mirror of
https://github.com/photonstorm/phaser
synced 2024-11-23 21:24:09 +00:00
325 lines
No EOL
10 KiB
TypeScript
325 lines
No EOL
10 KiB
TypeScript
/// <reference path="../_definitions.ts" />
|
|
|
|
/**
|
|
* Phaser - Keyboard
|
|
*
|
|
* The Keyboard class handles keyboard interactions with the game and the resulting events.
|
|
* The avoid stealing all browser input we don't use event.preventDefault. If you would like to trap a specific key however
|
|
* then use the addKeyCapture() method.
|
|
*/
|
|
|
|
module Phaser {
|
|
|
|
export class Keyboard {
|
|
|
|
constructor(game: Phaser.Game) {
|
|
|
|
this.game = game;
|
|
|
|
}
|
|
|
|
/**
|
|
* Local reference to game.
|
|
* @property game
|
|
* @type {Phaser.Game}
|
|
**/
|
|
public game: Phaser.Game;
|
|
|
|
private _keys = {};
|
|
private _capture = {};
|
|
|
|
/**
|
|
* You can disable all Input by setting disabled = true. While set all new input related events will be ignored.
|
|
* @type {bool}
|
|
*/
|
|
public disabled: bool = false;
|
|
|
|
/**
|
|
* A reference to the event handlers to allow removeEventListener support
|
|
*/
|
|
public _onKeyDown;
|
|
public _onKeyUp;
|
|
|
|
public start() {
|
|
|
|
this._onKeyDown = (event: KeyboardEvent) => this.onKeyDown(event);
|
|
this._onKeyUp = (event: KeyboardEvent) => this.onKeyUp(event);
|
|
|
|
document.body.addEventListener('keydown', this._onKeyDown , false);
|
|
document.body.addEventListener('keyup', this._onKeyUp, false);
|
|
|
|
}
|
|
|
|
public stop() {
|
|
|
|
document.body.removeEventListener('keydown', this._onKeyDown);
|
|
document.body.removeEventListener('keyup', this._onKeyUp);
|
|
|
|
}
|
|
|
|
/**
|
|
* By default when a key is pressed Phaser will not stop the event from propagating up to the browser.
|
|
* There are some keys this can be annoying for, like the arrow keys or space bar, which make the browser window scroll.
|
|
* You can use addKeyCapture to consume the keyboard event for specific keys so it doesn't bubble up to the the browser.
|
|
* Pass in either a single keycode or an array of keycodes.
|
|
* @param {Any} keycode
|
|
*/
|
|
public addKeyCapture(keycode) {
|
|
|
|
if (typeof keycode === 'object')
|
|
{
|
|
for (var i:number = 0; i < keycode.length; i++)
|
|
{
|
|
this._capture[keycode[i]] = true;
|
|
}
|
|
}
|
|
else
|
|
{
|
|
this._capture[keycode] = true;
|
|
}
|
|
|
|
}
|
|
|
|
/**
|
|
* @param {Number} keycode
|
|
*/
|
|
public removeKeyCapture(keycode: number) {
|
|
|
|
delete this._capture[keycode];
|
|
|
|
}
|
|
|
|
public clearCaptures() {
|
|
|
|
this._capture = {};
|
|
|
|
}
|
|
|
|
/**
|
|
* @param {KeyboardEvent} event
|
|
*/
|
|
public onKeyDown(event: KeyboardEvent) {
|
|
|
|
if (this.game.input.disabled || this.disabled)
|
|
{
|
|
return;
|
|
}
|
|
|
|
if (this._capture[event.keyCode])
|
|
{
|
|
event.preventDefault();
|
|
}
|
|
|
|
if (!this._keys[event.keyCode])
|
|
{
|
|
this._keys[event.keyCode] = { isDown: true, timeDown: this.game.time.now, timeUp: 0 };
|
|
}
|
|
else
|
|
{
|
|
this._keys[event.keyCode].isDown = true;
|
|
