phaser/docs/Phaser.Physics.World.html

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<title>Phaser Class: World</title>
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<a href="Phaser.MSPointer.html">MSPointer</a>
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<a href="Phaser.Net.html">Net</a>
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<a href="Phaser.Particles.html">Particles</a>
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<a href="Phaser.Physics.html">Physics</a>
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<div class="row-fluid">
<div class="span8">
<div id="main">
<h1 class="page-title">Class: World</h1>
<section>
<header>
<h2>
<span class="ancestors"><a href="Phaser.html">Phaser</a><a href="Phaser.Physics.html">.Physics</a>.</span>
World
</h2>
<div class="class-description"><p>Physics World Constructor</p></div>
</header>
<article>
<div class="container-overview">
<dt>
<h4 class="name" id="World"><span class="type-signature"></span>new World<span class="signature">(game, <span class="optional">config</span>)</span><span class="type-signature"></span></h4>
</dt>
<dd>
<h5>Parameters:</h5>
<table class="params table table-striped">
<thead>
<tr>
<th>Name</th>
<th>Type</th>
<th>Argument</th>
<th class="last">Description</th>
</tr>
</thead>
<tbody>
<tr>
<td class="name"><code>game</code></td>
<td class="type">
<span class="param-type"><a href="Phaser.Game.html">Phaser.Game</a></span>
</td>
<td class="attributes">
</td>
<td class="description last"><p>Reference to the current game instance.</p></td>
</tr>
<tr>
<td class="name"><code>config</code></td>
<td class="type">
<span class="param-type">object</span>
</td>
<td class="attributes">
&lt;optional><br>
</td>
<td class="description last"><p>Physics configuration object passed in from the game constructor.</p></td>
</tr>
</tbody>
</table>
<dl class="details">
<dt class="tag-source">Source:</dt>
<dd class="tag-source"><ul class="dummy"><li>
<a href="World.js.html">physics/World.js</a>, <a href="World.js.html#sunlight-1-line-29">line 29</a>
</li></ul></dd>
</dl>
</dd>
</div>
<h3 class="subsection-title">Members</h3>
<dl>
<dt>
<h4 class="name" id="applyDamping"><span class="type-signature"></span>applyDamping<span class="type-signature"></span></h4>
</dt>
<dd>
<dl class="details">
<h5 class="subsection-title">Properties:</h5>
<dl>
<table class="props table table-striped">
<thead>
<tr>
<th>Name</th>
<th>Type</th>
<th class="last">Description</th>
</tr>
</thead>
<tbody>
<tr>
<td class="name"><code>applyDamping</code></td>
<td class="type">
<span class="param-type">boolean</span>
</td>
<td class="description last"><p>Enable to automatically apply body damping each step.</p></td>
</tr>
</tbody>
</table>
</dl>
<dt class="tag-source">Source:</dt>
<dd class="tag-source"><ul class="dummy"><li>
<a href="World.js.html">physics/World.js</a>, <a href="World.js.html#sunlight-1-line-951">line 951</a>
</li></ul></dd>
</dl>
</dd>
<dt>
<h4 class="name" id="applyGravity"><span class="type-signature"></span>applyGravity<span class="type-signature"></span></h4>
</dt>
<dd>
<dl class="details">
<h5 class="subsection-title">Properties:</h5>
<dl>
<table class="props table table-striped">
<thead>
<tr>
<th>Name</th>
<th>Type</th>
<th class="last">Description</th>
</tr>
</thead>
<tbody>
<tr>
<td class="name"><code>applyGravity</code></td>
<td class="type">
<span class="param-type">boolean</span>
</td>
