axis relative to the local coordinates of the parent.</p>
</div>
<dl class="details">
<dt class="tag-source">Source -
<a href="DisplayObject.js.html">pixi/display/DisplayObject.js</a>, <a href="DisplayObject.js.html#sunlight-1-line-761">line 761</a>
</dt>
</dl>
</dd>
<dt>
<h4 class="name "
id="y"><span class="type-signature"></span>y<span class="type-signature"> :Number</span></h4>
</dt>
<dd>
<div class="description">
<p>The position of the displayObject on the y axis relative to the local coordinates of the parent.</p>
</div>
<dl class="details">
<dt class="tag-source">Source -
<a href="DisplayObject.js.html">pixi/display/DisplayObject.js</a>, <a href="DisplayObject.js.html#sunlight-1-line-776">line 776</a>
</dt>
</dl>
</dd>
</dl>
<h3 class="subsection-title">Methods</h3>
<dl>
<dt>
<h4 class="name "
id="click"><span class="type-signature"></span>click<span class="signature">(interactionData)</span><span class="type-signature"></span></h4>
</dt>
<dd>
<div class="description">
<p>A callback that is used when the users clicks on the displayObject with their mouse's left button</p>
</div>
<h5>Parameters:</h5>
<table class="params table table-striped">
<thead>
<tr>
<th>Name</th>
<th>Type</th>
<th class="last">Description</th>
</tr>
</thead>
<tbody>
<tr>
<td class="name"><code>interactionData</code></td>
<td class="type">
<span class="param-type"><a href="PIXI.InteractionData.html">PIXI.InteractionData</a></span>
</td>
<td class="description last"><p>-</p></td>
</tr>
</tbody>
</table>
<dl class="details">
<dt class="tag-source">Source -
<a href="DisplayObject.js.html">pixi/display/DisplayObject.js</a>, <a href="DisplayObject.js.html#sunlight-1-line-252">line 252</a>
</dt>
</dl>
</dd>
<dt>
<h4 class="name "
id="generateTexture"><span class="type-signature"></span>generateTexture<span class="signature">(resolution, scaleMode, renderer)</span><span class="type-signature"> &rarr; {<a href="PIXI.Texture.html">PIXI.Texture</a>}</span></h4>
</dt>
<dd>
<div class="description">
<p>Useful function that returns a texture of the displayObject object that can then be used to create sprites
This can be quite useful if your displayObject is static / complicated and needs to be reused multiple times.</p>
</div>
<h5>Parameters:</h5>
<table class="params table table-striped">
<thead>
<tr>
<th>Name</th>
<th>Type</th>
<th class="last">Description</th>
</tr>
</thead>
<tbody>
<tr>
<td class="name"><code>resolution</code></td>
<td class="type">
<span class="param-type">Number</span>
</td>
<td class="description last"><p>The resolution of the texture being generated</p></td>
</tr>
<tr>
<td class="name"><code>scaleMode</code></td>
<td class="type">
<span class="param-type">Number</span>
</td>
<td class="description last"><p>See {{#crossLink &quot;PIXI/scaleModes:property&quot;}}PIXI.scaleModes{{/crossLink}} for possible values</p></td>
</tr>
<tr>
<td class="name"><code>renderer</code></td>
<td class="type">
<span class="param-type"><a href="PIXI.CanvasRenderer.html">PIXI.CanvasRenderer</a></span>
|
<span class="param-type"><a href="PIXI.WebGLRenderer.html">PIXI.WebGLRenderer</a></span>
</td>
<td class="description last"><p>The renderer used to generate the texture.</p></td>
</tr>
</tbody>
</table>
<h5>Returns:</h5>
<div class="returns">
<div class="returns-type">
<span class="param-type"><a href="PIXI.Texture.html">PIXI.Texture</a></span>
-
</div>
<div class="returns-desc param-desc">
<p>a texture of the graphics object</p>
</div>
</div>
<dl class="details">
<dt class="tag-source">Source -
<a href="DisplayObject.js.html">pixi/display/DisplayObject.js</a>, <a href="DisplayObject.js.html#sunlight-1-line-582">line 582</a>
</dt>
</dl>
</dd>
<dt>
<h4 class="name "
id="getBounds"><span class="type-signature"></span>getBounds<span class="signature">(matrix)</span><span class="type-signature"> &rarr; {<a href="PIXI.Rectangle.html">PIXI.Rectangle</a>}</span></h4>
</dt>
<dd>
<div class="description">
<p>Retrieves the bounds of the displayObject as a rectangle object</p>
