phaser/wip/examples/world.php
2013-09-13 17:48:47 +01:00

106 lines
No EOL
2.6 KiB
PHP

<!DOCTYPE HTML>
<html>
<head>
<title>phaser.js - a new beginning</title>
<?php
require('js.php');
?>
</head>
<body>
<script type="text/javascript">
(function () {
var game = new Phaser.Game(800, 600, Phaser.AUTO, '', { preload: preload, create: create, update: update, render: render });
function preload() {
// Lots of assets
game.load.image('stars', 'assets/misc/starfield.jpg');
game.load.image('atari1', 'assets/sprites/atari130xe.png');
game.load.image('mushroom', 'assets/sprites/mushroom2.png');
}
var camSpeed = 8;
var s;
function create() {
// Make our world big ...
game.world.setSize(4000, 2000);
// Scrolling background
s = game.add.tileSprite(0, 0, 800, 600, 'stars');
s.scrollFactor.setTo(0, 0);
// Now let's create loads of stuff moving around it
for (var i = 0; i < 50; i++)
{
var temp = game.add.sprite(game.world.randomX, game.world.randomY, 'mushroom');
temp.body.velocity.setTo(50 + Math.random() * 90, 50 + Math.random() * 90);
temp.body.bounce.setTo(1, 1);
temp.body.collideWorldBounds = true;
var temp = game.add.sprite(game.world.randomX, game.world.randomY, 'atari1');
temp.body.velocity.setTo(10 + Math.random() * 90, 10 + Math.random() * 90);
temp.body.bounce.setTo(1, 1);
temp.body.collideWorldBounds = true;
}
}
function update() {
if (game.input.keyboard.isDown(Phaser.Keyboard.LEFT))
{
game.camera.x -= camSpeed;
if (!game.camera.atLimit.x)
{
s.tilePosition.x += camSpeed;
}
}
else if (game.input.keyboard.isDown(Phaser.Keyboard.RIGHT))
{
game.camera.x += camSpeed;
if (!game.camera.atLimit.x)
{
s.tilePosition.x -= camSpeed;
}
}
if (game.input.keyboard.isDown(Phaser.Keyboard.UP))
{
game.camera.y -= camSpeed;
if (!game.camera.atLimit.y)
{
s.tilePosition.y += camSpeed;
}
}
else if (game.input.keyboard.isDown(Phaser.Keyboard.DOWN))
{
game.camera.y += camSpeed;
if (!game.camera.atLimit.y)
{
s.tilePosition.y -= camSpeed;
}
}
}
function render() {
game.debug.renderCameraInfo(game.camera, 32, 32);
}
})();
</script>
</body>
</html>