phaser/v2-community/docs/src_utils_Device.js.html
2016-11-23 00:59:34 +00:00

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<li class="class-depth-0">
<a href="global.html#BOTTOM_LEFT">BOTTOM_LEFT</a>
</li>
<li class="class-depth-0">
<a href="global.html#BOTTOM_RIGHT">BOTTOM_RIGHT</a>
</li>
<li class="class-depth-0">
<a href="global.html#BUTTON">BUTTON</a>
</li>
<li class="class-depth-0">
<a href="global.html#CANVAS">CANVAS</a>
</li>
<li class="class-depth-0">
<a href="global.html#CANVAS_FILTER">CANVAS_FILTER</a>
</li>
<li class="class-depth-0">
<a href="global.html#CENTER">CENTER</a>
</li>
<li class="class-depth-0">
<a href="global.html#CIRCLE">CIRCLE</a>
</li>
<li class="class-depth-0">
<a href="global.html#clear">clear</a>
</li>
<li class="class-depth-0">
<a href="global.html#CREATURE">CREATURE</a>
</li>
<li class="class-depth-0">
<a href="global.html#destroyCachedSprite">destroyCachedSprite</a>
</li>
<li class="class-depth-0">
<a href="global.html#displayList">displayList</a>
</li>
<li class="class-depth-0">
<a href="global.html#DOWN">DOWN</a>
</li>
<li class="class-depth-0">
<a href="global.html#drawCircle">drawCircle</a>
</li>
<li class="class-depth-0">
<a href="global.html#drawEllipse">drawEllipse</a>
</li>
<li class="class-depth-0">
<a href="global.html#drawPolygon">drawPolygon</a>
</li>
<li class="class-depth-0">
<a href="global.html#drawRect">drawRect</a>
</li>
<li class="class-depth-0">
<a href="global.html#drawRoundedRect">drawRoundedRect</a>
</li>
<li class="class-depth-0">
<a href="global.html#drawShape">drawShape</a>
</li>
<li class="class-depth-0">
<a href="global.html#ELLIPSE">ELLIPSE</a>
</li>
<li class="class-depth-0">
<a href="global.html#emit">emit</a>
</li>
<li class="class-depth-0">
<a href="global.html#EMITTER">EMITTER</a>
</li>
<li class="class-depth-0">
<a href="global.html#endFill">endFill</a>
</li>
<li class="class-depth-0">
<a href="global.html#GAMES">GAMES</a>
</li>
<li class="class-depth-0">
<a href="global.html#generateTexture">generateTexture</a>
</li>
<li class="class-depth-0">
<a href="global.html#getBounds">getBounds</a>
</li>
<li class="class-depth-0">
<a href="global.html#getLocalBounds">getLocalBounds</a>
</li>
<li class="class-depth-0">
<a href="global.html#GRAPHICS">GRAPHICS</a>
</li>
<li class="class-depth-0">
<a href="global.html#GROUP">GROUP</a>
</li>
<li class="class-depth-0">
<a href="global.html#HEADLESS">HEADLESS</a>
</li>
<li class="class-depth-0">
<a href="global.html#HORIZONTAL">HORIZONTAL</a>
</li>
<li class="class-depth-0">
<a href="global.html#IMAGE">IMAGE</a>
</li>
<li class="class-depth-0">
<a href="global.html#LANDSCAPE">LANDSCAPE</a>
</li>
<li class="class-depth-0">
<a href="global.html#LEFT">LEFT</a>
</li>
<li class="class-depth-0">
<a href="global.html#LEFT_BOTTOM">LEFT_BOTTOM</a>
</li>
<li class="class-depth-0">
<a href="global.html#LEFT_CENTER">LEFT_CENTER</a>
</li>
<li class="class-depth-0">
<a href="global.html#LEFT_TOP">LEFT_TOP</a>
</li>
<li class="class-depth-0">
<a href="global.html#LINE">LINE</a>
</li>
<li class="class-depth-0">
<a href="global.html#lineStyle">lineStyle</a>
</li>
<li class="class-depth-0">
<a href="global.html#lineTo">lineTo</a>
</li>
<li class="class-depth-0">
<a href="global.html#listeners">listeners</a>
</li>
<li class="class-depth-0">
<a href="global.html#MATRIX">MATRIX</a>
</li>
<li class="class-depth-0">
<a href="global.html#mixin">mixin</a>
</li>
<li class="class-depth-0">
<a href="global.html#moveTo">moveTo</a>
</li>
<li class="class-depth-0">
<a href="global.html#NONE">NONE</a>
</li>
<li class="class-depth-0">
<a href="global.html#off">off</a>
</li>
<li class="class-depth-0">
<a href="global.html#on">on</a>
</li>
<li class="class-depth-0">
<a href="global.html#once">once</a>
</li>
<li class="class-depth-0">
<a href="global.html#PENDING_ATLAS">PENDING_ATLAS</a>
</li>
<li class="class-depth-2">
<a href="global.html#Phaser.Path#numPointsreturn%257Bnumber%257DThetotalnumberofPathPointsinthisPath.">Phaser.Path#numPoints
return {number} The total number of PathPoints in this Path.</a>
</li>
<li class="class-depth-0">
<a href="global.html#POINT">POINT</a>
</li>
<li class="class-depth-0">
<a href="global.html#POINTER">POINTER</a>
</li>
<li class="class-depth-0">
<a href="global.html#POLYGON">POLYGON</a>
</li>
<li class="class-depth-0">
<a href="global.html#PORTRAIT">PORTRAIT</a>
</li>
<li class="class-depth-0">
<a href="global.html#quadraticCurveTo">quadraticCurveTo</a>
</li>
<li class="class-depth-0">
<a href="global.html#RECTANGLE">RECTANGLE</a>
</li>
<li class="class-depth-0">
<a href="global.html#removeAllListeners">removeAllListeners</a>
</li>
<li class="class-depth-0">
<a href="global.html#RENDERTEXTURE">RENDERTEXTURE</a>
</li>
<li class="class-depth-0">
<a href="global.html#RETROFONT">RETROFONT</a>
</li>
<li class="class-depth-0">
<a href="global.html#RIGHT">RIGHT</a>
</li>
<li class="class-depth-0">
<a href="global.html#RIGHT_BOTTOM">RIGHT_BOTTOM</a>
</li>
<li class="class-depth-0">
<a href="global.html#RIGHT_CENTER">RIGHT_CENTER</a>
</li>
<li class="class-depth-0">
<a href="global.html#RIGHT_TOP">RIGHT_TOP</a>
</li>
<li class="class-depth-0">
<a href="global.html#ROPE">ROPE</a>
</li>
<li class="class-depth-0">
<a href="global.html#ROUNDEDRECTANGLE">ROUNDEDRECTANGLE</a>
</li>
<li class="class-depth-0">
<a href="global.html#scaleModes">scaleModes</a>
</li>
<li class="class-depth-0">
<a href="global.html#SPRITE">SPRITE</a>
</li>
<li class="class-depth-0">
<a href="global.html#SPRITEBATCH">SPRITEBATCH</a>
</li>
<li class="class-depth-0">
<a href="global.html#stopImmediatePropagation">stopImmediatePropagation</a>
</li>
<li class="class-depth-0">
<a href="global.html#stopPropagation">stopPropagation</a>
</li>
<li class="class-depth-0">
