mirror of
https://github.com/photonstorm/phaser
synced 2024-11-27 15:12:18 +00:00
49 lines
1.3 KiB
TypeScript
49 lines
1.3 KiB
TypeScript
/// <reference path="../../Phaser/Game.ts" />
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(function () {
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var myGame = new Phaser.Game(this, 'game', 800, 600, null, create, update, render);
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var p1:Phaser.Point;
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var p2:Phaser.Point;
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var p3:Phaser.Point;
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var p4:Phaser.Point;
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var d: number = 0;
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function create() {
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p1 = new Phaser.Point(myGame.stage.centerX, myGame.stage.centerY);
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p2 = new Phaser.Point(p1.x - 50, p1.y - 50);
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p3 = new Phaser.Point(p1.x - 100, p1.y - 100);
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p4 = new Phaser.Point(p1.x - 150, p1.y - 150);
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}
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function update() {
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p2.rotate(p1.x, p1.y, myGame.math.wrapAngle(d), true);
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p3.rotate(p1.x, p1.y, myGame.math.wrapAngle(d), true);
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p4.rotate(p1.x, p1.y, myGame.math.wrapAngle(d), true);
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d++;
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}
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function render() {
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myGame.stage.context.fillStyle = 'rgb(255,255,0)';
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myGame.stage.context.fillRect(p1.x, p1.y, 4, 4);
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myGame.stage.context.fillStyle = 'rgb(255,0,0)';
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myGame.stage.context.fillRect(p2.x, p2.y, 4, 4);
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myGame.stage.context.fillStyle = 'rgb(0,255,0)';
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myGame.stage.context.fillRect(p3.x, p3.y, 4, 4);
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myGame.stage.context.fillStyle = 'rgb(255,0,255)';
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myGame.stage.context.fillRect(p4.x, p4.y, 4, 4);
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}
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})();
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