phaser/src/gameobjects/blitter
2018-11-30 10:27:25 +00:00
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Blitter.js Updated @memberOf to @memberof 2018-10-10 10:49:13 +01:00
BlitterCanvasRenderer.js Whenever Camera.roundPixels was enabled it would use a bitwise operation to truncate the float (x |= 0) - this has been replaced across all files that used it, with a call to Math.round instead. This gives far better results when zooming cameras both in and out of a Scene, stopping thin gaps appearing between closely packed Game Objects. 2018-11-30 10:27:25 +00:00
BlitterCreator.js Calling a creator, such as GraphicsCreator, without passing in a config object, would cause an error to be thrown. All Game Object creators now catch against this. 2018-05-16 15:17:08 +01:00
BlitterFactory.js Fix multiple types on GameObjects 2018-03-20 15:56:31 +01:00
BlitterRender.js Updated to use typeof DefinePlugin check. 2018-04-20 00:23:24 +01:00
BlitterWebGLRenderer.js Whenever Camera.roundPixels was enabled it would use a bitwise operation to truncate the float (x |= 0) - this has been replaced across all files that used it, with a call to Math.round instead. This gives far better results when zooming cameras both in and out of a Scene, stopping thin gaps appearing between closely packed Game Objects. 2018-11-30 10:27:25 +00:00
Bob.js Updated @memberOf to @memberof 2018-10-10 10:49:13 +01:00