phaser/src/gameobjects
2015-07-21 13:24:12 +01:00
..
components Updated AnimationParser and fixed LoadTexture calls. 2015-07-16 01:02:59 +01:00
BitmapData.js BitmapData.clear has 4 new optional parameters: x, y, width and height, that define the area to be cleared. If left undefined it works exactly the same as before and clears the entire canvas. 2015-07-09 11:44:21 +01:00
BitmapText.js Improving JSON BitmapText implementation 2015-07-16 13:30:55 +02:00
Button.js Deprecated the following: 2015-06-17 03:14:31 +01:00
Creature.js Added support for the [Creature Automated Animation Tool](http://www.kestrelmoon.com/creature/). You can now create a Phaser.Creature object which uses json data and a texture atlas for the animations. Creature is a powerful animation tool, similar to Spriter or Spine. It is currently limited to WebGL games only, but the new libs should prove a solid starting point for anyone wanting to incorporate Creature animations into their games. 2015-04-13 23:16:29 +01:00
GameObjectCreator.js Merge pull request #1911 from mthurlin/patch-1 2015-07-16 15:40:10 +01:00
GameObjectFactory.js Added GameObjectFactory.video url parameter. 2015-06-12 19:20:50 +01:00
Graphics.js Graphics constructor now sets x/y parameters to zero if undefined. Before it would set them to undefined as the type check wasn't strict. 2015-05-12 13:03:26 +01:00
Image.js Tidying up docs and formatting. 2015-05-08 04:12:07 +01:00
Particle.js Copyright date change. 2015-02-25 03:36:23 +00:00
RenderTexture.js RenderTexture.render now takes a Matrix as its second parameter, not a Point object. This brings it in line with Pixi and allows you to perform much more complex transformations on the object being rendered. If you need to replicate the old behavior please use RenderTexture.renderXY(sprite, point.x, point.y) instead. 2015-04-17 03:22:07 +01:00
RetroFont.js Sets the re-tint state to true. 2015-05-08 04:10:39 +01:00
Rope.js Rope.segments used the wrong vertices property, causing a runtime error. 2015-07-08 16:40:26 +01:00
Sprite.js Sprite was missing the Health and InCamera components. 2015-03-30 13:51:47 +01:00
SpriteBatch.js Copyright date change. 2015-02-25 03:36:23 +00:00
Text.js jshint fix. 2015-07-08 16:00:03 +01:00
TileSprite.js TileSprites fixed for WebGL. 2015-07-21 13:24:12 +01:00
Video.js Fixed jshint errors. 2015-06-13 02:31:21 +01:00