this._keys[event.keyCode].timeDown = this.game.time.now;
|
|
}
|
|
|
|
}
|
|
|
|
/**
|
|
* @param {KeyboardEvent} event
|
|
*/
|
|
public onKeyUp(event: KeyboardEvent) {
|
|
|
|
if (this.game.input.disabled || this.disabled)
|
|
{
|
|
return;
|
|
}
|
|
|
|
if (this._capture[event.keyCode])
|
|
{
|
|
event.preventDefault();
|
|
}
|
|
|
|
if (!this._keys[event.keyCode])
|
|
{
|
|
this._keys[event.keyCode] = { isDown: false, timeDown: 0, timeUp: this.game.time.now };
|
|
}
|
|
else
|
|
{
|
|
this._keys[event.keyCode].isDown = false;
|
|
this._keys[event.keyCode].timeUp = this.game.time.now;
|
|
}
|
|
|
|
}
|
|
|
|
public reset() {
|
|
|
|
for (var key in this._keys)
|
|
{
|
|
this._keys[key].isDown = false;
|
|
}
|
|
|
|
}
|
|
|
|
/**
|
|
* @param {Number} keycode
|
|
* @param {Number} [duration]
|
|
* @return {bool}
|
|
*/
|
|
public justPressed(keycode: number, duration: number = 250): bool {
|
|
|
|
if (this._keys[keycode] && this._keys[keycode].isDown === true && (this.game.time.now - this._keys[keycode].timeDown < duration))
|
|
{
|
|
return true;
|
|
}
|
|
else
|
|
{
|
|
return false;
|
|
}
|
|
|
|
}
|
|
|
|
/**
|
|
* @param {Number} keycode
|
|
* @param {Number} [duration]
|
|
* @return {bool}
|
|
*/
|
|
public justReleased(keycode: number, duration: number = 250): bool {
|
|
|
|
if (this._keys[keycode] && this._keys[keycode].isDown === false && (this.game.time.now - this._keys[keycode].timeUp < duration))
|
|
{
|
|
return true;
|
|
}
|
|
else
|
|
{
|
|
return false;
|
|
}
|
|
|
|
}
|
|
|
|
/**
|
|
* @param {Number} keycode
|
|
* @return {bool}
|
|
*/
|
|
public isDown(keycode: number): bool {
|
|
|
|
if (this._keys[keycode])
|
|
{
|
|
return this._keys[keycode].isDown;
|
|
}
|
|
else
|
|
{
|
|
return false;
|
|
}
|
|
|
|
}
|
|
|
|
// Letters
|
|
public static A: number = "A".charCodeAt(0);
|
|
public static B: number = "B".charCodeAt(0);
|
|
public static C: number = "C".charCodeAt(0);
|
|
public static D: number = "D".charCodeAt(0);
|
|
public static E: number = "E".charCodeAt(0);
|
|
public static F: number = "F".charCodeAt(0);
|
|
public static G: number = "G".charCodeAt(0);
|
|
public static H: number = "H".charCodeAt(0);
|
|
public static I: number = "I".charCodeAt(0);
|
|
public static J: number = "J".charCodeAt(0);
|
|
public static K: number = "K".charCodeAt(0);
|
|
public static L: number = "L".charCodeAt(0);
|
|
public static M: number = "M".charCodeAt(0);
|
|
public static N: number = "N".charCodeAt(0);
|
|
public static O: number = "O".charCodeAt(0);
|
|
public static P: number = "P".charCodeAt(0);
|
|
public static Q: number = "Q".charCodeAt(0);
|
|
public static R: number = "R".charCodeAt(0);
|
|
public static S: number = "S".charCodeAt(0);
|
|
public static T: number = "T".charCodeAt(0);
|
|
public static U: number = "U".charCodeAt(0);
|
|
public static V: number = "V".charCodeAt(0);
|
|
public static W: number = "W".charCodeAt(0);
|
|
public static X: number = "X".charCodeAt(0);
|
|
public static Y: number = "Y".charCodeAt(0);
|
|
public static Z: number = "Z".charCodeAt(0);
|
|
|
|
// Numbers
|
|
public static ZERO: number = "0".charCodeAt(0);
