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<h1 class="page-title">Source: physics/PointProxy.js</h1>
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<section>
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<article>
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<pre class="sunlight-highlight-javascript linenums">/**
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* @author Richard Davey <rich@photonstorm.com>
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* @copyright 2014 Photon Storm Ltd.
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* @license {@link https://github.com/photonstorm/phaser/blob/master/license.txt|MIT License}
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*/
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/**
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* A PointProxy is an internal class that allows for direct getter/setter style property access to Arrays and TypedArrays.
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*
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* @class Phaser.Physics.PointProxy
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* @classdesc PointProxy
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* @constructor
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* @param {Phaser.Game} game - A reference to the Phaser.Game instance.
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* @param {any} destination - The object to bind to.
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*/
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Phaser.Physics.PointProxy = function (game, destination) {
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this.game = game;
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this.destination = destination;
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};
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Phaser.Physics.PointProxy.prototype.constructor = Phaser.Physics.PointProxy;
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/**
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* @name Phaser.Physics.PointProxy#x
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* @property {number} x - The x property of this PointProxy.
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*/
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Object.defineProperty(Phaser.Physics.PointProxy.prototype, "x", {
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get: function () {
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return this.destination[0];
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},
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set: function (value) {
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this.destination[0] = this.game.math.px2p(value);
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}
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});
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/**
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* @name Phaser.Physics.PointProxy#y
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* @property {number} y - The y property of this PointProxy.
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*/
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Object.defineProperty(Phaser.Physics.PointProxy.prototype, "y", {
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get: function () {
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return this.destination[1];
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},
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set: function (value) {
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this.destination[1] = this.game.math.px2p(value);
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}
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});
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</pre>
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</article>
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</section>
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Phaser Copyright © 2012-2014 Photon Storm Ltd.
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<br />
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<span class="jsdoc-message">
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Documentation generated by <a href="https://github.com/jsdoc3/jsdoc">JSDoc 3.3.0-dev</a>
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} );
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$( "#toc>ul" ).addClass( "nav nav-pills nav-stacked" );
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$( "#main span[id^='toc']" ).addClass( "toc-shim" );
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} );
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</script>
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</body>
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</html>
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