<td class="description last"><p>Enable to automatically apply gravity each step.</p></td>
</tr>
</tbody>
</table>
</dl>
<dt class="tag-source">Source:</dt>
<dd class="tag-source"><ul class="dummy"><li>
<a href="World.js.html">physics/World.js</a>, <a href="World.js.html#sunlight-1-line-971">line 971</a>
</li></ul></dd>
</dl>
</dd>
<dt>
<h4 class="name" id="applySpringForces"><span class="type-signature"></span>applySpringForces<span class="type-signature"></span></h4>
</dt>
<dd>
<dl class="details">
<h5 class="subsection-title">Properties:</h5>
<dl>
<table class="props table table-striped">
<thead>
<tr>
<th>Name</th>
<th>Type</th>
<th class="last">Description</th>
</tr>
</thead>
<tbody>
<tr>
<td class="name"><code>applySpringForces</code></td>
<td class="type">
<span class="param-type">boolean</span>
</td>
<td class="description last"><p>Enable to automatically apply spring forces each step.</p></td>
</tr>
</tbody>
</table>
</dl>
<dt class="tag-source">Source:</dt>
<dd class="tag-source"><ul class="dummy"><li>
<a href="World.js.html">physics/World.js</a>, <a href="World.js.html#sunlight-1-line-931">line 931</a>
</li></ul></dd>
</dl>
</dd>
<dt>
<h4 class="name" id="bounds"><span class="type-signature"></span>bounds<span class="type-signature"></span></h4>
</dt>
<dd>
<dl class="details">
<h5 class="subsection-title">Properties:</h5>
<dl>
<table class="props table table-striped">
<thead>
<tr>
<th>Name</th>
<th>Type</th>
<th class="last">Description</th>
</tr>
</thead>
<tbody>
<tr>
<td class="name"><code>bounds</code></td>
<td class="type">
<span class="param-type">p2.Body</span>
</td>
<td class="description last"><p>The bounds body contains the 4 walls that border the World. Define or disable with setBounds.</p></td>
</tr>
</tbody>
</table>
</dl>
<dt class="tag-source">Source:</dt>
<dd class="tag-source"><ul class="dummy"><li>
<a href="World.js.html">physics/World.js</a>, <a href="World.js.html#sunlight-1-line-61">line 61</a>
</li></ul></dd>
</dl>
</dd>
<dt>
<h4 class="name" id="collisionGroups"><span class="type-signature"></span>collisionGroups<span class="type-signature"></span></h4>
</dt>
<dd>
<dl class="details">
<h5 class="subsection-title">Properties:</h5>
<dl>
<table class="props table table-striped">
<thead>
<tr>
<th>Name</th>
<th>Type</th>
<th class="last">Description</th>
</tr>
</thead>
<tbody>
<tr>
<td class="name"><code>collisionGroups</code></td>
<td class="type">
<span class="param-type">array</span>
</td>
<td class="description last"><p>Internal var.</p></td>
</tr>
</tbody>
</table>
</dl>
<dt class="tag-source">Source:</dt>
<dd class="tag-source"><ul class="dummy"><li>
<a href="World.js.html">physics/World.js</a>, <a href="World.js.html#sunlight-1-line-144">line 144</a>
</li></ul></dd>
</dl>
</dd>
<dt>
<h4 class="name" id="emitImpactEvent"><span class="type-signature"></span>emitImpactEvent<span class="type-signature"></span></h4>
</dt>
<dd>
<dl class="details">
<h5 class="subsection-title">Properties:</h5>
<dl>
<table class="props table table-striped">
<thead>
<tr>
<th>Name</th>
<th>Type</th>
<th class="last">Description</th>
</tr>
</thead>
<tbody>
<tr>
<td class="name"><code>emitImpactEvent</code></td>
<td class="type">
<span class="param-type">boolean</span>
</td>
<td class="description last"><p>Set to true if you want to the world to emit the &quot;impact&quot; event. Turning this off could improve performance.</p></td>
</tr>
</tbody>
</table>
</dl>
<dt class="tag-source">Source:</dt>
<dd class="tag-source"><ul class="dummy"><li>
