mirror of
https://github.com/photonstorm/phaser
synced 2024-12-28 05:53:49 +00:00
134 lines
2.7 KiB
JavaScript
134 lines
2.7 KiB
JavaScript
var Class = require('../../../utils/Class');
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var Components = require('../../components');
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var GameObject = require('../../GameObject');
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var GetBitmapTextSize = require('../GetBitmapTextSize');
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var ParseFromAtlas = require('../ParseFromAtlas');
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var ParseRetroFont = require('../ParseRetroFont');
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var Render = require('./BitmapTextRender');
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var BitmapText = new Class({
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Extends: GameObject,
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Mixins: [
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Components.Alpha,
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Components.BlendMode,
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Components.Origin,
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Components.Pipeline,
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Components.ScaleMode,
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Components.Texture,
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Components.Tint,
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Components.Transform,
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Components.Visible,
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Components.ScrollFactor,
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Render
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],
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initialize:
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function BitmapText (scene, x, y, font, text, size)
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{
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if (text === undefined) { text = ''; }
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GameObject.call(this, scene, 'BitmapText');
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this.font = font;
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var entry = this.scene.sys.cache.bitmapFont.get(font);
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this.fontData = entry.data;
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this.text = (Array.isArray(text)) ? text.join('\n') : text;
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this.fontSize = size || this.fontData.size;
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this.setTexture(entry.texture, entry.frame);
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this.setPosition(x, y);
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this.setOrigin(0, 0);
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this.initPipeline('TextureTintPipeline');
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this._bounds = this.getTextBounds();
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},
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setFontSize: function (size)
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{
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this.fontSize = size;
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return this;
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},
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setText: function (text)
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{
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this.text = text;
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return this;
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},
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// {
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// local: {
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// x,
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// y,
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// width,
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// height
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// },
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// global: {
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// x,
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// y,
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// width,
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// height
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// }
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// }
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getTextBounds: function (round)
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{
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// local = the BitmapText based on fontSize and 0x0 coords
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// global = the BitmapText, taking into account scale and world position
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this._bounds = GetBitmapTextSize(this, round);
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return this._bounds;
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},
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width: {
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get: function ()
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{
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this.getTextBounds(false);
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return this._bounds.global.width;
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}
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},
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height: {
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get: function ()
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{
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this.getTextBounds(false);
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return this._bounds.global.height;
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}
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},
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toJSON: function ()
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{
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var out = Components.ToJSON(this);
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// Extra data is added here
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var data = {
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font: this.font,
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text: this.text,
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fontSize: this.fontSize
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};
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out.data = data;
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return out;
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}
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});
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BitmapText.ParseRetroFont = ParseRetroFont;
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BitmapText.ParseFromAtlas = ParseFromAtlas;
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module.exports = BitmapText;
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