<a href="global.html#TEXT">TEXT</a>
</li>
<li class="class-depth-0">
<a href="global.html#TILEMAP">TILEMAP</a>
</li>
<li class="class-depth-0">
<a href="global.html#TILEMAPLAYER">TILEMAPLAYER</a>
</li>
<li class="class-depth-0">
<a href="global.html#TILESPRITE">TILESPRITE</a>
</li>
<li class="class-depth-0">
<a href="global.html#TOP_CENTER">TOP_CENTER</a>
</li>
<li class="class-depth-0">
<a href="global.html#TOP_LEFT">TOP_LEFT</a>
</li>
<li class="class-depth-0">
<a href="global.html#TOP_RIGHT">TOP_RIGHT</a>
</li>
<li class="class-depth-0">
<a href="global.html#UP">UP</a>
</li>
<li class="class-depth-0">
<a href="global.html#updateLocalBounds">updateLocalBounds</a>
</li>
<li class="class-depth-0">
<a href="global.html#VERSION">VERSION</a>
</li>
<li class="class-depth-0">
<a href="global.html#VERTICAL">VERTICAL</a>
</li>
<li class="class-depth-0">
<a href="global.html#VIDEO">VIDEO</a>
</li>
<li class="class-depth-0">
<a href="global.html#WEBGL">WEBGL</a>
</li>
<li class="class-depth-0">
<a href="global.html#WEBGL_FILTER">WEBGL_FILTER</a>
</li>
<li class="class-depth-0">
<a href="global.html#WEBGL_MULTI">WEBGL_MULTI</a>
</li>
</ul>
</li>
<li class="dropdown">
<a href="#" class="dropdown-toggle" data-toggle="dropdown">Core<b class="caret"></b></a>
<ul class="dropdown-menu ">
<li class="class-depth-1"><a href="Phaser.Game.html">Game</a></li>
<li class="class-depth-1"><a href="Phaser.Group.html">Group</a></li>
<li class="class-depth-1"><a href="Phaser.World.html">World</a></li>
<li class="class-depth-1"><a href="Phaser.Loader.html">Loader</a></li>
<li class="class-depth-1"><a href="Phaser.Cache.html">Cache</a></li>
<li class="class-depth-1"><a href="Phaser.Time.html">Time</a></li>
<li class="class-depth-1"><a href="Phaser.Camera.html">Camera</a></li>
<li class="class-depth-1"><a href="Phaser.StateManager.html">State Manager</a></li>
<li class="class-depth-1"><a href="Phaser.TweenManager.html">Tween Manager</a></li>
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<li class="class-depth-1"><a href="Phaser.Input.html">Input Manager</a></li>
<li class="class-depth-1"><a href="Phaser.ScaleManager.html">Scale Manager</a></li>
</ul>
</li>
<li class="dropdown">
<a href="#" class="dropdown-toggle" data-toggle="dropdown">Game Objects<b class="caret"></b></a>
<ul class="dropdown-menu ">
<li class="class-depth-1"><a href="Phaser.GameObjectFactory.html">Factory (game.add)</a></li>
<li class="class-depth-1"><a href="Phaser.GameObjectCreator.html">Creator (game.make)</a></li>
<li class="class-depth-1"><a href="Phaser.Sprite.html">Sprite</a></li>
<li class="class-depth-1"><a href="Phaser.Image.html">Image</a></li>
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<li class="class-depth-1"><a href="Phaser.Video.html">Video</a></li>
<li class="class-depth-1"><a href="Phaser.Particles.Arcade.Emitter.html">Particle Emitter</a></li>
<li class="class-depth-1"><a href="Phaser.Particle.html">Particle</a></li>
<li class="class-depth-1"><a href="Phaser.Text.html">Text</a></li>
<li class="class-depth-1"><a href="Phaser.Tween.html">Tween</a></li>
<li class="class-depth-1"><a href="Phaser.BitmapText.html">BitmapText</a></li>
<li class="class-depth-1"><a href="Phaser.Tilemap.html">Tilemap</a></li>
<li class="class-depth-1"><a href="Phaser.BitmapData.html">BitmapData</a></li>
<li class="class-depth-1"><a href="Phaser.RetroFont.html">RetroFont</a></li>
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<li class="class-depth-1"><a href="Phaser.Graphics.html">Graphics</a></li>
<li class="class-depth-1"><a href="Phaser.RenderTexture.html">RenderTexture</a></li>
<li class="class-depth-1"><a href="Phaser.TileSprite.html">TileSprite</a></li>
</ul>
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<a href="#" class="dropdown-toggle" data-toggle="dropdown">Geometry<b class="caret"></b></a>
<ul class="dropdown-menu ">
<li class="class-depth-1"><a href="Phaser.Circle.html">Circle</a></li>
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<li class="class-depth-1"><a href="Phaser.Line.html">Line</a></li>
<li class="class-depth-1"><a href="Phaser.Matrix.html">Matrix</a></li>
<li class="class-depth-1"><a href="Phaser.Point.html">Point</a></li>
<li class="class-depth-1"><a href="Phaser.Polygon.html">Polygon</a></li>
<li class="class-depth-1"><a href="Phaser.Rectangle.html">Rectangle</a></li>
<li class="class-depth-1"><a href="Phaser.RoundedRectangle.html">Rounded Rectangle</a></li>
</ul>
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<li class="class-depth-2"><a href="Phaser.Weapon.html">Weapon</a></li>
<li class="class-depth-1"><a href="Phaser.Physics.P2.html">P2 Physics</a></li>
<li class="class-depth-2"><a href="Phaser.Physics.P2.Body.html">Body</a></li>
<li class="class-depth-2"><a href="Phaser.Physics.P2.Spring.html">Spring</a></li>
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<li class="class-depth-2"><a href="Phaser.Physics.P2.ContactMaterial.html">ContactMaterial</a></li>
<li class="class-depth-1"><a href="Phaser.Physics.Ninja.html">Ninja Physics</a></li>
<li class="class-depth-2"><a href="Phaser.Physics.Body.html">Body</a></li>
</ul>
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<a href="#" class="dropdown-toggle" data-toggle="dropdown">Input<b class="caret"></b></a>
<ul class="dropdown-menu ">
<li class="class-depth-1"><a href="Phaser.InputHandler.html">Input Handler</a></li>
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</div>
<div class="row-fluid">
<div class="span12">
<div id="main">
<h1 class="page-title">Source: src/utils/Device.js</h1>
<section>
<article>
<pre class="sunlight-highlight-javascript linenums">/**
* @author Richard Davey &lt;rich@photonstorm.com>
* @copyright 2016 Photon Storm Ltd.