<a href="World.js.html">physics/World.js</a>, <a href="World.js.html#sunlight-1-line-1026">line 1026</a>
</li></ul></dd>
</dl>
</dd>
<dt>
<h4 class="name" id="enableBodySleeping"><span class="type-signature"></span>enableBodySleeping<span class="type-signature"></span></h4>
</dt>
<dd>
<dl class="details">
<h5 class="subsection-title">Properties:</h5>
<dl>
<table class="props table table-striped">
<thead>
<tr>
<th>Name</th>
<th>Type</th>
<th class="last">Description</th>
</tr>
</thead>
<tbody>
<tr>
<td class="name"><code>enableBodySleeping</code></td>
<td class="type">
<span class="param-type">boolean</span>
</td>
<td class="description last"><p>Enable / disable automatic body sleeping.</p></td>
</tr>
</tbody>
</table>
</dl>
<dt class="tag-source">Source:</dt>
<dd class="tag-source"><ul class="dummy"><li>
<a href="World.js.html">physics/World.js</a>, <a href="World.js.html#sunlight-1-line-1046">line 1046</a>
</li></ul></dd>
</dl>
</dd>
<dt>
<h4 class="name" id="friction"><span class="type-signature"></span>friction<span class="type-signature"></span></h4>
</dt>
<dd>
<dl class="details">
<h5 class="subsection-title">Properties:</h5>
<dl>
<table class="props table table-striped">
<thead>
<tr>
<th>Name</th>
<th>Type</th>
<th class="last">Description</th>
</tr>
</thead>
<tbody>
<tr>
<td class="name"><code>friction</code></td>
<td class="type">
<span class="param-type">number</span>
</td>
<td class="description last"><p>Friction between colliding bodies. This value is used if no matching ContactMaterial is found for a Material pair.</p></td>
</tr>
</tbody>
</table>
</dl>
<dt class="tag-source">Source:</dt>
<dd class="tag-source"><ul class="dummy"><li>
<a href="World.js.html">physics/World.js</a>, <a href="World.js.html#sunlight-1-line-891">line 891</a>
</li></ul></dd>
</dl>
</dd>
<dt>
<h4 class="name" id="game"><span class="type-signature"></span>game<span class="type-signature"></span></h4>
</dt>
<dd>
<dl class="details">
<h5 class="subsection-title">Properties:</h5>
<dl>
<table class="props table table-striped">
<thead>
<tr>
<th>Name</th>
<th>Type</th>
<th class="last">Description</th>
</tr>
</thead>
<tbody>
<tr>
<td class="name"><code>game</code></td>
<td class="type">
<span class="param-type"><a href="Phaser.Game.html">Phaser.Game</a></span>
</td>
<td class="description last"><p>Local reference to game.</p></td>
</tr>
</tbody>
</table>
</dl>
<dt class="tag-source">Source:</dt>
<dd class="tag-source"><ul class="dummy"><li>
<a href="World.js.html">physics/World.js</a>, <a href="World.js.html#sunlight-1-line-34">line 34</a>
</li></ul></dd>
</dl>
</dd>
<dt>
<h4 class="name" id="gravity"><span class="type-signature"></span>gravity<span class="type-signature"></span></h4>
</dt>
<dd>
<dl class="details">
<h5 class="subsection-title">Properties:</h5>
<dl>
<table class="props table table-striped">
<thead>
<tr>
<th>Name</th>
<th>Type</th>
<th class="last">Description</th>
</tr>
</thead>
<tbody>
<tr>
<td class="name"><code>gravity</code></td>
<td class="type">
<span class="param-type">Phaser.InversePointProxy</span>
</td>
<td class="description last"><p>The gravity applied to all bodies each step.</p></td>
</tr>
</tbody>
</table>
</dl>
<dt class="tag-source">Source:</dt>
<dd class="tag-source"><ul class="dummy"><li>
<a href="World.js.html">physics/World.js</a>, <a href="World.js.html#sunlight-1-line-56">line 56</a>
</li></ul></dd>
</dl>
</dd>
<dt>
