mirror of
https://github.com/photonstorm/phaser
synced 2024-12-18 17:16:03 +00:00
57 lines
No EOL
1.2 KiB
PHP
57 lines
No EOL
1.2 KiB
PHP
<!DOCTYPE HTML>
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<html>
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<head>
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<title>phaser.js - a new beginning</title>
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<?php
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require('js.php');
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?>
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</head>
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<body>
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<script type="text/javascript">
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(function () {
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var game = new Phaser.Game(800, 600, Phaser.CANVAS, '', { preload: preload, create: create, update: update, render: render });
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function preload() {
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game.load.image('ship', 'assets/sprites/mana_card.png');
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}
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var player;
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var aliens;
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function create() {
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player = game.add.sprite(400, 300, 'ship');
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player.alpha = 0.2;
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player.body.collideWorldBounds = true;
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player.body.bounce.setTo(1, 1);
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// The body offset is from the ANCHOR point of the Sprite, not the top-left (or center, etc)
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player.body.setSize(60, 60, 0, 0);
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player.anchor.setTo(0.5, 0.5);
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player.body.velocity.x = 100;
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}
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function update() {
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// console.log(Math.floor(player.center.x), Math.floor(player.center.y));
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player.angle++;
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player.scale.x += 0.005;
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player.scale.y += 0.005;
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}
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function render() {
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// game.debug.renderSpriteCorners(player,true,true);
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game.debug.renderRectangle(player.body);
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game.debug.renderPixel(400, 300, 'rgb(255,0,0)');
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game.debug.renderPoint(player.center, 'rgb(255,254,0)');
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}
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})();
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</script>
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</body>
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</html>
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