phaser/Tests/misc/point2.js

46 lines
2.5 KiB
JavaScript

/// <reference path="../../Phaser/Game.ts" />
(function () {
var game = new Phaser.Game(this, 'game', 800, 600, init, create, update, render);
function init() {
game.load.spritesheet('mummy', 'assets/sprites/metalslug_mummy37x45.png', 37, 45, 18);
game.load.start();
}
var sprite;
var rotate = false;
function create() {
game.stage.backgroundColor = 'rgb(0,0,0)';
sprite = game.add.sprite(game.stage.centerX, game.stage.centerY, 'mummy');
sprite.animations.add('walk');
sprite.animations.play('walk', 20, true);
sprite.transform.scale.setTo(4, 4);
game.input.onTap.add(rotateIt, this);
}
function rotateIt() {
if(rotate == false) {
rotate = true;
} else {
rotate = false;
}
}
function update() {
if(rotate) {
sprite.rotation++;
}
}
function render() {
game.stage.context.save();
game.stage.context.fillStyle = 'rgb(255,0,255)';
game.stage.context.fillText('x: ' + Math.round(sprite.transform.upperLeft.x) + ' y: ' + Math.round(sprite.transform.upperLeft.y), sprite.transform.upperLeft.x, sprite.transform.upperLeft.y);
game.stage.context.fillText('x: ' + Math.round(sprite.transform.upperRight.x) + ' y: ' + Math.round(sprite.transform.upperRight.y), sprite.transform.upperRight.x, sprite.transform.upperRight.y);
game.stage.context.fillText('x: ' + Math.round(sprite.transform.bottomLeft.x) + ' y: ' + Math.round(sprite.transform.bottomLeft.y), sprite.transform.bottomLeft.x, sprite.transform.bottomLeft.y);
game.stage.context.fillText('x: ' + Math.round(sprite.transform.bottomRight.x) + ' y: ' + Math.round(sprite.transform.bottomRight.y), sprite.transform.bottomRight.x, sprite.transform.bottomRight.y);
game.stage.context.fillRect(sprite.transform.center.x, sprite.transform.center.y, 2, 2);
game.stage.context.fillRect(sprite.transform.upperLeft.x, sprite.transform.upperLeft.y, 2, 2);
game.stage.context.fillRect(sprite.transform.upperRight.x, sprite.transform.upperRight.y, 2, 2);
game.stage.context.fillRect(sprite.transform.bottomLeft.x, sprite.transform.bottomLeft.y, 2, 2);
game.stage.context.fillRect(sprite.transform.bottomRight.x, sprite.transform.bottomRight.y, 2, 2);
game.stage.context.strokeStyle = 'rgb(255,255,0)';
game.stage.context.strokeRect(sprite.cameraView.x, sprite.cameraView.y, sprite.cameraView.width, sprite.cameraView.height);
game.stage.context.restore();
}
})();