phaser/src/renderer/webgl/shaders
2019-04-25 03:16:46 +01:00
..
src Default shader 2019-04-25 03:16:46 +01:00
BitmapMask-frag.js Removed the need for raw-loader in webpack. Shaders now build to standard JS files. Removed fs requirement. 2018-05-08 23:04:57 +01:00
BitmapMask-vert.js Removed the need for raw-loader in webpack. Shaders now build to standard JS files. Removed fs requirement. 2018-05-08 23:04:57 +01:00
DeferredDiffuse-frag.js Removed the need for raw-loader in webpack. Shaders now build to standard JS files. Removed fs requirement. 2018-05-08 23:04:57 +01:00
DeferredDiffuse-vert.js Removed the need for raw-loader in webpack. Shaders now build to standard JS files. Removed fs requirement. 2018-05-08 23:04:57 +01:00
ForwardDiffuse-frag.js Fix rotating normal map bug (issue #3870) 2018-10-31 02:17:11 +02:00
QuadShader-frag.js Default shader 2019-04-25 03:16:46 +01:00
QuadShader-vert.js Default shader 2019-04-25 03:16:46 +01:00
TextureTint-frag.js The setTintFill method would ignore the alpha value of the Game Object in the shader. The alpha value is now blended with the tint fill, allowing you to properly alpha out tint-filled Game Objects. Fix #3992 2018-08-31 13:27:24 +01:00
TextureTint-vert.js Updated shader to support tint effect attribute 2018-06-30 11:33:28 +01:00