</div>
<h5>Parameters:</h5>
<table class="params table table-striped">
<thead>
<tr>
<th>Name</th>
<th>Type</th>
<th class="last">Description</th>
</tr>
</thead>
<tbody>
<tr>
<td class="name"><code>matrix</code></td>
<td class="type">
<span class="param-type"><a href="PIXI.Matrix.html">PIXI.Matrix</a></span>
</td>
<td class="description last"><p>-</p></td>
</tr>
</tbody>
</table>
<h5>Returns:</h5>
<div class="returns">
<div class="returns-type">
<span class="param-type"><a href="PIXI.Rectangle.html">PIXI.Rectangle</a></span>
-
</div>
<div class="returns-desc param-desc">
<p>the rectangular bounding area</p>
</div>
</div>
<dl class="details">
<dt class="tag-source">Source -
<a href="DisplayObject.js.html">pixi/display/DisplayObject.js</a>, <a href="DisplayObject.js.html#sunlight-1-line-546">line 546</a>
</dt>
</dl>
</dd>
<dt>
<h4 class="name "
id="getLocalBounds"><span class="type-signature"></span>getLocalBounds<span class="signature">()</span><span class="type-signature"> &rarr; {<a href="PIXI.Rectangle.html">PIXI.Rectangle</a>}</span></h4>
</dt>
<dd>
<div class="description">
<p>Retrieves the local bounds of the displayObject as a rectangle object</p>
</div>
<h5>Returns:</h5>
<div class="returns">
<div class="returns-type">
<span class="param-type"><a href="PIXI.Rectangle.html">PIXI.Rectangle</a></span>
-
</div>
<div class="returns-desc param-desc">
<p>the rectangular bounding area</p>
</div>
</div>
<dl class="details">
<dt class="tag-source">Source -
<a href="DisplayObject.js.html">pixi/display/DisplayObject.js</a>, <a href="DisplayObject.js.html#sunlight-1-line-559">line 559</a>
</dt>
</dl>
</dd>
<dt>
<h4 class="name "
id="mousedown"><span class="type-signature"></span>mousedown<span class="signature">(interactionData)</span><span class="type-signature"></span></h4>
</dt>
<dd>
<div class="description">
<p>A callback that is used when the user clicks the mouse's left button down over the sprite</p>
</div>
<h5>Parameters:</h5>
<table class="params table table-striped">
<thead>
<tr>
<th>Name</th>
<th>Type</th>
<th class="last">Description</th>
</tr>
</thead>
<tbody>
<tr>
<td class="name"><code>interactionData</code></td>
<td class="type">
<span class="param-type"><a href="PIXI.InteractionData.html">PIXI.InteractionData</a></span>
</td>
<td class="description last"><p>-</p></td>
</tr>
</tbody>
</table>
<dl class="details">
<dt class="tag-source">Source -
<a href="DisplayObject.js.html">pixi/display/DisplayObject.js</a>, <a href="DisplayObject.js.html#sunlight-1-line-258">line 258</a>
</dt>
</dl>
</dd>
<dt>
<h4 class="name "
id="mouseout"><span class="type-signature"></span>mouseout<span class="signature">(interactionData)</span><span class="type-signature"></span></h4>
</dt>
<dd>
<div class="description">
<p>A callback that is used when the users mouse leaves the displayObject</p>
</div>
<h5>Parameters:</h5>
<table class="params table table-striped">
<thead>
<tr>
<th>Name</th>
<th>Type</th>
<th class="last">Description</th>
</tr>
</thead>
<tbody>
<tr>
<td class="name"><code>interactionData</code></td>
<td class="type">
<span class="param-type"><a href="PIXI.InteractionData.html">PIXI.InteractionData</a></span>
</td>
<td class="description last"><p>-</p></td>
</tr>
</tbody>
</table>
<dl class="details">
<dt class="tag-source">Source -
<a href="DisplayObject.js.html">pixi/display/DisplayObject.js</a>, <a href="DisplayObject.js.html#sunlight-1-line-245">line 245</a>
</dt>
</dl>
</dd>
<dt>
<h4 class="name "
id="mouseover"><span class="type-signature"></span>mouseover<span class="signature">(interactionData)</span><span class="type-signature"></span></h4>
</dt>
<dd>
<div class="description">
<p>A callback that is used when the users mouse rolls over the displayObject</p>
</div>
<h5>Parameters:</h5>
<table class="params table table-striped">
<thead>
<tr>
<th>Name</th>
<th>Type</th>
<th class="last">Description</th>
</tr>
</thead>
<tbody>
<tr>
<td class="name"><code>interactionData</code></td>
