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319 lines
7.9 KiB
HTML
319 lines
7.9 KiB
HTML
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<title>Phaser Source: animation/Frame.js</title>
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<h1 class="page-title">Source: animation/Frame.js</h1>
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<section>
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<article>
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<pre class="sunlight-highlight-javascript linenums">/**
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* @author Richard Davey <rich@photonstorm.com>
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* @copyright 2013 Photon Storm Ltd.
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* @license {@link https://github.com/photonstorm/phaser/blob/master/license.txt|MIT License}
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*/
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/**
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* A Frame is a single frame of an animation and is part of a FrameData collection.
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*
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* @class Phaser.Animation.Frame
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* @constructor
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* @param {number} index - The index of this Frame within the FrameData set it is being added to.
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* @param {number} x - X position of the frame within the texture image.
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* @param {number} y - Y position of the frame within the texture image.
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* @param {number} width - Width of the frame within the texture image.
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* @param {number} height - Height of the frame within the texture image.
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* @param {string} name - The name of the frame. In Texture Atlas data this is usually set to the filename.
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* @param {string} uuid - Internal UUID key.
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*/
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Phaser.Animation.Frame = function (index, x, y, width, height, name, uuid) {
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/**
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* @property {number} index - The index of this Frame within the FrameData set it is being added to.
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*/
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this.index = index;
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/**
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* @property {number} x - X position within the image to cut from.
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*/
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this.x = x;
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/**
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* @property {number} y - Y position within the image to cut from.
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*/
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this.y = y;
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/**
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* @property {number} width - Width of the frame.
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*/
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this.width = width;
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/**
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* @property {number} height - Height of the frame.
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*/
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this.height = height;
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/**
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* @property {string} name - Useful for Texture Atlas files (is set to the filename value).
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*/
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this.name = name;
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/**
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* @property {string} uuid - A link to the PIXI.TextureCache entry.
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*/
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this.uuid = uuid;
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/**
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* @property {number} centerX - Center X position within the image to cut from.
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*/
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this.centerX = Math.floor(width / 2);
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/**
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* @property {number} centerY - Center Y position within the image to cut from.
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*/
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this.centerY = Math.floor(height / 2);
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/**
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* @property {number} distance - The distance from the top left to the bottom-right of this Frame.
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*/
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this.distance = Phaser.Math.distance(0, 0, width, height);
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/**
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* @property {boolean} rotated - Rotated? (not yet implemented)
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* @default
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*/
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this.rotated = false;
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/**
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* @property {string} rotationDirection - Either 'cw' or 'ccw', rotation is always 90 degrees.
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* @default 'cw'
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*/
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this.rotationDirection = 'cw';
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/**
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* @property {boolean} trimmed - Was it trimmed when packed?
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* @default
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*/
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this.trimmed = false;
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/**
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* @property {number} sourceSizeW - Width of the original sprite.
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*/
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this.sourceSizeW = width;
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/**
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* @property {number} sourceSizeH - Height of the original sprite.
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*/
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this.sourceSizeH = height;
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/**
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* @property {number} spriteSourceSizeX - X position of the trimmed sprite inside original sprite.
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* @default
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*/
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this.spriteSourceSizeX = 0;
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/**
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* @property {number} spriteSourceSizeY - Y position of the trimmed sprite inside original sprite.
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* @default
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*/
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this.spriteSourceSizeY = 0;
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/**
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* @property {number} spriteSourceSizeW - Width of the trimmed sprite.
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* @default
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*/
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this.spriteSourceSizeW = 0;
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/**
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* @property {number} spriteSourceSizeH - Height of the trimmed sprite.
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* @default
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*/
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this.spriteSourceSizeH = 0;
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};
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Phaser.Animation.Frame.prototype = {
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/**
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* If the frame was trimmed when added to the Texture Atlas this records the trim and source data.
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*
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* @method Phaser.Animation.Frame#setTrim
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* @param {boolean} trimmed - If this frame was trimmed or not.
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* @param {number} actualWidth - The width of the frame before being trimmed.
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* @param {number} actualHeight - The height of the frame before being trimmed.
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* @param {number} destX - The destination X position of the trimmed frame for display.
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* @param {number} destY - The destination Y position of the trimmed frame for display.
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* @param {number} destWidth - The destination width of the trimmed frame for display.
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* @param {number} destHeight - The destination height of the trimmed frame for display.
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*/
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setTrim: function (trimmed, actualWidth, actualHeight, destX, destY, destWidth, destHeight) {
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this.trimmed = trimmed;
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if (trimmed)
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{
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this.width = actualWidth;
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this.height = actualHeight;
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this.sourceSizeW = actualWidth;
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this.sourceSizeH = actualHeight;
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this.centerX = Math.floor(actualWidth / 2);
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this.centerY = Math.floor(actualHeight / 2);
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this.spriteSourceSizeX = destX;
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this.spriteSourceSizeY = destY;
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this.spriteSourceSizeW = destWidth;
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this.spriteSourceSizeH = destHeight;
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}
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}
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};
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</pre>
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</article>
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</section>
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Phaser Copyright © 2012-2013 Photon Storm Ltd.
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<br />
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Documentation generated by <a href="https://github.com/jsdoc3/jsdoc">JSDoc 3.2.0-dev</a>
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