mirror of
https://github.com/photonstorm/phaser
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86 lines
2.7 KiB
JavaScript
86 lines
2.7 KiB
JavaScript
/**
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* @author Richard Davey <rich@photonstorm.com>
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* @copyright 2022 Photon Storm Ltd.
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* @license {@link https://opensource.org/licenses/MIT|MIT License}
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*/
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var Formats = require('../Formats');
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var LayerData = require('../mapdata/LayerData');
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var MapData = require('../mapdata/MapData');
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var Tile = require('../Tile');
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/**
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* Parses a 2D array of tile indexes into a new MapData object with a single layer.
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*
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* @function Phaser.Tilemaps.Parsers.Parse2DArray
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* @since 3.0.0
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*
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* @param {string} name - The name of the tilemap, used to set the name on the MapData.
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* @param {number[][]} data - 2D array, CSV string or Tiled JSON object.
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* @param {number} tileWidth - The width of a tile in pixels.
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* @param {number} tileHeight - The height of a tile in pixels.
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* @param {boolean} insertNull - Controls how empty tiles, tiles with an index of -1, in the map
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* data are handled. If `true`, empty locations will get a value of `null`. If `false`, empty
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* location will get a Tile object with an index of -1. If you've a large sparsely populated map and
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* the tile data doesn't need to change then setting this value to `true` will help with memory
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* consumption. However if your map is small or you need to update the tiles dynamically, then leave
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* the default value set.
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*
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* @return {Phaser.Tilemaps.MapData} The MapData object.
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*/
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var Parse2DArray = function (name, data, tileWidth, tileHeight, insertNull)
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{
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var layerData = new LayerData({
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tileWidth: tileWidth,
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tileHeight: tileHeight
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});
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var mapData = new MapData({
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name: name,
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tileWidth: tileWidth,
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tileHeight: tileHeight,
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format: Formats.ARRAY_2D,
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layers: [ layerData ]
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});
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var tiles = [];
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var height = data.length;
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var width = 0;
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for (var y = 0; y < data.length; y++)
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{
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tiles[y] = [];
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var row = data[y];
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for (var x = 0; x < row.length; x++)
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{
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var tileIndex = parseInt(row[x], 10);
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if (isNaN(tileIndex) || tileIndex === -1)
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{
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tiles[y][x] = insertNull
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? null
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: new Tile(layerData, -1, x, y, tileWidth, tileHeight);
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}
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else
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{
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tiles[y][x] = new Tile(layerData, tileIndex, x, y, tileWidth, tileHeight);
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}
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}
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if (width === 0)
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{
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width = row.length;
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}
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}
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mapData.width = layerData.width = width;
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mapData.height = layerData.height = height;
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mapData.widthInPixels = layerData.widthInPixels = width * tileWidth;
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mapData.heightInPixels = layerData.heightInPixels = height * tileHeight;
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layerData.data = tiles;
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return mapData;
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};
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module.exports = Parse2DArray;
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