* @license {@link https://github.com/photonstorm/phaser/blob/master/license.txt|MIT License}
*/
/**
* @classdesc
* Detects device support capabilities and is responsible for device initialization - see {@link Phaser.Device.whenReady whenReady}.
*
* This class represents a singleton object that can be accessed directly as `game.device`
* (or, as a fallback, `Phaser.Device` when a game instance is not available) without the need to instantiate it.
*
* Unless otherwise noted the device capabilities are only guaranteed after initialization. Initialization
* occurs automatically and is guaranteed complete before {@link Phaser.Game} begins its "boot" phase.
* Feature detection can be modified in the {@link Phaser.Device.onInitialized onInitialized} signal.
*
* When checking features using the exposed properties only the *truth-iness* of the value should be relied upon
* unless the documentation states otherwise: properties may return `false`, `''`, `null`, or even `undefined`
* when indicating the lack of a feature.
*
* Uses elements from System.js by MrDoob and Modernizr
*
* @description
* It is not possible to instantiate the Device class manually.
*
* @class
* @protected
*/
Phaser.Device = function () {
/**
* The time the device became ready.
* @property {integer} deviceReadyAt
* @protected
*/
this.deviceReadyAt = 0;
/**
* The time as which initialization has completed.
* @property {boolean} initialized
* @protected
*/
this.initialized = false;
// Browser / Host / Operating System
/**
* @property {boolean} desktop - Is running on a desktop?
* @default
*/
this.desktop = false;
/**
* @property {boolean} iOS - Is running on iOS?
* @default
*/
this.iOS = false;
/**
* @property {number} iOSVersion - If running in iOS this will contain the major version number.
* @default
*/
this.iOSVersion = 0;
/**
* @property {boolean} cocoonJS - Is the game running under CocoonJS?
* @default
*/
this.cocoonJS = false;
/**
* @property {boolean} cocoonJSApp - Is this game running with CocoonJS.App?
* @default
*/
this.cocoonJSApp = false;
/**
* @property {boolean} cordova - Is the game running under Apache Cordova?
* @default
*/
this.cordova = false;
/**
* @property {boolean} node - Is the game running under Node.js?
* @default
*/
this.node = false;
/**
* @property {boolean} nodeWebkit - Is the game running under Node-Webkit?
* @default
*/
this.nodeWebkit = false;
/**
* @property {boolean} electron - Is the game running under GitHub Electron?
* @default
*/
this.electron = false;
/**
* @property {boolean} ejecta - Is the game running under Ejecta?
* @default
*/
this.ejecta = false;
/**
* @property {boolean} crosswalk - Is the game running under the Intel Crosswalk XDK?
* @default
*/
this.crosswalk = false;
/**
* @property {boolean} android - Is running on android?
* @default
*/
this.android = false;
/**
* @property {boolean} chromeOS - Is running on chromeOS?
* @default
*/
this.chromeOS = false;
/**
* @property {boolean} linux - Is running on linux?
* @default
*/
this.linux = false;
/**
* @property {boolean} macOS - Is running on macOS?
* @default
*/
this.macOS = false;
/**
* @property {boolean} windows - Is running on windows?
* @default
*/
this.windows = false;
/**
* @property {boolean} windowsPhone - Is running on a Windows Phone?
* @default
*/
this.windowsPhone = false;
// Features
/**
* @property {boolean} canvas - Is canvas available?
* @default
*/
this.canvas = false;
/**
* @property {?boolean} canvasBitBltShift - True if canvas supports a 'copy' bitblt onto itself when the source and destination regions overlap.
* @default
*/
this.canvasBitBltShift = null;
/**
* If the browser isn't capable of handling tinting with alpha this will be false.
* @property {boolean} canHandleAlpha
* @default
*/
this.canHandleAlpha = false;
/**
* Whether or not the Canvas BlendModes are supported, consequently the ability to tint using the multiply method.
* @property {boolean} canUseMultiply
* @default
*/
this.canUseMultiply = false;
/**
* @property {boolean} webGL - Is webGL available?
* @default
*/
this.webGL = false;
/**
* @property {boolean} file - Is file available?
* @default
*/
this.file = false;
/**
* @property {boolean} fileSystem - Is fileSystem available?
* @default
*/
this.fileSystem = false;
/**
* @property {boolean} localStorage - Is localStorage available?
* @default
*/
this.localStorage = false;
/**
* @property {boolean} worker - Is worker available?
* @default
*/
this.worker = false;
/**
* @property {boolean} css3D - Is css3D available?
* @default
*/
this.css3D = false;
/**
* @property {boolean} pointerLock - Is Pointer Lock available?
* @default
*/
this.pointerLock = false;
/**
* @property {boolean} typedArray - Does the browser support TypedArrays?