<h4 class="name" id="materials"><span class="type-signature">&lt;protected> </span>materials<span class="type-signature"></span></h4>
</dt>
<dd>
<dl class="details">
<h5 class="subsection-title">Properties:</h5>
<dl>
<table class="props table table-striped">
<thead>
<tr>
<th>Name</th>
<th>Type</th>
<th class="last">Description</th>
</tr>
</thead>
<tbody>
<tr>
<td class="name"><code>materials</code></td>
<td class="type">
<span class="param-type">array.&lt;<a href="Phaser.Physics.Material.html">Phaser.Physics.Material</a>></span>
</td>
<td class="description last"><p>A local array of all created Materials.</p></td>
</tr>
</tbody>
</table>
</dl>
<dt class="tag-source">Source:</dt>
<dd class="tag-source"><ul class="dummy"><li>
<a href="World.js.html">physics/World.js</a>, <a href="World.js.html#sunlight-1-line-51">line 51</a>
</li></ul></dd>
</dl>
</dd>
<dt>
<h4 class="name" id="onBeginContact"><span class="type-signature"></span>onBeginContact<span class="type-signature"></span></h4>
</dt>
<dd>
<dl class="details">
<h5 class="subsection-title">Properties:</h5>
<dl>
<table class="props table table-striped">
<thead>
<tr>
<th>Name</th>
<th>Type</th>
<th class="last">Description</th>
</tr>
</thead>
<tbody>
<tr>
<td class="name"><code>onBeginContact</code></td>
<td class="type">
<span class="param-type"><a href="Phaser.Signal.html">Phaser.Signal</a></span>
</td>
<td class="description last"><p>Dispatched when a first contact is created between two bodies. This event is fired before the step has been done.</p></td>
</tr>
</tbody>
</table>
</dl>
<dt class="tag-source">Source:</dt>
<dd class="tag-source"><ul class="dummy"><li>
<a href="World.js.html">physics/World.js</a>, <a href="World.js.html#sunlight-1-line-127">line 127</a>
</li></ul></dd>
</dl>
</dd>
<dt>
<h4 class="name" id="onBodyAdded"><span class="type-signature"></span>onBodyAdded<span class="type-signature"></span></h4>
</dt>
<dd>
<dl class="details">
<h5 class="subsection-title">Properties:</h5>
<dl>
<table class="props table table-striped">
<thead>
<tr>
<th>Name</th>
<th>Type</th>
<th class="last">Description</th>
</tr>
</thead>
<tbody>
<tr>
<td class="name"><code>onBodyAdded</code></td>
<td class="type">
<span class="param-type"><a href="Phaser.Signal.html">Phaser.Signal</a></span>
</td>
<td class="description last"><p>Dispatched when a new Body is added to the World.</p></td>
</tr>
</tbody>
</table>
</dl>
<dt class="tag-source">Source:</dt>
<dd class="tag-source"><ul class="dummy"><li>
<a href="World.js.html">physics/World.js</a>, <a href="World.js.html#sunlight-1-line-72">line 72</a>
</li></ul></dd>
</dl>
</dd>
<dt>
<h4 class="name" id="onBodyRemoved"><span class="type-signature"></span>onBodyRemoved<span class="type-signature"></span></h4>
</dt>
<dd>
<dl class="details">
<h5 class="subsection-title">Properties:</h5>
<dl>
<table class="props table table-striped">
<thead>
<tr>
<th>Name</th>
<th>Type</th>
<th class="last">Description</th>
</tr>
</thead>
<tbody>
<tr>
<td class="name"><code>onBodyRemoved</code></td>
<td class="type">
<span class="param-type"><a href="Phaser.Signal.html">Phaser.Signal</a></span>
</td>
<td class="description last"><p>Dispatched when a Body is removed from the World.</p></td>
</tr>
</tbody>
</table>
</dl>
<dt class="tag-source">Source:</dt>
<dd class="tag-source"><ul class="dummy"><li>
<a href="World.js.html">physics/World.js</a>, <a href="World.js.html#sunlight-1-line-77">line 77</a>
</li></ul></dd>
</dl>
</dd>
<dt>
