mirror of
https://github.com/photonstorm/phaser
synced 2024-12-18 00:53:42 +00:00
62 lines
No EOL
1.1 KiB
PHP
62 lines
No EOL
1.1 KiB
PHP
<!DOCTYPE HTML>
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<html>
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<head>
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<title>phaser.js - a new beginning</title>
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<?php
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require('js.php');
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?>
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</head>
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<body>
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<script type="text/javascript">
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(function () {
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var game = new Phaser.Game(800, 600, Phaser.CANVAS, '', { preload: preload, create: create, update: update, render: render });
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function preload() {
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game.load.image('ship', 'assets/sprites/mana_card.png');
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}
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var a;
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var p = new Phaser.Point;
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function create() {
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a = game.add.sprite(game.world.centerX, game.world.centerX, 'ship');
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a.name = 'sh';
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a.inputEnabled = true;
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a.angle = 30;
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a.events.onInputDown.add(clicked, this);
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}
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function clicked (sprite, pointer) {
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sprite.alpha -= 0.1;
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}
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function update() {
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}
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function render() {
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// game.debug.renderText('over: ' + a.input.checkPointerOver(game.input.activePointer), 32, 32);
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// game.debug.renderPoint(p, 'rgb(255,255,0)');
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// game.debug.renderText('px: ' + game.input.activePointer.x, 32, 32);
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// game.debug.renderText('py: ' + game.input.activePointer.y, 32, 64);
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// game.debug.renderPointer(game.input.activePointer);
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game.debug.renderSpriteInputInfo(a, 32, 32);
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}
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})();
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</script>
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</body>
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</html>
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