* @default
*/
this.typedArray = false;
/**
* @property {boolean} vibration - Does the device support the Vibration API?
* @default
*/
this.vibration = false;
/**
* @property {boolean} getUserMedia - Does the device support the getUserMedia API?
* @default
*/
this.getUserMedia = true;
/**
* @property {boolean} quirksMode - Is the browser running in strict mode (false) or quirks mode? (true)
* @default
*/
this.quirksMode = false;
// Input
/**
* @property {boolean} touch - Is touch available?
* @default
*/
this.touch = false;
/**
* @property {boolean} mspointer - Is mspointer available?
* @default
*/
this.mspointer = false;
/**
* @property {?string} wheelType - The newest type of Wheel/Scroll event supported: 'wheel', 'mousewheel', 'DOMMouseScroll'
* @default
* @protected
*/
this.wheelEvent = null;
// Browser
/**
* @property {boolean} arora - Set to true if running in Arora.
* @default
*/
this.arora = false;
/**
* @property {boolean} chrome - Set to true if running in Chrome.
* @default
*/
this.chrome = false;
/**
* @property {number} chromeVersion - If running in Chrome this will contain the major version number.
* @default
*/
this.chromeVersion = 0;
/**
* @property {boolean} epiphany - Set to true if running in Epiphany.
* @default
*/
this.epiphany = false;
/**
* @property {boolean} firefox - Set to true if running in Firefox.
* @default
*/
this.firefox = false;
/**
* @property {number} firefoxVersion - If running in Firefox this will contain the major version number.
* @default
*/
this.firefoxVersion = 0;
/**
* @property {boolean} ie - Set to true if running in Internet Explorer.
* @default
*/
this.ie = false;
/**
* @property {number} ieVersion - If running in Internet Explorer this will contain the major version number. Beyond IE10 you should use Device.trident and Device.tridentVersion.
* @default
*/
this.ieVersion = 0;
/**
* @property {boolean} trident - Set to true if running a Trident version of Internet Explorer (IE11+)
* @default
*/
this.trident = false;
/**
* @property {number} tridentVersion - If running in Internet Explorer 11 this will contain the major version number. See {@link http://msdn.microsoft.com/en-us/library/ie/ms537503(v=vs.85).aspx}
* @default
*/
this.tridentVersion = 0;
/**
* @property {boolean} edge - Set to true if running in Microsoft Edge browser.
* @default
*/
this.edge = false;
/**
* @property {boolean} mobileSafari - Set to true if running in Mobile Safari.
* @default
*/
this.mobileSafari = false;
/**
* @property {boolean} midori - Set to true if running in Midori.
* @default
*/
this.midori = false;
/**
* @property {boolean} opera - Set to true if running in Opera.
* @default
*/
this.opera = false;
/**
* @property {boolean} safari - Set to true if running in Safari.
* @default
*/
this.safari = false;
/**
* @property {number} safariVersion - If running in Safari this will contain the major version number.
* @default
*/
this.safariVersion = 0;
/**
* @property {boolean} webApp - Set to true if running as a WebApp, i.e. within a WebView
* @default
*/
this.webApp = false;
/**
* @property {boolean} silk - Set to true if running in the Silk browser (as used on the Amazon Kindle)
* @default
*/
this.silk = false;
// Audio
/**
* @property {boolean} audioData - Are Audio tags available?
* @default
*/
this.audioData = false;
/**
* @property {boolean} webAudio - Is the WebAudio API available?
* @default
*/
this.webAudio = false;
/**
* @property {boolean} ogg - Can this device play ogg files?
* @default
*/
this.ogg = false;
/**
* @property {boolean} opus - Can this device play opus files?
* @default
*/
this.opus = false;
/**
* @property {boolean} mp3 - Can this device play mp3 files?
* @default
*/
this.mp3 = false;
/**
* @property {boolean} wav - Can this device play wav files?
* @default
*/
this.wav = false;
/**
* Can this device play m4a files?
* @property {boolean} m4a - True if this device can play m4a files.
* @default
*/
this.m4a = false;
/**
* @property {boolean} webm - Can this device play webm files?
* @default
*/
this.webm = false;
/**
* @property {boolean} dolby - Can this device play EC-3 Dolby Digital Plus files?
* @default
*/
this.dolby = false;
// Video
/**
* @property {boolean} oggVideo - Can this device play ogg video files?
* @default
*/
this.oggVideo = false;
/**
* @property {boolean} h264Video - Can this device play h264 mp4 video files?
* @default
*/
this.h264Video = false;
/**
* @property {boolean} mp4Video - Can this device play h264 mp4 video files?
* @default
*/
this.mp4Video = false;
/**
* @property {boolean} webmVideo - Can this device play webm video files?
* @default
*/
this.webmVideo = false;
/**
* @property {boolean} vp9Video - Can this device play vp9 video files?
* @default
*/
this.vp9Video = false;
/**
* @property {boolean} hlsVideo - Can this device play hls video files?
* @default
*/
this.hlsVideo = false;
// Device
/**
* @property {boolean} iPhone - Is running on iPhone?
* @default
*/
this.iPhone = false;
/**
* @property {boolean} iPhone4 - Is running on iPhone4?
* @default
*/
this.iPhone4 = false;
/**
* @property {boolean} iPad - Is running on iPad?
* @default
*/
this.iPad = false;
// Device features
/**
* @property {number} pixelRatio - PixelRatio of the host device?
* @default
*/
this.pixelRatio = 0;
/**
* @property {boolean} littleEndian - Is the device big or little endian? (only detected if the browser supports TypedArrays)
* @default
*/
this.littleEndian = false;
/**
* @property {boolean} LITTLE_ENDIAN - Same value as `littleEndian`.
* @default
*/
this.LITTLE_ENDIAN = false;
/**
* @property {boolean} support32bit - Does the device context support 32bit pixel manipulation using array buffer views?
* @default
*/
this.support32bit = false;
/**
* @property {boolean} fullscreen - Does the browser support the Full Screen API?
* @default
*/
this.fullscreen = false;
/**
* @property {string} requestFullscreen - If the browser supports the Full Screen API this holds the call you need to use to activate it.
* @default
*/
this.requestFullscreen = '';
/**
* @property {string} cancelFullscreen - If the browser supports the Full Screen API this holds the call you need to use to cancel it.
