mirror of
https://github.com/photonstorm/phaser
synced 2024-11-30 08:31:01 +00:00
61 lines
1.4 KiB
TypeScript
61 lines
1.4 KiB
TypeScript
/// <reference path="../../Phaser/Game.ts" />
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(function () {
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var myGame = new Phaser.Game(this, 'game', 800, 600, init, create, update);
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function init() {
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myGame.world.setSize(3000, 3000);
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myGame.loader.addImageFile('car', 'assets/sprites/car.png');
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myGame.loader.addImageFile('melon', 'assets/sprites/melon.png');
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myGame.loader.load();
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}
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function create() {
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for (var i = 0; i < 1000; i++)
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{
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if (Math.random() > 0.5)
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{
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myGame.add.sprite(Math.random() * 3000, Math.random() * 3000, 'car');
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}
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else
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{
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myGame.add.sprite(Math.random() * 3000, Math.random() * 3000, 'melon');
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}
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}
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myGame.camera.setPosition(100, 100);
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myGame.camera.setSize(320, 320);
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}
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function update() {
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myGame.camera.renderDebugInfo(600, 32);
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if (myGame.input.keyboard.isDown(Phaser.Keyboard.LEFT))
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{
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myGame.camera.rotation -= 2;
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}
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else if (myGame.input.keyboard.isDown(Phaser.Keyboard.RIGHT))
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{
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myGame.camera.rotation += 2;
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}
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if (myGame.input.keyboard.isDown(Phaser.Keyboard.UP))
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{
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myGame.camera.scroll.y -= 4;
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}
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else if (myGame.input.keyboard.isDown(Phaser.Keyboard.DOWN))
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{
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myGame.camera.scroll.y += 4;
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}
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}
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})();
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