<h4 class="name" id="onConstraintAdded"><span class="type-signature"></span>onConstraintAdded<span class="type-signature"></span></h4>
</dt>
<dd>
<dl class="details">
<h5 class="subsection-title">Properties:</h5>
<dl>
<table class="props table table-striped">
<thead>
<tr>
<th>Name</th>
<th>Type</th>
<th class="last">Description</th>
</tr>
</thead>
<tbody>
<tr>
<td class="name"><code>onConstraintAdded</code></td>
<td class="type">
<span class="param-type"><a href="Phaser.Signal.html">Phaser.Signal</a></span>
</td>
<td class="description last"><p>Dispatched when a new Constraint is added to the World.</p></td>
</tr>
</tbody>
</table>
</dl>
<dt class="tag-source">Source:</dt>
<dd class="tag-source"><ul class="dummy"><li>
<a href="World.js.html">physics/World.js</a>, <a href="World.js.html#sunlight-1-line-92">line 92</a>
</li></ul></dd>
</dl>
</dd>
<dt>
<h4 class="name" id="onConstraintRemoved"><span class="type-signature"></span>onConstraintRemoved<span class="type-signature"></span></h4>
</dt>
<dd>
<dl class="details">
<h5 class="subsection-title">Properties:</h5>
<dl>
<table class="props table table-striped">
<thead>
<tr>
<th>Name</th>
<th>Type</th>
<th class="last">Description</th>
</tr>
</thead>
<tbody>
<tr>
<td class="name"><code>onConstraintRemoved</code></td>
<td class="type">
<span class="param-type"><a href="Phaser.Signal.html">Phaser.Signal</a></span>
</td>
<td class="description last"><p>Dispatched when a Constraint is removed from the World.</p></td>
</tr>
</tbody>
</table>
</dl>
<dt class="tag-source">Source:</dt>
<dd class="tag-source"><ul class="dummy"><li>
<a href="World.js.html">physics/World.js</a>, <a href="World.js.html#sunlight-1-line-97">line 97</a>
</li></ul></dd>
</dl>
</dd>
<dt>
<h4 class="name" id="onContactMaterialAdded"><span class="type-signature"></span>onContactMaterialAdded<span class="type-signature"></span></h4>
</dt>
<dd>
<dl class="details">
<h5 class="subsection-title">Properties:</h5>
<dl>
<table class="props table table-striped">
<thead>
<tr>
<th>Name</th>
<th>Type</th>
<th class="last">Description</th>
</tr>
</thead>
<tbody>
<tr>
<td class="name"><code>onContactMaterialAdded</code></td>
<td class="type">
<span class="param-type"><a href="Phaser.Signal.html">Phaser.Signal</a></span>
</td>
<td class="description last"><p>Dispatched when a new ContactMaterial is added to the World.</p></td>
</tr>
</tbody>
</table>
</dl>
<dt class="tag-source">Source:</dt>
<dd class="tag-source"><ul class="dummy"><li>
<a href="World.js.html">physics/World.js</a>, <a href="World.js.html#sunlight-1-line-102">line 102</a>
</li></ul></dd>
</dl>
</dd>
<dt>
<h4 class="name" id="onContactMaterialRemoved"><span class="type-signature"></span>onContactMaterialRemoved<span class="type-signature"></span></h4>
</dt>
<dd>
<dl class="details">
<h5 class="subsection-title">Properties:</h5>
<dl>
<table class="props table table-striped">
<thead>
<tr>
<th>Name</th>
<th>Type</th>
<th class="last">Description</th>
</tr>
</thead>
<tbody>
<tr>
<td class="name"><code>onContactMaterialRemoved</code></td>
<td class="type">
<span class="param-type"><a href="Phaser.Signal.html">Phaser.Signal</a></span>
</td>
<td class="description last"><p>Dispatched when a ContactMaterial is removed from the World.</p></td>
</tr>
</tbody>
</table>
</dl>
<dt class="tag-source">Source:</dt>
<dd class="tag-source"><ul class="dummy"><li>
<a href="World.js.html">physics/World.js</a>, <a href="World.js.html#sunlight-1-line-107">line 107</a>
</li></ul></dd>
</dl>
</dd>
<dt>