<td class="type">
<span class="param-type"><a href="PIXI.InteractionData.html">PIXI.InteractionData</a></span>
</td>
<td class="description last"><p>-</p></td>
</tr>
</tbody>
</table>
<dl class="details">
<dt class="tag-source">Source -
<a href="DisplayObject.js.html">pixi/display/DisplayObject.js</a>, <a href="DisplayObject.js.html#sunlight-1-line-239">line 239</a>
</dt>
</dl>
</dd>
<dt>
<h4 class="name "
id="mouseup"><span class="type-signature"></span>mouseup<span class="signature">(interactionData)</span><span class="type-signature"></span></h4>
</dt>
<dd>
<div class="description">
<p>A callback that is used when the user releases the mouse's left button that was over the displayObject
for this callback to be fired, the mouse's left button must have been pressed down over the displayObject</p>
</div>
<h5>Parameters:</h5>
<table class="params table table-striped">
<thead>
<tr>
<th>Name</th>
<th>Type</th>
<th class="last">Description</th>
</tr>
</thead>
<tbody>
<tr>
<td class="name"><code>interactionData</code></td>
<td class="type">
<span class="param-type"><a href="PIXI.InteractionData.html">PIXI.InteractionData</a></span>
</td>
<td class="description last"><p>-</p></td>
</tr>
</tbody>
</table>
<dl class="details">
<dt class="tag-source">Source -
<a href="DisplayObject.js.html">pixi/display/DisplayObject.js</a>, <a href="DisplayObject.js.html#sunlight-1-line-264">line 264</a>
</dt>
</dl>
</dd>
<dt>
<h4 class="name "
id="mouseupoutside"><span class="type-signature"></span>mouseupoutside<span class="signature">(interactionData)</span><span class="type-signature"></span></h4>
</dt>
<dd>
<div class="description">
<p>A callback that is used when the user releases the mouse's left button that was over the displayObject but is no longer over the displayObject
for this callback to be fired, the mouse's left button must have been pressed down over the displayObject</p>
</div>
<h5>Parameters:</h5>
<table class="params table table-striped">
<thead>
<tr>
<th>Name</th>
<th>Type</th>
<th class="last">Description</th>
</tr>
</thead>
<tbody>
<tr>
<td class="name"><code>interactionData</code></td>
<td class="type">
<span class="param-type"><a href="PIXI.InteractionData.html">PIXI.InteractionData</a></span>
</td>
<td class="description last"><p>-</p></td>
</tr>
</tbody>
</table>
<dl class="details">
<dt class="tag-source">Source -
<a href="DisplayObject.js.html">pixi/display/DisplayObject.js</a>, <a href="DisplayObject.js.html#sunlight-1-line-271">line 271</a>
</dt>
</dl>
</dd>
<dt>
<h4 class="name "
id="rightclick"><span class="type-signature"></span>rightclick<span class="signature">(interactionData)</span><span class="type-signature"></span></h4>
</dt>
<dd>
<div class="description">
<p>A callback that is used when the users clicks on the displayObject with their mouse's right button</p>
</div>
<h5>Parameters:</h5>
<table class="params table table-striped">
<thead>
<tr>
<th>Name</th>
<th>Type</th>
<th class="last">Description</th>
</tr>
</thead>
<tbody>
<tr>
<td class="name"><code>interactionData</code></td>
<td class="type">
<span class="param-type"><a href="PIXI.InteractionData.html">PIXI.InteractionData</a></span>
</td>
<td class="description last"><p>-</p></td>
</tr>
</tbody>
</table>
<dl class="details">
<dt class="tag-source">Source -
<a href="DisplayObject.js.html">pixi/display/DisplayObject.js</a>, <a href="DisplayObject.js.html#sunlight-1-line-279">line 279</a>
</dt>
</dl>
</dd>
<dt>
<h4 class="name "
id="rightdown"><span class="type-signature"></span>rightdown<span class="signature">(interactionData)</span><span class="type-signature"></span></h4>
</dt>
<dd>
<div class="description">
<p>A callback that is used when the user clicks the mouse's right button down over the sprite</p>
</div>
<h5>Parameters:</h5>
<table class="params table table-striped">
<thead>
<tr>
<th>Name</th>
<th>Type</th>
<th class="last">Description</th>
</tr>
</thead>
<tbody>
<tr>
<td class="name"><code>interactionData</code></td>