* @default
*/
this.cancelFullscreen = '';
/**
* @property {boolean} fullscreenKeyboard - Does the browser support access to the Keyboard during Full Screen mode?
* @default
*/
this.fullscreenKeyboard = false;
};
// Device is really a singleton/static entity; instantiate it
// and add new methods directly sans-prototype.
Phaser.Device = new Phaser.Device();
/**
* This signal is dispatched after device initialization occurs but before any of the ready
* callbacks (see {@link Phaser.Device.whenReady whenReady}) have been invoked.
*
* Local "patching" for a particular device can/should be done in this event.
*
* _Note_: This signal is removed after the device has been readied; if a handler has not been
* added _before_ `new Phaser.Game(..)` it is probably too late.
*
* @type {?Phaser.Signal}
* @static
*/
Phaser.Device.onInitialized = new Phaser.Signal();
/**
* Add a device-ready handler and ensure the device ready sequence is started.
*
* Phaser.Device will _not_ activate or initialize until at least one `whenReady` handler is added,
* which is normally done automatically be calling `new Phaser.Game(..)`.
*
* The handler is invoked when the device is considered "ready", which may be immediately
* if the device is already "ready". See {@link Phaser.Device#deviceReadyAt deviceReadyAt}.
*
* @method
* @param {function} handler - Callback to invoke when the device is ready. It is invoked with the given context the Phaser.Device object is supplied as the first argument.
* @param {object} [context] - Context in which to invoke the handler
* @param {boolean} [nonPrimer=false] - If true the device ready check will not be started.
*/
Phaser.Device.whenReady = function (callback, context, nonPrimer) {
var readyCheck = this._readyCheck;
if (this.deviceReadyAt || !readyCheck)
{
callback.call(context, this);
}
else if (readyCheck._monitor || nonPrimer)
{
readyCheck._queue = readyCheck._queue || [];
readyCheck._queue.push([callback, context]);
}
else
{
readyCheck._monitor = readyCheck.bind(this);
readyCheck._queue = readyCheck._queue || [];
readyCheck._queue.push([callback, context]);
var cordova = typeof window.cordova !== 'undefined';
var cocoonJS = navigator['isCocoonJS'];
if (document.readyState === 'complete' || document.readyState === 'interactive')
{
// Why is there an additional timeout here?
window.setTimeout(readyCheck._monitor, 0);
}
else if (cordova &amp;&amp; !cocoonJS)
{
// Ref. http://docs.phonegap.com/en/3.5.0/cordova_events_events.md.html#deviceready
// Cordova, but NOT Cocoon?
document.addEventListener('deviceready', readyCheck._monitor, false);
}
else
{
document.addEventListener('DOMContentLoaded', readyCheck._monitor, false);
window.addEventListener('load', readyCheck._monitor, false);
}
}
};
/**
* Internal method used for checking when the device is ready.
* This function is removed from Phaser.Device when the device becomes ready.
*
* @method
* @private
*/
Phaser.Device._readyCheck = function () {
var readyCheck = this._readyCheck;
if (!document.body)
{
window.setTimeout(readyCheck._monitor, 20);
}
else if (!this.deviceReadyAt)
{
this.deviceReadyAt = Date.now();
document.removeEventListener('deviceready', readyCheck._monitor);
document.removeEventListener('DOMContentLoaded', readyCheck._monitor);
window.removeEventListener('load', readyCheck._monitor);
this._initialize();
this.initialized = true;
this.onInitialized.dispatch(this);
var item;
while ((item = readyCheck._queue.shift()))
{
var callback = item[0];
var context = item[1];
callback.call(context, this);
}
// Remove no longer useful methods and properties.
this._readyCheck = null;
this._initialize = null;
this.onInitialized = null;
}
};
/**
* Internal method to initialize the capability checks.
* This function is removed from Phaser.Device once the device is initialized.
*
* @method
* @private
*/
Phaser.Device._initialize = function () {
var device = this;
/**
* Check which OS is game running on.
*/
function _checkOS () {
var ua = navigator.userAgent;
if (/Playstation Vita/.test(ua))
{
device.vita = true;
}
else if (/Kindle/.test(ua) || /\bKF[A-Z][A-Z]+/.test(ua) || /Silk.*Mobile Safari/.test(ua))
{
device.kindle = true;
// This will NOT detect early generations of Kindle Fire, I think there is no reliable way...
// E.g. "Mozilla/5.0 (Macintosh; U; Intel Mac OS X 10_6_3; en-us; Silk/1.1.0-80) AppleWebKit/533.16 (KHTML, like Gecko) Version/5.0 Safari/533.16 Silk-Accelerated=true"
}
else if (/Android/.test(ua))
{
device.android = true;
}
else if (/CrOS/.test(ua))
{
device.chromeOS = true;
}
else if (/iP[ao]d|iPhone/i.test(ua))
{
device.iOS = true;
(navigator.appVersion).match(/OS (\d+)/);
device.iOSVersion = parseInt(RegExp.$1, 10);
}
else if (/Linux/.test(ua))
{
device.linux = true;
}
else if (/Mac OS/.test(ua))
{
device.macOS = true;
}
else if (/Windows/.test(ua))
{
device.windows = true;
}
if (/Windows Phone/i.test(ua) || /IEMobile/i.test(ua))
{
device.android = false;
device.iOS = false;
device.macOS = false;
device.windows = true;
device.windowsPhone = true;
}
var silk = /Silk/.test(ua); // detected in browsers
if (device.windows || device.macOS || (device.linux &amp;&amp; !silk) || device.chromeOS)
{
device.desktop = true;
}
// Windows Phone / Table reset
if (device.windowsPhone || ((/Windows NT/i.test(ua)) &amp;&amp; (/Touch/i.test(ua))))
{
device.desktop = false;
}
}
/**
* Checks if the browser correctly supports putImageData alpha channels.
* If the browser isn't capable of handling tinting with alpha, `Device.canHandleAlpha` will be false.
* Also checks whether the Canvas BlendModes are supported by the current browser for drawImage.
