phaser/v3/src/gameobjects/graphics/GraphicsCanvasRenderer.js

218 lines
6.7 KiB
JavaScript

var Commands = require('./Commands');
var MATH_CONST = require('../../math/const');
var GameObject = require('../GameObject');
var GraphicsCanvasRenderer = function (renderer, src, interpolationPercentage, camera, renderTargetCtx)
{
if (GameObject.RENDER_MASK !== src.renderFlags || (src.cameraFilter > 0 && (src.cameraFilter & camera._id)))
{
return;
}
var cameraScrollX = camera.scrollX * src.scrollFactorX;
var cameraScrollY = camera.scrollY * src.scrollFactorY;
var srcX = src.x;
var srcY = src.y;
var srcScaleX = src.scaleX;
var srcScaleY = src.scaleY;
var srcRotation = src.rotation;
var commandBuffer = src.commandBuffer;
var ctx = renderTargetCtx || renderer.currentContext;
var value;
var lineAlpha = 1.0;
var fillAlpha = 1.0;
var lineColor = 0;
var fillColor = 0;
var lineWidth = 1.0;
var red = 0;
var green = 0;
var blue = 0;
// Blend Mode
if (renderer.currentBlendMode !== src.blendMode)
{
renderer.currentBlendMode = src.blendMode;
ctx.globalCompositeOperation = renderer.blendModes[src.blendMode];
}
// Alpha
if (renderer.currentAlpha !== src.alpha)
{
renderer.currentAlpha = src.alpha;
ctx.globalAlpha = src.alpha;
}
// Smoothing
if (renderer.currentScaleMode !== src.scaleMode)
{
renderer.currentScaleMode = src.scaleMode;
}
ctx.save();
ctx.translate(srcX - cameraScrollX, srcY - cameraScrollY);
ctx.rotate(srcRotation);
ctx.scale(srcScaleX, srcScaleY);
ctx.fillStyle = '#fff';
ctx.globalAlpha = src.alpha;
for (var index = 0, length = commandBuffer.length; index < length; ++index)
{
var commandID = commandBuffer[index];
switch (commandID)
{
case Commands.ARC:
ctx.arc(
commandBuffer[index + 1],
commandBuffer[index + 2],
commandBuffer[index + 3],
commandBuffer[index + 4],
commandBuffer[index + 5],
commandBuffer[index + 6]
);
index += 6;
break;
case Commands.LINE_STYLE:
lineWidth = commandBuffer[index + 1];
lineColor = commandBuffer[index + 2];
lineAlpha = commandBuffer[index + 3];
red = ((lineColor & 0xFF0000) >>> 16);
green = ((lineColor & 0xFF00) >>> 8);
blue = (lineColor & 0xFF);
ctx.strokeStyle = 'rgba(' + red + ',' + green + ',' + blue + ',' + lineAlpha + ')';
ctx.lineWidth = lineWidth;
index += 3;
break;
case Commands.FILL_STYLE:
fillColor = commandBuffer[index + 1];
fillAlpha = commandBuffer[index + 2];
red = ((fillColor & 0xFF0000) >>> 16);
green = ((fillColor & 0xFF00) >>> 8);
blue = (fillColor & 0xFF);
ctx.fillStyle = 'rgba(' + red + ',' + green + ',' + blue + ',' + fillAlpha + ')';
index += 2;
break;
case Commands.BEGIN_PATH:
ctx.beginPath();
break;
case Commands.CLOSE_PATH:
ctx.closePath();
break;
case Commands.FILL_PATH:
ctx.fill();
break;
case Commands.STROKE_PATH:
ctx.stroke();
break;
case Commands.FILL_RECT:
ctx.fillRect(
commandBuffer[index + 1],
commandBuffer[index + 2],
commandBuffer[index + 3],
commandBuffer[index + 4]
);
index += 4;
break;
case Commands.FILL_TRIANGLE:
ctx.beginPath();
ctx.moveTo(commandBuffer[index + 1], commandBuffer[index + 2]);
ctx.lineTo(commandBuffer[index + 3], commandBuffer[index + 4]);
ctx.lineTo(commandBuffer[index + 5], commandBuffer[index + 6]);
ctx.lineTo(commandBuffer[index + 1], commandBuffer[index + 2]);
ctx.closePath();
ctx.fill();
index += 6;
break;
case Commands.STROKE_TRIANGLE:
ctx.beginPath();
ctx.moveTo(commandBuffer[index + 1], commandBuffer[index + 2]);
ctx.lineTo(commandBuffer[index + 3], commandBuffer[index + 4]);
ctx.lineTo(commandBuffer[index + 5], commandBuffer[index + 6]);
ctx.lineTo(commandBuffer[index + 1], commandBuffer[index + 2]);
ctx.closePath();
ctx.stroke();
index += 6;
break;
case Commands.LINE_TO:
ctx.lineTo(
commandBuffer[index + 1],
commandBuffer[index + 2]
);
index += 2;
break;
case Commands.MOVE_TO:
ctx.moveTo(
commandBuffer[index + 1],
commandBuffer[index + 2]
);
index += 2;
break;
case Commands.LINE_FX_TO:
ctx.lineTo(
commandBuffer[index + 1],
commandBuffer[index + 2]
);
index += 5;
break;
case Commands.MOVE_FX_TO:
ctx.moveTo(
commandBuffer[index + 1],
commandBuffer[index + 2]
);
index += 5;
break;
case Commands.SAVE:
ctx.save();
break;
case Commands.RESTORE:
ctx.restore();
break;
case Commands.TRANSLATE:
ctx.translate(
commandBuffer[index + 1],
commandBuffer[index + 2]
);
index += 2;
break;
case Commands.SCALE:
ctx.scale(
commandBuffer[index + 1],
commandBuffer[index + 2]
);
index += 2;
break;
case Commands.ROTATE:
ctx.rotate(
commandBuffer[index + 1]
);
index += 1;
break;
default:
console.error('Phaser: Invalid Graphics Command ID ' + commandID);
break;
}
}
ctx.restore();
};
module.exports = GraphicsCanvasRenderer;