phaser/wip/examples/mariocombo.php
2013-09-13 17:48:47 +01:00

48 lines
No EOL
1 KiB
PHP

<!DOCTYPE HTML>
<html>
<head>
<title>phaser.js - Super Mario Combo</title>
<script src="phaser-min.js"></script>
<style type="text/css">
body: {
margin: 0;
}
</style>
</head>
<body>
<script type="text/javascript">
(function () {
var game = new Phaser.Game(800, 600, Phaser.AUTO, '', { preload: preload, create: create, update: update, render: render });
function preload() {
game.load.tilemap('nes', 'gfx/mario1.png', 'gfx/mario1.json', null, Phaser.Tilemap.JSON);
game.load.tilemap('snes', 'gfx/smb_tiles.png', 'gfx/smb_level1.json', null, Phaser.Tilemap.JSON);
}
function create() {
game.stage.backgroundColor = '#5c94fc';
game.add.tilemap(0, 0, 'nes');
game.add.tilemap(0, 168, 'snes');
game.add.tween(game.camera).to( { x: 5120-800 }, 30000, Phaser.Easing.Linear.None, true, 0, 1000, true);
game.input.onDown.add(goFull, this);
}
function goFull() {
game.stage.scale.startFullScreen();
}
})();
</script>
</body>
</html>