mirror of
https://github.com/photonstorm/phaser
synced 2024-12-18 09:03:29 +00:00
84 lines
No EOL
2.1 KiB
PHP
84 lines
No EOL
2.1 KiB
PHP
<!DOCTYPE HTML>
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<html>
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<head>
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<title>phaser.js - a new beginning</title>
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<?php
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require('js.php');
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?>
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</head>
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<body>
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<textarea id="output" style="width: 800px; height: 400px">xxx</textarea>
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<script type="text/javascript">
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(function () {
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var game = new Phaser.Game(50, 50, Phaser.CANVAS, '', { preload: preload, create: create, update: update, render: render });
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function preload() {
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game.load.image('piccie', 'assets/sprites/phaser_tiny.png');
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// game.load.image('piccie', 'assets/sprites/carrot.png');
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// game.load.image('piccie', 'assets/sprites/phaser-dude.png');
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// game.load.image('piccie', 'assets/pics/atari_fujilogo.png');
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}
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var canvas;
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var context;
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var logo;
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function create() {
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logo = game.add.sprite(0, 0, 'piccie');
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logo.body.velocity = 10;
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}
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function colorToHex(color) {
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return "0123456789ABCDEF".charAt((color - (color % 16)) / 16) + "0123456789ABCDEF".charAt(color % 16);
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}
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function canvasToConsole() {
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console.clear();
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for (var y = 0; y < game.height; y++)
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{
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// var line = '';
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var c = [];
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var previousColor = '';
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for (var x = 0; x < game.width; x++)
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{
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var rgb = game.renderer.context.getImageData(x, y, 1, 1);
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var s = "#" + colorToHex(rgb.data[0]) + colorToHex(rgb.data[1]) + colorToHex(rgb.data[2]);
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c.push("'background: " + s + "'");
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}
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console.log('%c %c %c %c %c %c %c %c %c %c %c %c %c %c %c %c %c %c %c %c %c %c %c %c %c %c %c %c %c %c %c %c %c %c %c %c %c %c %c %c %c %c %c %c %c %c %c %c %c %c ',
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c[0], c[1], c[2], c[3], c[4], c[5], c[6], c[7], c[8], c[9],
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c[10], c[11], c[12], c[13], c[14], c[15], c[16], c[17], c[18], c[19],
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c[20], c[21], c[22], c[23], c[24], c[25], c[26], c[27], c[28], c[29],
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c[30], c[31], c[32], c[33], c[34], c[35], c[36], c[37], c[38], c[39],
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c[40], c[41], c[42], c[43], c[44], c[45], c[46], c[47], c[48], c[49],
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c[50]);
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}
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}
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function update() {
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canvasToConsole();
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}
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function render() {
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}
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})();
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</script>
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</body>
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</html>
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