*/
function _checkCanvasFeatures () {
var canvas = Phaser.CanvasPool.create(this, 6, 1);
var context = canvas.getContext('2d');
context.fillStyle = 'rgba(10, 20, 30, 0.5)';
// Draw a single pixel
context.fillRect(0, 0, 1, 1);
// Get the color values
var s1 = context.getImageData(0, 0, 1, 1);
if (s1)
{
// Plot them to x2
context.putImageData(s1, 1, 0);
// Get those values
var s2 = context.getImageData(1, 0, 1, 1);
// Compare and set
device.canHandleAlpha = (
s2.data[0] === s1.data[0] &amp;&amp;
s2.data[1] === s1.data[1] &amp;&amp;
s2.data[2] === s1.data[2] &amp;&amp;
s2.data[3] === s1.data[3]
);
}
// Checks whether the Canvas BlendModes are supported by the current browser for drawImage.
var pngHead = 'data:image/png;base64,iVBORw0KGgoAAAANSUhEUgAAAAQAAAABAQMAAADD8p2OAAAAA1BMVEX/';
var pngEnd = 'AAAACklEQVQI12NgAAAAAgAB4iG8MwAAAABJRU5ErkJggg==';
var magenta = new Image();
magenta.src = pngHead + 'AP804Oa6' + pngEnd;
var yellow = new Image();
yellow.src = pngHead + '/wCKxvRF' + pngEnd;
context.clearRect(0, 0, 6, 1);
context.globalCompositeOperation = 'multiply';
context.drawImage(magenta, 0, 0);
context.drawImage(yellow, 2, 0);
if (context.getImageData(2, 0, 1, 1))
{
var data = context.getImageData(2, 0, 1, 1).data;
device.canUseMultiply = (data[0] === 255 &amp;&amp; data[1] === 0 &amp;&amp; data[2] === 0);
}
Phaser.CanvasPool.removeByCanvas(canvas);
PIXI.CanvasTinter.tintMethod = (device.canUseMultiply) ? PIXI.CanvasTinter.tintWithMultiply : PIXI.CanvasTinter.tintWithPerPixel;
}
/**
* Check HTML5 features of the host environment.
*/
function _checkFeatures () {
device.canvas = !!window['CanvasRenderingContext2D'] || device.cocoonJS;
try {
device.localStorage = !!localStorage.getItem;
} catch (error) {
device.localStorage = false;
}
device.file = !!window['File'] &amp;&amp; !!window['FileReader'] &amp;&amp; !!window['FileList'] &amp;&amp; !!window['Blob'];
device.fileSystem = !!window['requestFileSystem'];
device.webGL = ( function () { try { var canvas = document.createElement( 'canvas' ); /*Force screencanvas to false*/ canvas.screencanvas = false; return !! window.WebGLRenderingContext &amp;&amp; ( canvas.getContext( 'webgl' ) || canvas.getContext( 'experimental-webgl' ) ); } catch( e ) { return false; } } )();
device.webGL = !!device.webGL;
device.worker = !!window['Worker'];
device.pointerLock = 'pointerLockElement' in document || 'mozPointerLockElement' in document || 'webkitPointerLockElement' in document;
device.quirksMode = (document.compatMode === 'CSS1Compat') ? false : true;
navigator.getUserMedia = navigator.getUserMedia || navigator.webkitGetUserMedia || navigator.mozGetUserMedia || navigator.msGetUserMedia || navigator.oGetUserMedia;
window.URL = window.URL || window.webkitURL || window.mozURL || window.msURL;
device.getUserMedia = device.getUserMedia &amp;&amp; !!navigator.getUserMedia &amp;&amp; !!window.URL;
// Older versions of firefox (&lt; 21) apparently claim support but user media does not actually work
if (device.firefox &amp;&amp; device.firefoxVersion &lt; 21)
{
device.getUserMedia = false;
}
// TODO: replace canvasBitBltShift detection with actual feature check
// Excludes iOS versions as they generally wrap UIWebView (eg. Safari WebKit) and it
// is safer to not try and use the fast copy-over method.
if (!device.iOS &amp;&amp; (device.ie || device.firefox || device.chrome))
{
device.canvasBitBltShift = true;
}
// Known not to work
if (device.safari || device.mobileSafari)
{
device.canvasBitBltShift = false;
}
}
/**
* Checks/configures various input.
*/
function _checkInput () {
if ('ontouchstart' in document.documentElement || (window.navigator.maxTouchPoints &amp;&amp; window.navigator.maxTouchPoints >= 1))
{
device.touch = true;
}
if (window.PointerEvent || window.MSPointerEvent || window.navigator.msPointerEnabled || window.navigator.pointerEnabled)
{
device.mspointer = true;
}
if (!device.cocoonJS)
{
// See https://developer.mozilla.org/en-US/docs/Web/Events/wheel
if ('onwheel' in window || (device.ie &amp;&amp; 'WheelEvent' in window))
{
// DOM3 Wheel Event: FF 17+, IE 9+, Chrome 31+, Safari 7+
device.wheelEvent = 'wheel';
}
else if ('onmousewheel' in window)
{
// Non-FF legacy: IE 6-9, Chrome 1-31, Safari 5-7.
device.wheelEvent = 'mousewheel';
}
else if (device.firefox &amp;&amp; 'MouseScrollEvent' in window)
{
// FF prior to 17. This should probably be scrubbed.
device.wheelEvent = 'DOMMouseScroll';
}
}
}
/**
* Checks for support of the Full Screen API.
*/
function _checkFullScreenSupport () {
var fs = [
'requestFullscreen',
'requestFullScreen',
'webkitRequestFullscreen',
'webkitRequestFullScreen',
'msRequestFullscreen',
'msRequestFullScreen',
'mozRequestFullScreen',
'mozRequestFullscreen'
];
var element = document.createElement('div');
for (var i = 0; i &lt; fs.length; i++)
{
if (element[fs[i]])
{
device.fullscreen = true;
device.requestFullscreen = fs[i];
break;
}
}
var cfs = [
'cancelFullScreen',
'exitFullscreen',
'webkitCancelFullScreen',
'webkitExitFullscreen',
'msCancelFullScreen',
'msExitFullscreen',
'mozCancelFullScreen',
'mozExitFullscreen'
];
if (device.fullscreen)
{
for (var i = 0; i &lt; cfs.length; i++)
{
if (document[cfs[i]])
{
device.cancelFullscreen = cfs[i];
break;
}
}
}
// Keyboard Input?
if (window['Element'] &amp;&amp; Element['ALLOW_KEYBOARD_INPUT'])
{
device.fullscreenKeyboard = true;
}
}
/**
* Check what browser is game running in.
