mirror of
https://github.com/photonstorm/phaser
synced 2024-12-18 00:53:42 +00:00
57 lines
No EOL
1.2 KiB
PHP
57 lines
No EOL
1.2 KiB
PHP
<!DOCTYPE HTML>
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<html>
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<head>
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<title>phaser.js - a new beginning</title>
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<?php
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require('js.php');
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?>
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</head>
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<body>
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<script type="text/javascript">
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(function () {
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var mainMenu = {
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preload: function() {
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console.log('mainMenu preload');
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game.load.image('nocooper', 'assets/pics/1984-nocooper-space.png');
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},
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create: function() {
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console.log('mainMenu create');
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document.body.appendChild(game.cache.getImage('nocooper'));
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}
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}
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var levelSelect = {
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preload: function() {
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console.log('levelSelect preload');
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game.load.image('touhou', 'assets/pics/aya_touhou_teng_soldier.png');
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},
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create: function() {
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console.log('levelSelect create');
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document.body.appendChild(game.cache.getImage('touhou'));
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}
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}
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// No parameters given, which means no default state is created or started
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var game = new Phaser.Game();
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// In this example we've created 2 states above (mainMenu and levelSelect)
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// We'll add them both to the game
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game.state.add('menu', mainMenu);
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game.state.add('select', levelSelect);
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// Now we can either start the state we want directly, or we could have passed 'true' as the 3rd parameter in state.add
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game.state.start('select');
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})();
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</script>
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</body>
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</html>
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