|
|
public static ONE: number = "1".charCodeAt(0);
|
|
public static TWO: number = "2".charCodeAt(0);
|
|
public static THREE: number = "3".charCodeAt(0);
|
|
public static FOUR: number = "4".charCodeAt(0);
|
|
public static FIVE: number = "5".charCodeAt(0);
|
|
public static SIX: number = "6".charCodeAt(0);
|
|
public static SEVEN: number = "7".charCodeAt(0);
|
|
public static EIGHT: number = "8".charCodeAt(0);
|
|
public static NINE: number = "9".charCodeAt(0);
|
|
|
|
// Numpad
|
|
public static NUMPAD_0: number = 96;
|
|
public static NUMPAD_1: number = 97;
|
|
public static NUMPAD_2: number = 98;
|
|
public static NUMPAD_3: number = 99;
|
|
public static NUMPAD_4: number = 100;
|
|
public static NUMPAD_5: number = 101;
|
|
public static NUMPAD_6: number = 102;
|
|
public static NUMPAD_7: number = 103;
|
|
public static NUMPAD_8: number = 104;
|
|
public static NUMPAD_9: number = 105;
|
|
public static NUMPAD_MULTIPLY: number = 106;
|
|
public static NUMPAD_ADD: number = 107;
|
|
public static NUMPAD_ENTER: number = 108;
|
|
public static NUMPAD_SUBTRACT: number = 109;
|
|
public static NUMPAD_DECIMAL: number = 110;
|
|
public static NUMPAD_DIVIDE: number = 111;
|
|
|
|
// Function Keys
|
|
public static F1: number = 112;
|
|
public static F2: number = 113;
|
|
public static F3: number = 114;
|
|
public static F4: number = 115;
|
|
public static F5: number = 116;
|
|
public static F6: number = 117;
|
|
public static F7: number = 118;
|
|
public static F8: number = 119;
|
|
public static F9: number = 120;
|
|
public static F10: number = 121;
|
|
public static F11: number = 122;
|
|
public static F12: number = 123;
|
|
public static F13: number = 124;
|
|
public static F14: number = 125;
|
|
public static F15: number = 126;
|
|
|
|
// Symbol Keys
|
|
public static COLON: number = 186;
|
|
public static EQUALS: number = 187;
|
|
public static UNDERSCORE: number = 189;
|
|
public static QUESTION_MARK: number = 191;
|
|
public static TILDE: number = 192;
|
|
public static OPEN_BRACKET: number = 219;
|
|
public static BACKWARD_SLASH: number = 220;
|
|
public static CLOSED_BRACKET: number = 221;
|
|
public static QUOTES: number = 222;
|
|
|
|
// Other Keys
|
|
public static BACKSPACE: number = 8;
|
|
public static TAB: number = 9;
|
|
public static CLEAR: number = 12;
|
|
public static ENTER: number = 13;
|
|
public static SHIFT: number = 16;
|
|
public static CONTROL: number = 17;
|
|
public static ALT: number = 18;
|
|
public static CAPS_LOCK: number = 20;
|
|
public static ESC: number = 27;
|
|
public static SPACEBAR: number = 32;
|
|
public static PAGE_UP: number = 33;
|
|
public static PAGE_DOWN: number = 34;
|
|
public static END: number = 35;
|
|
public static HOME: number = 36;
|
|
public static LEFT: number = 37;
|
|
public static UP: number = 38;
|
|
public static RIGHT: number = 39;
|
|
public static DOWN: number = 40;
|
|
public static INSERT: number = 45;
|
|
public static DELETE: number = 46;
|
|
public static HELP: number = 47;
|
|
public static NUM_LOCK: number = 144;
|
|
}
|
|
|
|
} |