phaser/wip/phaser tests/sprites/rotation.js
2013-09-13 16:24:01 +01:00

22 lines
799 B
JavaScript

/// <reference path="../../Phaser/Game.ts" />
(function () {
var myGame = new Phaser.Game(this, 'game', 800, 600, init, create, update);
function init() {
myGame.loader.addImageFile('teddy', 'assets/pics/profil-sad_plush.png');
myGame.loader.load();
}
var teddy;
function create() {
teddy = myGame.add.sprite(0, 0, 'teddy');
teddy.x = myGame.stage.centerX - teddy.width / 2;
teddy.y = myGame.stage.centerY - teddy.height / 2;
teddy.renderDebug = true;
}
function update() {
if(myGame.input.keyboard.isDown(Phaser.Keyboard.LEFT)) {
teddy.angularAcceleration = -40;
} else if(myGame.input.keyboard.isDown(Phaser.Keyboard.RIGHT)) {
teddy.angularAcceleration = 40;
}
}
})();