phaser/examples/input/override default controls.js

109 lines
3.1 KiB
JavaScript

var game = new Phaser.Game(800, 600, Phaser.CANVAS, 'phaser-example', { preload: preload, create: create, update: update, render: render });
var ufo;
var leftBtn;
var rightBtn;
var speed = 4;
function preload() {
game.world.setBounds(0, 0, 1280, 600);
game.load.image('ground', 'assets/tests/ground-2x.png');
game.load.image('river', 'assets/tests/river-2x.png');
game.load.image('sky', 'assets/tests/sky-2x.png');
game.load.image('cloud0', 'assets/tests/cloud-big-2x.png');
game.load.image('cloud1', 'assets/tests/cloud-narrow-2x.png');
game.load.image('cloud2', 'assets/tests/cloud-small-2x.png');
game.load.spritesheet('button', 'assets/buttons/arrow-button.png', 112, 95);
game.load.image('spacebar', 'assets/buttons/spacebar.png');
game.load.image('ufo', 'assets/sprites/ufo.png');
}
function create() {
// background images
game.add.sprite(0, 0, 'sky');
game.add.sprite(0, 360, 'ground');
game.add.sprite(0, 400, 'river');
game.add.sprite(200, 120, 'cloud0');
game.add.sprite(-60, 120, 'cloud1');
game.add.sprite(900, 170, 'cloud2');
// Create a ufo sprite as a player.
ufo = game.add.sprite(320, 240, 'ufo');
ufo.anchor.setTo(0.5, 0.5);
// Make the camera follow the ufo.
game.camera.follow(ufo);
// Add 2 sprite to display hold direction.
leftBtn = game.add.sprite(160 - 112, 200, 'button', 0);
leftBtn.alpha = 0;
rightBtn = game.add.sprite(640 - 112, 200, 'button', 1);
rightBtn.alpha = 0;
// Add a sprite to display spacebar press.
spaceBtn = game.add.sprite(400 - 112, 100, 'spacebar');
spaceBtn.alpha = 0;
// Prevent directions and space key events bubbling up to browser,
// since these keys will make web page scroll which is not
// expected.
game.input.keyboard.addKeyCapture([
Phaser.Keyboard.LEFT,
Phaser.Keyboard.RIGHT,
Phaser.Keyboard.UP,
Phaser.Keyboard.DOWN,
Phaser.Keyboard.SPACEBAR
]);
}
function update() {
// Check key states every frame.
// Move ONLY one of the left and right key is hold.
if (game.input.keyboard.isDown(Phaser.Keyboard.LEFT))
{
ufo.x -= speed;
ufo.angle = -15;
leftBtn.alpha = 0.6;
}
else if (game.input.keyboard.isDown(Phaser.Keyboard.RIGHT))
{
ufo.x += speed;
ufo.angle = 15;
rightBtn.alpha = 0.6;
}
else
{
ufo.rotation = 0;
leftBtn.alpha = rightBtn.alpha = 0;
}
// 50 as a second parameter is a good choice if you are running 60FPS.
if (game.input.keyboard.justPressed(Phaser.Keyboard.SPACEBAR, 50))
{
console.log('space bar pressed');
spaceBtn.alpha = 1;
}
if (spaceBtn.alpha > 0)
{
spaceBtn.alpha -= 0.03;
}
}
function render() {
game.debug.text('Hold left/right to move the ufo.', 16, 32);
game.debug.text('Direction and Space key events are stopped by Phaser now,', 16, 48);
game.debug.text('so they will no longer be sent to the browser', 16, 64);
game.debug.text('Now you can press UP/DOWN or SPACE to see what happened.', 16, 80);
}