*/
function _checkBrowser () {
var ua = navigator.userAgent;
if (/Arora/.test(ua))
{
device.arora = true;
}
else if (/Edge\/\d+/.test(ua))
{
device.edge = true;
}
else if (/Chrome\/(\d+)/.test(ua) &amp;&amp; !device.windowsPhone)
{
device.chrome = true;
device.chromeVersion = parseInt(RegExp.$1, 10);
}
else if (/Epiphany/.test(ua))
{
device.epiphany = true;
}
else if (/Firefox\D+(\d+)/.test(ua))
{
device.firefox = true;
device.firefoxVersion = parseInt(RegExp.$1, 10);
}
else if (/AppleWebKit/.test(ua) &amp;&amp; device.iOS)
{
device.mobileSafari = true;
}
else if (/MSIE (\d+\.\d+);/.test(ua))
{
device.ie = true;
device.ieVersion = parseInt(RegExp.$1, 10);
}
else if (/Midori/.test(ua))
{
device.midori = true;
}
else if (/Opera/.test(ua))
{
device.opera = true;
}
else if (/Safari\/(\d+)/.test(ua) &amp;&amp; !device.windowsPhone)
{
device.safari = true;
if (/Version\/(\d+)\./.test(ua))
{
device.safariVersion = parseInt(RegExp.$1, 10);
}
}
else if (/Trident\/(\d+\.\d+)(.*)rv:(\d+\.\d+)/.test(ua))
{
device.ie = true;
device.trident = true;
device.tridentVersion = parseInt(RegExp.$1, 10);
device.ieVersion = parseInt(RegExp.$3, 10);
}
// Silk gets its own if clause because its ua also contains 'Safari'
if (/Silk/.test(ua))
{
device.silk = true;
}
// WebApp mode in iOS
if (navigator['standalone'])
{
device.webApp = true;
}
if (typeof window.cordova !== 'undefined')
{
device.cordova = true;
}
if (typeof process !== 'undefined' &amp;&amp; typeof require !== 'undefined')
{
device.node = true;
}
if (device.node &amp;&amp; typeof process.versions === 'object')
{
device.nodeWebkit = !!process.versions['node-webkit'];
device.electron = !!process.versions.electron;
}
if (navigator['isCocoonJS'])
{
device.cocoonJS = true;
}
if (device.cocoonJS)
{
try {
device.cocoonJSApp = (typeof CocoonJS !== 'undefined');
}
catch(error)
{
device.cocoonJSApp = false;
}
}
if (typeof window.ejecta !== 'undefined')
{
device.ejecta = true;
}
if (/Crosswalk/.test(ua))
{
device.crosswalk = true;
}
}
/**
* Check video support.
*/
function _checkVideo () {
var videoElement = document.createElement("video");
var result = false;
try {
if (result = !!videoElement.canPlayType)
{
if (videoElement.canPlayType('video/ogg; codecs="theora"').replace(/^no$/, ''))
{
device.oggVideo = true;
}
if (videoElement.canPlayType('video/mp4; codecs="avc1.42E01E"').replace(/^no$/, ''))
{
// Without QuickTime, this value will be `undefined`. github.com/Modernizr/Modernizr/issues/546
device.h264Video = true;
device.mp4Video = true;
}
if (videoElement.canPlayType('video/webm; codecs="vp8, vorbis"').replace(/^no$/, ''))
{
device.webmVideo = true;
}
if (videoElement.canPlayType('video/webm; codecs="vp9"').replace(/^no$/, ''))
{
device.vp9Video = true;
}
if (videoElement.canPlayType('application/x-mpegURL; codecs="avc1.42E01E"').replace(/^no$/, ''))
{
device.hlsVideo = true;
}
}
} catch (e) {}
}
/**
* Check audio support.
*/
function _checkAudio () {
device.audioData = !!(window['Audio']);
device.webAudio = !!(window['AudioContext'] || window['webkitAudioContext']);
var audioElement = document.createElement('audio');
var result = false;
try {
if (result = !!audioElement.canPlayType)
{
if (audioElement.canPlayType('audio/ogg; codecs="vorbis"').replace(/^no$/, ''))
{
device.ogg = true;
}
if (audioElement.canPlayType('audio/ogg; codecs="opus"').replace(/^no$/, '') || audioElement.canPlayType('audio/opus;').replace(/^no$/, ''))
{
device.opus = true;
}
if (audioElement.canPlayType('audio/mpeg;').replace(/^no$/, ''))
{
device.mp3 = true;
}
// Mimetypes accepted:
// developer.mozilla.org/En/Media_formats_supported_by_the_audio_and_video_elements
// bit.ly/iphoneoscodecs
if (audioElement.canPlayType('audio/wav; codecs="1"').replace(/^no$/, ''))
{
device.wav = true;
}
if (audioElement.canPlayType('audio/x-m4a;') || audioElement.canPlayType('audio/aac;').replace(/^no$/, ''))
{
device.m4a = true;
}
if (audioElement.canPlayType('audio/webm; codecs="vorbis"').replace(/^no$/, ''))
{
device.webm = true;
}
if (audioElement.canPlayType('audio/mp4;codecs="ec-3"') !== '')
{
if (device.edge)
{
device.dolby = true;
}
else if (device.safari &amp;&amp; device.safariVersion >= 9)
{
if (/Mac OS X (\d+)_(\d+)/.test(navigator.userAgent))
{
var major = parseInt(RegExp.$1, 10);
var minor = parseInt(RegExp.$2, 10);
if ((major === 10 &amp;&amp; minor >= 11) || major > 10)
{
device.dolby = true;
}
}
}
}
}
} catch (e) {
}
}
/**
* Check Little or Big Endian system.
*
* @author Matt DesLauriers (@mattdesl)
*/
function _checkIsLittleEndian () {
var a = new ArrayBuffer(4);
var b = new Uint8Array(a);
var c = new Uint32Array(a);
b[0] = 0xa1;
b[1] = 0xb2;
b[2] = 0xc3;
b[3] = 0xd4;
if (c[0] === 0xd4c3b2a1)
{
return true;
}
if (c[0] === 0xa1b2c3d4)
{
return false;
}
else
{
// Could not determine endianness
return null;
}
}
/**
* Test to see if ImageData uses CanvasPixelArray or Uint8ClampedArray.