<h4 class="name" id="onEndContact"><span class="type-signature"></span>onEndContact<span class="type-signature"></span></h4>
</dt>
<dd>
<dl class="details">
<h5 class="subsection-title">Properties:</h5>
<dl>
<table class="props table table-striped">
<thead>
<tr>
<th>Name</th>
<th>Type</th>
<th class="last">Description</th>
</tr>
</thead>
<tbody>
<tr>
<td class="name"><code>onEndContact</code></td>
<td class="type">
<span class="param-type"><a href="Phaser.Signal.html">Phaser.Signal</a></span>
</td>
<td class="description last"><p>Dispatched when final contact occurs between two bodies. This event is fired before the step has been done.</p></td>
</tr>
</tbody>
</table>
</dl>
<dt class="tag-source">Source:</dt>
<dd class="tag-source"><ul class="dummy"><li>
<a href="World.js.html">physics/World.js</a>, <a href="World.js.html#sunlight-1-line-132">line 132</a>
</li></ul></dd>
</dl>
</dd>
<dt>
<h4 class="name" id="onImpact"><span class="type-signature"></span>onImpact<span class="type-signature"></span></h4>
</dt>
<dd>
<dl class="details">
<h5 class="subsection-title">Properties:</h5>
<dl>
<table class="props table table-striped">
<thead>
<tr>
<th>Name</th>
<th>Type</th>
<th class="last">Description</th>
</tr>
</thead>
<tbody>
<tr>
<td class="name"><code>onImpact</code></td>
<td class="type">
<span class="param-type"><a href="Phaser.Signal.html">Phaser.Signal</a></span>
</td>
<td class="description last"><p>Dispatched when a first contact is created between two bodies. This event is fired after the step has been done.</p></td>
</tr>
</tbody>
</table>
</dl>
<dt class="tag-source">Source:</dt>
<dd class="tag-source"><ul class="dummy"><li>
<a href="World.js.html">physics/World.js</a>, <a href="World.js.html#sunlight-1-line-122">line 122</a>
</li></ul></dd>
</dl>
</dd>
<dt>
<h4 class="name" id="onPostBroadphase"><span class="type-signature"></span>onPostBroadphase<span class="type-signature"></span></h4>
</dt>
<dd>
<dl class="details">
<h5 class="subsection-title">Properties:</h5>
<dl>
<table class="props table table-striped">
<thead>
<tr>
<th>Name</th>
<th>Type</th>
<th class="last">Description</th>
</tr>
</thead>
<tbody>
<tr>
<td class="name"><code>onPostBroadphase</code></td>
<td class="type">
<span class="param-type"><a href="Phaser.Signal.html">Phaser.Signal</a></span>
</td>
<td class="description last"><p>Dispatched after the Broadphase has collected collision pairs in the world.</p></td>
</tr>
</tbody>
</table>
</dl>
<dt class="tag-source">Source:</dt>
<dd class="tag-source"><ul class="dummy"><li>
<a href="World.js.html">physics/World.js</a>, <a href="World.js.html#sunlight-1-line-117">line 117</a>
</li></ul></dd>
</dl>
</dd>
<dt>
<h4 class="name" id="onPostStep"><span class="type-signature"></span>onPostStep<span class="type-signature"></span></h4>
</dt>
<dd>
<dl class="details">
<h5 class="subsection-title">Properties:</h5>
<dl>
<table class="props table table-striped">
<thead>
<tr>
<th>Name</th>
<th>Type</th>
<th class="last">Description</th>
</tr>
</thead>
<tbody>
<tr>
<td class="name"><code>onPostStep</code></td>
<td class="type">
<span class="param-type"><a href="Phaser.Signal.html">Phaser.Signal</a></span>
</td>
<td class="description last"><p>Dispatched after the World.step()</p></td>
</tr>
</tbody>
</table>
</dl>
<dt class="tag-source">Source:</dt>
<dd class="tag-source"><ul class="dummy"><li>
<a href="World.js.html">physics/World.js</a>, <a href="World.js.html#sunlight-1-line-112">line 112</a>
</li></ul></dd>
</dl>
</dd>
