mirror of
https://github.com/photonstorm/phaser
synced 2024-12-18 09:03:29 +00:00
63 lines
No EOL
1.2 KiB
PHP
63 lines
No EOL
1.2 KiB
PHP
<!DOCTYPE HTML>
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<html>
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<head>
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<title>phaser.js - a new beginning</title>
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<?php
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require('js.php');
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?>
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</head>
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<body>
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<script type="text/javascript">
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(function () {
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var game = new Phaser.Game(800, 600, Phaser.CANVAS, '', { preload: preload, create: create, update: update, render: render });
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function preload() {
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game.load.atlasJSONHash('bot', 'assets/sprites/running_bot.png', 'assets/sprites/running_bot.json');
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game.load.image('bunny', 'assets/sprites/mana_card.png');
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}
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var bunny;
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var bot;
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function create() {
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game.world._stage.backgroundColorString = '#182d3b';
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bunny = game.add.sprite(500, game.world.centerY, 'bunny');
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bunny.body.offset.setTo();
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bot = game.add.sprite(150, game.world.centerY, 'bot');
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bot.anchor.setTo(0.5, 0.5);
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bot.animations.add('run');
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bot.animations.play('run', 10, true);
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game.add.tween(bot.scale).to({ x: 3, y: 3 }, 2000, Phaser.Easing.Linear.None, true, 0, 1000, true);
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}
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function update() {
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bunny.angle += 1;
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bot.angle += 1;
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}
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function render() {
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game.debug.renderSpriteCorners(bunny, true, true);
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game.debug.renderSpriteCorners(bot, true, true);
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game.debug.renderRectangle(bunny.body.hitArea);
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}
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})();
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</script>
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</body>
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</html>
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