mirror of
https://github.com/photonstorm/phaser
synced 2024-12-25 20:43:26 +00:00
186 lines
4.3 KiB
JavaScript
186 lines
4.3 KiB
JavaScript
/**
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* @author Richard Davey <rich@photonstorm.com>
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* @copyright 2016 Photon Storm Ltd.
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* @license {@link https://github.com/photonstorm/phaser/blob/master/license.txt|MIT License}
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*/
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/**
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* The CanvasPool is a global static object, that allows Phaser to recycle and pool Canvas DOM elements.
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*
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* @class Phaser.CanvasPool
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* @static
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*/
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Phaser.CanvasPool = {
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/**
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* Creates a new Canvas DOM element, or pulls one from the pool if free.
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*
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* @method Phaser.CanvasPool.create
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* @static
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* @param {any} parent - The parent of the canvas element.
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* @param {number} width - The width of the canvas element.
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* @param {number} height - The height of the canvas element.
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* @return {HTMLCanvasElement} The canvas element.
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*/
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create: function (parent, width, height) {
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var idx = Phaser.CanvasPool.getFirst();
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var canvas;
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if (idx === -1)
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{
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var container = {
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parent: parent,
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canvas: document.createElement('canvas')
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};
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Phaser.CanvasPool.pool.push(container);
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canvas = container.canvas;
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}
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else
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{
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Phaser.CanvasPool.pool[idx].parent = parent;
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canvas = Phaser.CanvasPool.pool[idx].canvas;
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}
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if (width !== undefined)
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{
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canvas.width = width;
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canvas.height = height;
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}
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return canvas;
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},
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/**
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* Gets the first free canvas index from the pool.
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*
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* @static
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* @method Phaser.CanvasPool.getFirst
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* @return {number}
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*/
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getFirst: function () {
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var pool = Phaser.CanvasPool.pool;
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for (var i = 0; i < pool.length; i++)
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{
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if (!pool[i].parent)
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{
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return i;
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}
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}
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return -1;
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},
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/**
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* Looks up a canvas based on its parent, and if found puts it back in the pool, freeing it up for re-use.
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* The canvas has its width and height set to 1, and its parent attribute nulled.
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*
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* @static
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* @method Phaser.CanvasPool.remove
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* @param {any} parent - The parent of the canvas element.
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*/
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remove: function (parent) {
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var pool = Phaser.CanvasPool.pool;
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for (var i = 0; i < pool.length; i++)
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{
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if (pool[i].parent === parent)
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{
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pool[i].parent = null;
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pool[i].canvas.width = 1;
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pool[i].canvas.height = 1;
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}
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}
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},
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/**
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* Looks up a canvas based on its type, and if found puts it back in the pool, freeing it up for re-use.
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* The canvas has its width and height set to 1, and its parent attribute nulled.
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*
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* @static
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* @method Phaser.CanvasPool.removeByCanvas
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* @param {HTMLCanvasElement} canvas - The canvas element to remove.
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*/
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removeByCanvas: function (canvas) {
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var pool = Phaser.CanvasPool.pool;
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for (var i = 0; i < pool.length; i++)
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{
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if (pool[i].canvas === canvas)
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{
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pool[i].parent = null;
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pool[i].canvas.width = 1;
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pool[i].canvas.height = 1;
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}
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}
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},
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/**
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* Gets the total number of used canvas elements in the pool.
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*
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* @static
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* @method Phaser.CanvasPool.getTotal
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* @return {number} The number of in-use (parented) canvas elements in the pool.
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*/
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getTotal: function () {
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var pool = Phaser.CanvasPool.pool;
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var c = 0;
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for (var i = 0; i < pool.length; i++)
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{
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if (pool[i].parent)
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{
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c++;
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}
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}
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return c;
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},
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/**
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* Gets the total number of free canvas elements in the pool.
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*
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* @static
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* @method Phaser.CanvasPool.getFree
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* @return {number} The number of free (un-parented) canvas elements in the pool.
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*/
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getFree: function () {
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var pool = Phaser.CanvasPool.pool;
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var c = 0;
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for (var i = 0; i < pool.length; i++)
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{
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if (!pool[i].parent)
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{
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c++;
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}
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}
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return c;
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}
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};
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/**
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* The pool into which the canvas elements are placed.
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*
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* @property pool
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* @type Array
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* @static
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*/
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Phaser.CanvasPool.pool = [];
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