mirror of
https://github.com/photonstorm/phaser
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34 lines
1.3 KiB
JavaScript
34 lines
1.3 KiB
JavaScript
/// <reference path="../../Phaser/Game.ts" />
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(function () {
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var myGame = new Phaser.Game(this, 'game', 800, 600, init, create, update);
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function init() {
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myGame.world.setSize(3000, 3000);
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myGame.loader.addImageFile('car', 'assets/sprites/car.png');
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myGame.loader.addImageFile('melon', 'assets/sprites/melon.png');
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myGame.loader.load();
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}
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function create() {
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for(var i = 0; i < 1000; i++) {
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if(Math.random() > 0.5) {
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myGame.add.sprite(Math.random() * 3000, Math.random() * 3000, 'car');
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} else {
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myGame.add.sprite(Math.random() * 3000, Math.random() * 3000, 'melon');
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}
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}
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myGame.camera.setPosition(100, 100);
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myGame.camera.setSize(320, 320);
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}
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function update() {
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myGame.camera.renderDebugInfo(600, 32);
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if(myGame.input.keyboard.isDown(Phaser.Keyboard.LEFT)) {
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myGame.camera.rotation -= 2;
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} else if(myGame.input.keyboard.isDown(Phaser.Keyboard.RIGHT)) {
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myGame.camera.rotation += 2;
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}
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if(myGame.input.keyboard.isDown(Phaser.Keyboard.UP)) {
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myGame.camera.scroll.y -= 4;
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} else if(myGame.input.keyboard.isDown(Phaser.Keyboard.DOWN)) {
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myGame.camera.scroll.y += 4;
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}
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}
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})();
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