<td class="type">
<span class="param-type"><a href="PIXI.InteractionData.html">PIXI.InteractionData</a></span>
</td>
<td class="description last"><p>-</p></td>
</tr>
</tbody>
</table>
<dl class="details">
<dt class="tag-source">Source -
<a href="DisplayObject.js.html">pixi/display/DisplayObject.js</a>, <a href="DisplayObject.js.html#sunlight-1-line-285">line 285</a>
</dt>
</dl>
</dd>
<dt>
<h4 class="name "
id="rightup"><span class="type-signature"></span>rightup<span class="signature">(interactionData)</span><span class="type-signature"></span></h4>
</dt>
<dd>
<div class="description">
<p>A callback that is used when the user releases the mouse's right button that was over the displayObject
for this callback to be fired the mouse's right button must have been pressed down over the displayObject</p>
</div>
<h5>Parameters:</h5>
<table class="params table table-striped">
<thead>
<tr>
<th>Name</th>
<th>Type</th>
<th class="last">Description</th>
</tr>
</thead>
<tbody>
<tr>
<td class="name"><code>interactionData</code></td>
<td class="type">
<span class="param-type"><a href="PIXI.InteractionData.html">PIXI.InteractionData</a></span>
</td>
<td class="description last"><p>-</p></td>
</tr>
</tbody>
</table>
<dl class="details">
<dt class="tag-source">Source -
<a href="DisplayObject.js.html">pixi/display/DisplayObject.js</a>, <a href="DisplayObject.js.html#sunlight-1-line-291">line 291</a>
</dt>
</dl>
</dd>
<dt>
<h4 class="name "
id="rightupoutside"><span class="type-signature"></span>rightupoutside<span class="signature">(interactionData)</span><span class="type-signature"></span></h4>
</dt>
<dd>
<div class="description">
<p>A callback that is used when the user releases the mouse's right button that was over the displayObject but is no longer over the displayObject
for this callback to be fired, the mouse's right button must have been pressed down over the displayObject</p>
</div>
<h5>Parameters:</h5>
<table class="params table table-striped">
<thead>
<tr>
<th>Name</th>
<th>Type</th>
<th class="last">Description</th>
</tr>
</thead>
<tbody>
<tr>
<td class="name"><code>interactionData</code></td>
<td class="type">
<span class="param-type"><a href="PIXI.InteractionData.html">PIXI.InteractionData</a></span>
</td>
<td class="description last"><p>-</p></td>
</tr>
</tbody>
</table>
<dl class="details">
<dt class="tag-source">Source -
<a href="DisplayObject.js.html">pixi/display/DisplayObject.js</a>, <a href="DisplayObject.js.html#sunlight-1-line-298">line 298</a>
</dt>
</dl>
</dd>
<dt>
<h4 class="name "
id="setStageReference"><span class="type-signature"></span>setStageReference<span class="signature">(stage)</span><span class="type-signature"></span></h4>
</dt>
<dd>
<div class="description">
<p>Sets the object's stage reference, the stage this object is connected to</p>
</div>
<h5>Parameters:</h5>
<table class="params table table-striped">
<thead>
<tr>
<th>Name</th>
<th>Type</th>
<th class="last">Description</th>
</tr>
</thead>
<tbody>
<tr>
<td class="name"><code>stage</code></td>
<td class="type">
<span class="param-type"><a href="PIXI.Stage.html">PIXI.Stage</a></span>
</td>
<td class="description last"><p>the stage that the object will have as its current stage reference</p></td>
</tr>
</tbody>
</table>
<dl class="details">
<dt class="tag-source">Source -
<a href="DisplayObject.js.html">pixi/display/DisplayObject.js</a>, <a href="DisplayObject.js.html#sunlight-1-line-570">line 570</a>
</dt>
</dl>
</dd>
<dt>
<h4 class="name "
id="tap"><span class="type-signature"></span>tap<span class="signature">(interactionData)</span><span class="type-signature"></span></h4>
</dt>
<dd>
<div class="description">
<p>A callback that is used when the users taps on the sprite with their finger
basically a touch version of click</p>
</div>
<h5>Parameters:</h5>
<table class="params table table-striped">
<thead>
<tr>
<th>Name</th>
<th>Type</th>
<th class="last">Description</th>
</tr>
</thead>
<tbody>
<tr>
<td class="name"><code>interactionData</code></td>
