mirror of
https://github.com/photonstorm/phaser
synced 2024-12-18 00:53:42 +00:00
66 lines
No EOL
1.2 KiB
PHP
66 lines
No EOL
1.2 KiB
PHP
<!DOCTYPE HTML>
|
|
<html>
|
|
<head>
|
|
<title>phaser.js - a new beginning</title>
|
|
<?php
|
|
require('js.php');
|
|
?>
|
|
</head>
|
|
<body>
|
|
|
|
<script type="text/javascript">
|
|
|
|
(function () {
|
|
|
|
var game = new Phaser.Game(800, 600, Phaser.CANVAS, '', { preload: preload, create: create, update: update, render: render });
|
|
|
|
function preload() {
|
|
|
|
game.load.image('bunny', 'assets/sprites/bunny.png');
|
|
|
|
}
|
|
|
|
var b;
|
|
|
|
function create() {
|
|
|
|
b = game.add.sprite(game.world.centerX, game.world.centerY, 'bunny');
|
|
b.anchor.setTo(0.5, 0.5);
|
|
|
|
// Listen for input events on this sprite
|
|
b.inputEnabled = true;
|
|
|
|
// Check the pixel data of the sprite
|
|
b.input.pixelPerfect = true;
|
|
|
|
// Enable the hand cursor
|
|
b.input.useHandCursor = true;
|
|
|
|
b.events.onInputOver.add(overSprite, this);
|
|
b.events.onInputOut.add(outSprite, this);
|
|
|
|
}
|
|
|
|
function overSprite() {
|
|
console.log('over');
|
|
}
|
|
|
|
function outSprite() {
|
|
console.log('out');
|
|
}
|
|
|
|
function update() {
|
|
b.angle += 0.1;
|
|
}
|
|
|
|
function render() {
|
|
|
|
game.debug.renderSpriteInputInfo(b, 32, 32);
|
|
|
|
}
|
|
|
|
})();
|
|
</script>
|
|
|
|
</body>
|
|
</html>
|