phaser/examples/tweens/bubbles.js
2013-10-22 03:58:20 +01:00

26 lines
789 B
JavaScript

var game = new Phaser.Game(800, 600, Phaser.AUTO, 'phaser-example', { preload: preload, create: create });
function preload() {
game.load.image('space', 'assets/misc/starfield.png', 138, 15);
game.load.image('ball', 'assets/sprites/shinyball.png');
}
function create() {
game.add.tileSprite(0, 0, 800, 600, 'space');
for (var i = 0; i < 30; i++)
{
var sprite = game.add.sprite(game.world.randomX,game.world.randomY,'ball');
// Fade in a sprite
game.add.tween(sprite).to({ y: -50 }, Math.random() * 4500, Phaser.Easing.Cubic.Out, true);
// This tween starts with a random length delay
game.add.tween(sprite).to({ alpha: 0 }, Math.random() * 4500, Phaser.Easing.Quadratic.InOut, true, Math.random() * 500);
}
}