mirror of
https://github.com/photonstorm/phaser
synced 2024-12-18 09:03:29 +00:00
58 lines
2 KiB
JavaScript
58 lines
2 KiB
JavaScript
/// <reference path="../../Phaser/Game.ts" />
|
|
(function () {
|
|
var myGame = new Phaser.Game(this, 'game', 320, 460, init, create, update, render);
|
|
function init() {
|
|
myGame.loader.addImageFile('bunny', 'assets/sprites/wabbit.png');
|
|
myGame.loader.load();
|
|
myGame.stage.scaleMode = Phaser.StageScaleMode.SHOW_ALL;
|
|
}
|
|
var maxX;
|
|
var maxY;
|
|
var minX;
|
|
var minY;
|
|
function create() {
|
|
minX = 0;
|
|
minY = 0;
|
|
maxX = myGame.stage.width - 26;
|
|
maxY = myGame.stage.height - 37;
|
|
myGame.input.onDown.add(addBunnies, this);
|
|
// This will really help on slow Android phones
|
|
myGame.framerate = 30;
|
|
// Make sure the camera doesn't clip anything
|
|
myGame.camera.disableClipping = true;
|
|
myGame.stage.context.fillStyle = 'rgb(255,0,0)';
|
|
myGame.stage.context.font = '20px Arial';
|
|
addBunnies();
|
|
}
|
|
function addBunnies() {
|
|
for(var i = 0; i < 10; i++) {
|
|
var tempSprite = myGame.add.sprite(myGame.stage.randomX, 0, 'bunny');
|
|
tempSprite.velocity.x = -200 + (Math.random() * 400);
|
|
tempSprite.velocity.y = 100 + Math.random() * 200;
|
|
}
|
|
}
|
|
function update() {
|
|
myGame.world.group.forEach(checkWalls);
|
|
}
|
|
function render() {
|
|
// Note: Displaying canvas text causes a big performance hit on mobile
|
|
myGame.stage.context.fillText("fps: " + myGame.time.fps.toString(), 0, 32);
|
|
}
|
|
function checkWalls(bunny) {
|
|
if(bunny.x > maxX) {
|
|
bunny.velocity.x *= -1;
|
|
bunny.x = maxX;
|
|
} else if(bunny.x < minX) {
|
|
bunny.velocity.x *= -1;
|
|
bunny.x = minX;
|
|
}
|
|
if(bunny.y > maxY) {
|
|
bunny.velocity.y *= -0.8;
|
|
bunny.y = maxY;
|
|
} else if(bunny.y < minY) {
|
|
bunny.velocity.x = -200 + (Math.random() * 400);
|
|
bunny.velocity.y = 100 + Math.random() * 200;
|
|
bunny.y = minY;
|
|
}
|
|
}
|
|
})();
|