*
* @author Matt DesLauriers (@mattdesl)
*/
function _checkIsUint8ClampedImageData () {
if (Uint8ClampedArray === undefined)
{
return false;
}
var elem = Phaser.CanvasPool.create(this, 1, 1);
var ctx = elem.getContext('2d');
if (!ctx)
{
return false;
}
var image = ctx.createImageData(1, 1);
Phaser.CanvasPool.remove(this);
return image.data instanceof Uint8ClampedArray;
}
/**
* Check PixelRatio, iOS device, Vibration API, ArrayBuffers and endianess.
*/
function _checkDevice () {
device.pixelRatio = window['devicePixelRatio'] || 1;
device.iPhone = navigator.userAgent.toLowerCase().indexOf('iphone') !== -1;
device.iPhone4 = (device.pixelRatio === 2 &amp;&amp; device.iPhone);
device.iPad = navigator.userAgent.toLowerCase().indexOf('ipad') !== -1;
if (typeof Int8Array !== 'undefined')
{
device.typedArray = true;
}
else
{
device.typedArray = false;
}
if (typeof ArrayBuffer !== 'undefined' &amp;&amp; typeof Uint8Array !== 'undefined' &amp;&amp; typeof Uint32Array !== 'undefined')
{
device.littleEndian = _checkIsLittleEndian();
device.LITTLE_ENDIAN = device.littleEndian;
}
device.support32bit = (typeof ArrayBuffer !== 'undefined' &amp;&amp; typeof Uint8ClampedArray !== 'undefined' &amp;&amp; typeof Int32Array !== 'undefined' &amp;&amp; device.littleEndian !== null &amp;&amp; _checkIsUint8ClampedImageData());
navigator.vibrate = navigator.vibrate || navigator.webkitVibrate || navigator.mozVibrate || navigator.msVibrate;
if (navigator.vibrate)
{
device.vibration = true;
}
}
/**
* Check whether the host environment support 3D CSS.
*/
function _checkCSS3D () {
var el = document.createElement('p');
var has3d;
var transforms = {
'webkitTransform': '-webkit-transform',
'OTransform': '-o-transform',
'msTransform': '-ms-transform',
'MozTransform': '-moz-transform',
'transform': 'transform'
};
// Add it to the body to get the computed style.
document.body.insertBefore(el, null);
for (var t in transforms)
{
if (el.style[t] !== undefined)
{
el.style[t] = "translate3d(1px,1px,1px)";
has3d = window.getComputedStyle(el).getPropertyValue(transforms[t]);
}
}
document.body.removeChild(el);
device.css3D = (has3d !== undefined &amp;&amp; has3d.length > 0 &amp;&amp; has3d !== "none");
}
// Run the checks
_checkOS();
_checkBrowser();
_checkAudio();
_checkVideo();
_checkCSS3D();
_checkDevice();
_checkFeatures();
_checkCanvasFeatures();
_checkFullScreenSupport();
_checkInput();
};
/**
* Check whether the host environment can play audio.
*
* @method canPlayAudio
* @memberof Phaser.Device.prototype
* @param {string} type - One of 'mp3, 'ogg', 'm4a', 'wav', 'webm' or 'opus'.
* @return {boolean} True if the given file type is supported by the browser, otherwise false.
*/
Phaser.Device.canPlayAudio = function (type) {
if (type === 'mp3' &amp;&amp; this.mp3)
{
return true;
}
else if (type === 'ogg' &amp;&amp; (this.ogg || this.opus))
{
return true;
}
else if (type === 'm4a' &amp;&amp; this.m4a)
{
return true;
}
else if (type === 'opus' &amp;&amp; this.opus)
{
return true;
}
else if (type === 'wav' &amp;&amp; this.wav)
{
return true;
}
else if (type === 'webm' &amp;&amp; this.webm)
{
return true;
}
else if (type === 'mp4' &amp;&amp; this.dolby)
{
return true;
}
return false;
};
/**
* Check whether the host environment can play video files.
*
* @method canPlayVideo
* @memberof Phaser.Device.prototype
* @param {string} type - One of 'mp4, 'ogg', 'webm' or 'mpeg'.
* @return {boolean} True if the given file type is supported by the browser, otherwise false.
*/
Phaser.Device.canPlayVideo = function (type) {
if (type === 'webm' &amp;&amp; (this.webmVideo || this.vp9Video))
{
return true;
}
else if (type === 'mp4' &amp;&amp; (this.mp4Video || this.h264Video))
{
return true;
}
else if ((type === 'ogg' || type === 'ogv') &amp;&amp; this.oggVideo)
{
return true;
}
else if (type === 'mpeg' &amp;&amp; this.hlsVideo)
{
return true;
}
return false;
};
/**
* Check whether the console is open.
* Note that this only works in Firefox with Firebug and earlier versions of Chrome.
* It used to work in Chrome, but then they removed the ability: {@link http://src.chromium.org/viewvc/blink?view=revision&amp;revision=151136}
*
* @method isConsoleOpen
* @memberof Phaser.Device.prototype
*/
Phaser.Device.isConsoleOpen = function () {
if (window.console &amp;&amp; window.console['firebug'])
{
return true;
}
if (window.console)
{
console.profile();
console.profileEnd();
if (console.clear)
{
console.clear();
}
if (console['profiles'])
{
return console['profiles'].length > 0;
}
}
return false;
};
/**
* Detect if the host is a an Android Stock browser.
* This is available before the device "ready" event.
*
* Authors might want to scale down on effects and switch to the CANVAS rendering method on those devices.
*
* @example
* var defaultRenderingMode = Phaser.Device.isAndroidStockBrowser() ? Phaser.CANVAS : Phaser.AUTO;
*
* @method isAndroidStockBrowser
* @memberof Phaser.Device.prototype
*/
Phaser.Device.isAndroidStockBrowser = function () {
var matches = window.navigator.userAgent.match(/Android.*AppleWebKit\/([\d.]+)/);
return matches &amp;&amp; matches[1] &lt; 537;
};
</pre>
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