mirror of
https://github.com/photonstorm/phaser
synced 2024-12-18 09:03:29 +00:00
56 lines
1.9 KiB
JavaScript
56 lines
1.9 KiB
JavaScript
/// <reference path="../../Phaser/Game.ts" />
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(function () {
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var myGame = new Phaser.Game(this, 'game', 800, 600, init, create, update);
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function init() {
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myGame.loader.addImageFile('bunny', 'assets/sprites/wabbit.png');
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myGame.loader.load();
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}
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var maxX;
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var maxY;
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var minX;
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var minY;
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var fps;
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function create() {
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// FPS counter TextArea
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fps = document.createElement('textarea');
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fps.style.width = '300px';
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fps.style.height = '100px';
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document.getElementById('game').appendChild(fps);
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minX = 0;
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minY = 0;
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maxX = myGame.stage.width - 26;
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maxY = myGame.stage.height - 37;
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addBunnies(500);
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}
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function addBunnies(quantity) {
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for(var i = 0; i < quantity; i++) {
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var tempSprite = myGame.add.sprite(myGame.stage.randomX, 0, 'bunny');
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tempSprite.velocity.x = -200 + (Math.random() * 400);
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tempSprite.velocity.y = 100 + Math.random() * 200;
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}
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}
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function update() {
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fps.textContent = 'Press Up to add more\n\nBunnies: ' + myGame.world.group.length + '\nFPS: ' + myGame.time.fps + ' (' + myGame.time.fpsMin + '-' + myGame.time.fpsMax + ')';
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myGame.world.group.forEach(checkWalls);
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if(myGame.input.keyboard.isDown(Phaser.Keyboard.UP)) {
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addBunnies(10);
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}
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}
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function checkWalls(bunny) {
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if(bunny.x > maxX) {
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bunny.velocity.x *= -1;
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bunny.x = maxX;
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} else if(bunny.x < minX) {
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bunny.velocity.x *= -1;
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bunny.x = minX;
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}
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if(bunny.y > maxY) {
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bunny.velocity.y *= -0.8;
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bunny.y = maxY;
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} else if(bunny.y < minY) {
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bunny.velocity.x = -200 + (Math.random() * 400);
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bunny.velocity.y = 100 + Math.random() * 200;
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bunny.y = minY;
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}
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}
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})();
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