phaser/v3/src/gameobjects/image/ImageWebGLRenderer.js

13 lines
365 B
JavaScript

var GameObject = require('../GameObject');
var ImageWebGLRenderer = function (renderer, src, interpolationPercentage, camera)
{
if (GameObject.RENDER_MASK !== src.renderFlags || (src.cameraFilter > 0 && (src.cameraFilter & camera._id)))
{
return;
}
renderer.spriteBatch.addSprite(src, camera);
};
module.exports = ImageWebGLRenderer;