mirror of
https://github.com/photonstorm/phaser
synced 2024-11-30 08:31:01 +00:00
c4a68e3e87
All the Debug methods have had the word 'render' removed from the start. So where you did `debug.renderSpriteInfo` before, it's now just `debug.spriteInfo`. Debug methods that rendered geometry (Rectangle, Circle, Line, Point) have been merged into the single method: `Debug.geom`.
35 lines
756 B
JavaScript
35 lines
756 B
JavaScript
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var game = new Phaser.Game(800, 600, Phaser.AUTO, 'phaser-example', { preload: preload, create: create, update: update, render: render });
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var tilesprite;
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var cursors;
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var count = 0;
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function preload() {
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game.load.image('starfield', 'assets/misc/starfield.jpg');
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game.load.spritesheet('mummy', 'assets/sprites/metalslug_mummy37x45.png', 37, 45, 18);
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game.load.atlas('seacreatures', 'assets/sprites/seacreatures_json.png', 'assets/sprites/seacreatures_json.json');
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}
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var sprite;
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function create() {
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var tile = game.add.tileSprite(0, 0, 800, 600, 'starfield');
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tile.autoScroll(0, 200);
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sprite = game.add.image(200, 200, 'mummy');
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}
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function update() {
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}
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function render() {
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game.debug.spriteInfo(sprite, 32, 32);
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}
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