mirror of
https://github.com/photonstorm/phaser
synced 2024-11-28 07:31:11 +00:00
56 lines
No EOL
1,005 B
PHP
56 lines
No EOL
1,005 B
PHP
<!DOCTYPE HTML>
|
|
<html>
|
|
<head>
|
|
<title>phaser.js - a new beginning</title>
|
|
<?php
|
|
require('js.php');
|
|
?>
|
|
</head>
|
|
<body>
|
|
|
|
<script type="text/javascript">
|
|
|
|
// Here is a custom game object
|
|
MonsterBunny = function (game, x, y) {
|
|
|
|
Phaser.Sprite.call(this, game, x, y, 'bunny');
|
|
|
|
};
|
|
|
|
MonsterBunny.prototype = Phaser.Utils.extend(true, Phaser.Sprite.prototype, PIXI.Sprite.prototype);
|
|
MonsterBunny.prototype.constructor = MonsterBunny;
|
|
|
|
/**
|
|
* Automatically called by World.update
|
|
*/
|
|
MonsterBunny.prototype.update = function() {
|
|
|
|
this.angle++;
|
|
|
|
};
|
|
|
|
(function () {
|
|
|
|
var game = new Phaser.Game(800, 600, Phaser.AUTO, '', { preload: preload, create: create });
|
|
|
|
function preload() {
|
|
|
|
game.load.image('bunny', 'assets/sprites/bunny.png');
|
|
|
|
}
|
|
|
|
function create() {
|
|
|
|
var wabbit = new MonsterBunny(game, 400, 300);
|
|
wabbit.lifespan = 3000;
|
|
wabbit.anchor.setTo(0.5, 0.5);
|
|
|
|
game.add.existing(wabbit);
|
|
|
|
}
|
|
|
|
})();
|
|
</script>
|
|
|
|
</body>
|
|
</html>
|