phaser/wip/phaser tests/collision/mask test 2.js
2013-09-13 16:24:01 +01:00

35 lines
1.1 KiB
JavaScript

/// <reference path="../../Phaser/Game.ts" />
(function () {
var myGame = new Phaser.Game(this, 'game', 800, 600, init, create, update);
function init() {
myGame.loader.addImageFile('atari1', 'assets/sprites/atari130xe.png');
myGame.loader.addImageFile('atari2', 'assets/sprites/atari800xl.png');
myGame.loader.load();
}
var atari1;
var atari2;
function create() {
atari1 = myGame.add.sprite(400, 100, 'atari1');
atari2 = myGame.add.sprite(400, 400, 'atari2');
//atari1.collisionMask.createCircle(64);
//atari1.rotation = 45;
atari1.elasticity = 0.5;
//atari2.collisionMask.createCircle(64);
atari2.immovable = true;
atari1.renderDebug = true;
atari2.renderDebug = true;
myGame.input.onTap.addOnce(startDrop, this);
}
function startDrop() {
atari1.velocity.y = 100;
}
function update() {
myGame.collide(myGame.world.group);
}
function collides(a, b) {
console.log('Collision!!!!!');
}
function render() {
//atari1.ren
}
})();