mirror of
https://github.com/photonstorm/phaser
synced 2024-11-14 17:07:43 +00:00
46 lines
2.5 KiB
JavaScript
46 lines
2.5 KiB
JavaScript
/// <reference path="../../Phaser/Game.ts" />
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(function () {
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var game = new Phaser.Game(this, 'game', 800, 600, init, create, update, render);
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function init() {
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game.load.spritesheet('mummy', 'assets/sprites/metalslug_mummy37x45.png', 37, 45, 18);
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game.load.start();
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}
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var sprite;
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var rotate = false;
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function create() {
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game.stage.backgroundColor = 'rgb(0,0,0)';
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sprite = game.add.sprite(game.stage.centerX, game.stage.centerY, 'mummy');
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sprite.animations.add('walk');
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sprite.animations.play('walk', 20, true);
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sprite.transform.scale.setTo(4, 4);
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game.input.onTap.add(rotateIt, this);
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}
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function rotateIt() {
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if(rotate == false) {
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rotate = true;
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} else {
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rotate = false;
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}
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}
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function update() {
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if(rotate) {
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sprite.rotation++;
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}
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}
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function render() {
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game.stage.context.save();
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game.stage.context.fillStyle = 'rgb(255,0,255)';
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game.stage.context.fillText('x: ' + Math.round(sprite.transform.upperLeft.x) + ' y: ' + Math.round(sprite.transform.upperLeft.y), sprite.transform.upperLeft.x, sprite.transform.upperLeft.y);
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game.stage.context.fillText('x: ' + Math.round(sprite.transform.upperRight.x) + ' y: ' + Math.round(sprite.transform.upperRight.y), sprite.transform.upperRight.x, sprite.transform.upperRight.y);
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game.stage.context.fillText('x: ' + Math.round(sprite.transform.bottomLeft.x) + ' y: ' + Math.round(sprite.transform.bottomLeft.y), sprite.transform.bottomLeft.x, sprite.transform.bottomLeft.y);
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game.stage.context.fillText('x: ' + Math.round(sprite.transform.bottomRight.x) + ' y: ' + Math.round(sprite.transform.bottomRight.y), sprite.transform.bottomRight.x, sprite.transform.bottomRight.y);
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game.stage.context.fillRect(sprite.transform.center.x, sprite.transform.center.y, 2, 2);
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game.stage.context.fillRect(sprite.transform.upperLeft.x, sprite.transform.upperLeft.y, 2, 2);
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game.stage.context.fillRect(sprite.transform.upperRight.x, sprite.transform.upperRight.y, 2, 2);
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game.stage.context.fillRect(sprite.transform.bottomLeft.x, sprite.transform.bottomLeft.y, 2, 2);
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game.stage.context.fillRect(sprite.transform.bottomRight.x, sprite.transform.bottomRight.y, 2, 2);
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game.stage.context.strokeStyle = 'rgb(255,255,0)';
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game.stage.context.strokeRect(sprite.cameraView.x, sprite.cameraView.y, sprite.cameraView.width, sprite.cameraView.height);
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game.stage.context.restore();
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}
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})();
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