phaser/wip/phaser tests/sprites/velocity.ts
2013-09-13 16:24:01 +01:00

58 lines
1.3 KiB
TypeScript

/// <reference path="../../Phaser/Game.ts" />
(function () {
var myGame = new Phaser.Game(this, 'game', 800, 600, init, create, update);
function init() {
myGame.loader.addImageFile('car', 'assets/sprites/asteroids_ship.png');
myGame.loader.load();
}
var car: Phaser.Sprite;
function create() {
car = myGame.add.sprite(200, 300, 'car');
}
function update() {
car.renderDebugInfo(16, 16);
car.velocity.x = 0;
car.velocity.y = 0;
car.angularVelocity = 0;
car.angularAcceleration = 0;
if (myGame.input.keyboard.isDown(Phaser.Keyboard.LEFT))
{
car.angularVelocity = -200;
}
else if (myGame.input.keyboard.isDown(Phaser.Keyboard.RIGHT))
{
car.angularVelocity = 200;
}
if (myGame.input.keyboard.isDown(Phaser.Keyboard.UP))
{
var motion:Phaser.Point = myGame.motion.velocityFromAngle(car.angle, 200);
// instant
car.velocity.copyFrom(motion);
// acceleration
//car.acceleration.copyFrom(motion);
}
else if (myGame.input.keyboard.isDown(Phaser.Keyboard.DOWN))
{
//car.velocity.y = 200;
}
}
})();