<td class="type">
<span class="param-type"><a href="PIXI.InteractionData.html">PIXI.InteractionData</a></span>
</td>
<td class="description last"><p>-</p></td>
</tr>
</tbody>
</table>
<dl class="details">
<dt class="tag-source">Source -
<a href="DisplayObject.js.html">pixi/display/DisplayObject.js</a>, <a href="DisplayObject.js.html#sunlight-1-line-309">line 309</a>
</dt>
</dl>
</dd>
<dt>
<h4 class="name "
id="toGlobal"><span class="type-signature"></span>toGlobal<span class="signature">(position)</span><span class="type-signature"> &rarr; {<a href="PIXI.Point.html">PIXI.Point</a>}</span></h4>
</dt>
<dd>
<div class="description">
<p>Calculates the global position of the display object</p>
</div>
<h5>Parameters:</h5>
<table class="params table table-striped">
<thead>
<tr>
<th>Name</th>
<th>Type</th>
<th class="last">Description</th>
</tr>
</thead>
<tbody>
<tr>
<td class="name"><code>position</code></td>
<td class="type">
<span class="param-type"><a href="PIXI.Point.html">PIXI.Point</a></span>
</td>
<td class="description last"><p>The world origin to calculate from</p></td>
</tr>
</tbody>
</table>
<h5>Returns:</h5>
<div class="returns">
<div class="returns-type">
<span class="param-type"><a href="PIXI.Point.html">PIXI.Point</a></span>
-
</div>
<div class="returns-desc param-desc">
<p>A point object representing the position of this object</p>
</div>
</div>
<dl class="details">
<dt class="tag-source">Source -
<a href="DisplayObject.js.html">pixi/display/DisplayObject.js</a>, <a href="DisplayObject.js.html#sunlight-1-line-616">line 616</a>
</dt>
</dl>
</dd>
<dt>
<h4 class="name "
id="toLocal"><span class="type-signature"></span>toLocal<span class="signature">(position, <span class="optional">from</span>)</span><span class="type-signature"> &rarr; {<a href="PIXI.Point.html">PIXI.Point</a>}</span></h4>
</dt>
<dd>
<div class="description">
<p>Calculates the local position of the display object relative to another point</p>
</div>
<h5>Parameters:</h5>
<table class="params table table-striped">
<thead>
<tr>
<th>Name</th>
<th>Type</th>
<th>Argument</th>
<th class="last">Description</th>
</tr>
</thead>
<tbody>
<tr>
<td class="name"><code>position</code></td>
<td class="type">
<span class="param-type"><a href="PIXI.Point.html">PIXI.Point</a></span>
</td>
<td class="attributes">
</td>
<td class="description last"><p>The world origin to calculate from</p></td>
</tr>
<tr>
<td class="name"><code>from</code></td>
<td class="type">
<span class="param-type"><a href="PIXI.DisplayObject.html">PIXI.DisplayObject</a></span>
</td>
<td class="attributes">
&lt;optional><br>
</td>
<td class="description last"><p>The DisplayObject to calculate the global position from</p></td>
</tr>
</tbody>
</table>
<h5>Returns:</h5>
<div class="returns">
<div class="returns-type">
<span class="param-type"><a href="PIXI.Point.html">PIXI.Point</a></span>
-
</div>
<div class="returns-desc param-desc">
<p>A point object representing the position of this object</p>
</div>
</div>
<dl class="details">
<dt class="tag-source">Source -
<a href="DisplayObject.js.html">pixi/display/DisplayObject.js</a>, <a href="DisplayObject.js.html#sunlight-1-line-630">line 630</a>
</dt>
</dl>
</dd>
<dt>
<h4 class="name "
id="touchend"><span class="type-signature"></span>touchend<span class="signature">(interactionData)</span><span class="type-signature"></span></h4>
</dt>
<dd>
<div class="description">
<p>A callback that is used when the user releases a touch over the displayObject</p>
</div>
<h5>Parameters:</h5>
<table class="params table table-striped">
<thead>
<tr>
<th>Name</th>
<th>Type</th>
<th class="last">Description</th>
</tr>
</thead>
<tbody>
<tr>
<td class="name"><code>interactionData</code></td>
<td class="type">
<span class="param-type"><a href="PIXI.InteractionData.html">PIXI.InteractionData</a></span>
</td>
<td class="description last"><p>-</p></td>
</tr>
</tbody>
</table>
<dl class="details">
<dt class="tag-source">Source -
