mirror of
https://github.com/photonstorm/phaser
synced 2024-12-26 04:53:38 +00:00
88 lines
3.9 KiB
JavaScript
88 lines
3.9 KiB
JavaScript
// Phaser.GameObjects
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var GameObjects = {
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Components: require('./components'),
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BitmapText: require('./bitmaptext/static/BitmapText'),
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Blitter: require('./blitter/Blitter'),
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Container: require('./container/Container'),
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DynamicBitmapText: require('./bitmaptext/dynamic/DynamicBitmapText'),
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DynamicTilemapLayer: require('./tilemap/dynamiclayer/DynamicTilemapLayer'),
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Graphics: require('./graphics/Graphics.js'),
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Group: require('./group/Group'),
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Image: require('./image/Image'),
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Particles: require('./particles/ParticleEmitterManager'),
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PathFollower: require('./pathfollower/PathFollower'),
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Sprite3D: require('./sprite3d/Sprite3D'),
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Sprite: require('./sprite/Sprite'),
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StaticTilemapLayer: require('./tilemap/staticlayer/StaticTilemapLayer'),
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Text: require('./text/static/Text'),
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Tile: require('./tilemap/Tile'),
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Tilemap: require('./tilemap/Tilemap'),
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Tileset: require('./tilemap/Tileset'),
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TileSprite: require('./tilesprite/TileSprite'),
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Zone: require('./zone/Zone'),
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// Game Object Factories
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Factories: {
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Blitter: require('./blitter/BlitterFactory'),
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Container: require('./container/ContainerFactory'),
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DynamicBitmapText: require('./bitmaptext/dynamic/DynamicBitmapTextFactory'),
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Graphics: require('./graphics/GraphicsFactory'),
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Group: require('./group/GroupFactory'),
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Image: require('./image/ImageFactory'),
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Particles: require('./particles/ParticleManagerFactory'),
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PathFollower: require('./pathfollower/PathFollowerFactory'),
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Sprite: require('./sprite/SpriteFactory'),
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Sprite3D: require('./sprite3d/Sprite3DFactory'),
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StaticBitmapText: require('./bitmaptext/static/BitmapTextFactory'),
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Text: require('./text/static/TextFactory'),
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Tilemap: require('./tilemap/TilemapFactory'),
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TileSprite: require('./tilesprite/TileSpriteFactory'),
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Zone: require('./zone/ZoneFactory')
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},
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Creators: {
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Blitter: require('./blitter/BlitterCreator'),
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Container: require('./container/ContainerCreator'),
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DynamicBitmapText: require('./bitmaptext/dynamic/DynamicBitmapTextCreator'),
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Graphics: require('./graphics/GraphicsCreator'),
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Group: require('./group/GroupCreator'),
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Image: require('./image/ImageCreator'),
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Particles: require('./particles/ParticleManagerCreator'),
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Sprite: require('./sprite/SpriteCreator'),
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Sprite3D: require('./sprite3d/Sprite3DCreator'),
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StaticBitmapText: require('./bitmaptext/static/BitmapTextCreator'),
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Text: require('./text/static/TextCreator'),
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Tilemap: require('./tilemap/TilemapCreator'),
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TileSprite: require('./tilesprite/TileSpriteCreator'),
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Zone: require('./zone/ZoneCreator')
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}
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};
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if (WEBGL_RENDERER)
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{
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// WebGL only Game Objects
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GameObjects.EffectLayer = require('./effectlayer/EffectLayer');
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GameObjects.LightLayer = require('./lightlayer/LightLayer');
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GameObjects.Mesh = require('./mesh/Mesh');
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GameObjects.Quad = require('./quad/Quad');
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GameObjects.RenderPass = require('./renderpass/RenderPass.js');
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GameObjects.Factories.EffectLayer = require('./effectlayer/EffectLayerFactory');
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GameObjects.Factories.LightLayer = require('./lightlayer/LightLayerFactory');
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GameObjects.Factories.Mesh = require('./mesh/MeshFactory');
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GameObjects.Factories.Quad = require('./quad/QuadFactory');
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GameObjects.Factories.RenderPass = require('./renderpass/RenderPassFactory');
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GameObjects.Creators.EffectLayer = require('./effectlayer/EffectLayerCreator');
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GameObjects.Creators.LightLayer = require('./lightlayer/LightLayerCreator');
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GameObjects.Creators.Mesh = require('./mesh/MeshCreator');
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GameObjects.Creators.Quad = require('./quad/QuadCreator');
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GameObjects.Creators.RenderPass = require('./renderpass/RenderPassCreator');
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}
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module.exports = GameObjects;
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