<a href="DisplayObject.js.html">pixi/display/DisplayObject.js</a>, <a href="DisplayObject.js.html#sunlight-1-line-322">line 322</a>
</dt>
</dl>
</dd>
<dt>
<h4 class="name "
id="touchendoutside"><span class="type-signature"></span>touchendoutside<span class="signature">(interactionData)</span><span class="type-signature"></span></h4>
</dt>
<dd>
<div class="description">
<p>A callback that is used when the user releases the touch that was over the displayObject
for this callback to be fired, The touch must have started over the sprite</p>
</div>
<h5>Parameters:</h5>
<table class="params table table-striped">
<thead>
<tr>
<th>Name</th>
<th>Type</th>
<th class="last">Description</th>
</tr>
</thead>
<tbody>
<tr>
<td class="name"><code>interactionData</code></td>
<td class="type">
<span class="param-type"><a href="PIXI.InteractionData.html">PIXI.InteractionData</a></span>
</td>
<td class="description last"><p>-</p></td>
</tr>
</tbody>
</table>
<dl class="details">
<dt class="tag-source">Source -
<a href="DisplayObject.js.html">pixi/display/DisplayObject.js</a>, <a href="DisplayObject.js.html#sunlight-1-line-328">line 328</a>
</dt>
</dl>
</dd>
<dt>
<h4 class="name "
id="touchstart"><span class="type-signature"></span>touchstart<span class="signature">(interactionData)</span><span class="type-signature"></span></h4>
</dt>
<dd>
<div class="description">
<p>A callback that is used when the user touches over the displayObject</p>
</div>
<h5>Parameters:</h5>
<table class="params table table-striped">
<thead>
<tr>
<th>Name</th>
<th>Type</th>
<th class="last">Description</th>
</tr>
</thead>
<tbody>
<tr>
<td class="name"><code>interactionData</code></td>
<td class="type">
<span class="param-type"><a href="PIXI.InteractionData.html">PIXI.InteractionData</a></span>
</td>
<td class="description last"><p>-</p></td>
</tr>
</tbody>
</table>
<dl class="details">
<dt class="tag-source">Source -
<a href="DisplayObject.js.html">pixi/display/DisplayObject.js</a>, <a href="DisplayObject.js.html#sunlight-1-line-316">line 316</a>
</dt>
</dl>
</dd>
<dt>
<h4 class="name "
id="updateCache"><span class="type-signature"></span>updateCache<span class="signature">()</span><span class="type-signature"></span></h4>
</dt>
<dd>
<div class="description">
<p>Generates and updates the cached sprite for this object.</p>
</div>
<dl class="details">
<dt class="tag-source">Source -
<a href="DisplayObject.js.html">pixi/display/DisplayObject.js</a>, <a href="DisplayObject.js.html#sunlight-1-line-606">line 606</a>
</dt>
</dl>
</dd>
</dl>
</article>
</section>
</div>
<div class="clearfix"></div>
<footer>
<span class="copyright">
Phaser Copyright © 2012-2014 Photon Storm Ltd.
</span>
<br />
<span class="jsdoc-message">
Documentation generated by <a href="https://github.com/jsdoc3/jsdoc">JSDoc 3.3.0-dev</a>
on Tue Nov 25 2014 00:18:12 GMT-0000 (GMT) using the <a href="https://github.com/terryweiss/docstrap">DocStrap template</a>.
</span>
</footer>
</div>
<div class="span3">
<div id="toc"></div>
</div>
<br clear="both">
</div>
</div>
<script src="scripts/sunlight.js"></script>
<script src="scripts/sunlight.javascript.js"></script>
<script src="scripts/sunlight-plugin.doclinks.js"></script>
<script src="scripts/sunlight-plugin.linenumbers.js"></script>
<script src="scripts/sunlight-plugin.menu.js"></script>
<script src="scripts/jquery.min.js"></script>
<script src="scripts/jquery.scrollTo.js"></script>
<script src="scripts/jquery.localScroll.js"></script>
<script src="scripts/bootstrap-dropdown.js"></script>
<script src="scripts/toc.js"></script>
<script> Sunlight.highlightAll({lineNumbers:true, showMenu: true, enableDoclinks :true}); </script>
<script>
$( function () {
$( "#toc" ).toc( {
anchorName : function(i, heading, prefix) {
return $(heading).attr("id") || ( prefix + i );
},
selectors : "h1,h2,h3,h4",
showAndHide : false,
scrollTo : 60
} );
$( "#toc>ul" ).addClass( "nav nav-pills nav-stacked" );
$( "#main span[id^='toc']" ).addClass( "toc-shim" );
} );
</script>
</body>
</html>