<dt>
<h4 class="name" id="onSpringAdded"><span class="type-signature"></span>onSpringAdded<span class="type-signature"></span></h4>
</dt>
<dd>
<dl class="details">
<h5 class="subsection-title">Properties:</h5>
<dl>
<table class="props table table-striped">
<thead>
<tr>
<th>Name</th>
<th>Type</th>
<th class="last">Description</th>
</tr>
</thead>
<tbody>
<tr>
<td class="name"><code>onSpringAdded</code></td>
<td class="type">
<span class="param-type"><a href="Phaser.Signal.html">Phaser.Signal</a></span>
</td>
<td class="description last"><p>Dispatched when a new Spring is added to the World.</p></td>
</tr>
</tbody>
</table>
</dl>
<dt class="tag-source">Source:</dt>
<dd class="tag-source"><ul class="dummy"><li>
<a href="World.js.html">physics/World.js</a>, <a href="World.js.html#sunlight-1-line-82">line 82</a>
</li></ul></dd>
</dl>
</dd>
<dt>
<h4 class="name" id="onSpringRemoved"><span class="type-signature"></span>onSpringRemoved<span class="type-signature"></span></h4>
</dt>
<dd>
<dl class="details">
<h5 class="subsection-title">Properties:</h5>
<dl>
<table class="props table table-striped">
<thead>
<tr>
<th>Name</th>
<th>Type</th>
<th class="last">Description</th>
</tr>
</thead>
<tbody>
<tr>
<td class="name"><code>onSpringRemoved</code></td>
<td class="type">
<span class="param-type"><a href="Phaser.Signal.html">Phaser.Signal</a></span>
</td>
<td class="description last"><p>Dispatched when a Spring is removed from the World.</p></td>
</tr>
</tbody>
</table>
</dl>
<dt class="tag-source">Source:</dt>
<dd class="tag-source"><ul class="dummy"><li>
<a href="World.js.html">physics/World.js</a>, <a href="World.js.html#sunlight-1-line-87">line 87</a>
</li></ul></dd>
</dl>
</dd>
<dt>
<h4 class="name" id="restituion"><span class="type-signature"></span>restituion<span class="type-signature"></span></h4>
</dt>
<dd>
<dl class="details">
<h5 class="subsection-title">Properties:</h5>
<dl>
<table class="props table table-striped">
<thead>
<tr>
<th>Name</th>
<th>Type</th>
<th class="last">Description</th>
</tr>
</thead>
<tbody>
<tr>
<td class="name"><code>restitution</code></td>
<td class="type">
<span class="param-type">number</span>
</td>
<td class="description last"><p>Default coefficient of restitution between colliding bodies. This value is used if no matching ContactMaterial is found for a Material pair.</p></td>
</tr>
</tbody>
</table>
</dl>
<dt class="tag-source">Source:</dt>
<dd class="tag-source"><ul class="dummy"><li>
<a href="World.js.html">physics/World.js</a>, <a href="World.js.html#sunlight-1-line-911">line 911</a>
</li></ul></dd>
</dl>
</dd>
<dt>
<h4 class="name" id="solveConstraints"><span class="type-signature"></span>solveConstraints<span class="type-signature"></span></h4>
</dt>
<dd>
<dl class="details">
<h5 class="subsection-title">Properties:</h5>
<dl>
<table class="props table table-striped">
<thead>
<tr>
<th>Name</th>
<th>Type</th>
<th class="last">Description</th>
</tr>
</thead>
<tbody>
<tr>
<td class="name"><code>solveConstraints</code></td>
<td class="type">
<span class="param-type">boolean</span>
</td>
<td class="description last"><p>Enable/disable constraint solving in each step.</p></td>
</tr>
</tbody>
</table>
</dl>
<dt class="tag-source">Source:</dt>
<dd class="tag-source"><ul class="dummy"><li>
<a href="World.js.html">physics/World.js</a>, <a href="World.js.html#sunlight-1-line-991">line 991</a>
</li></ul></dd>
</dl>
</dd>
<dt>
<h4 class="name" id="time"><span class="type-signature">&lt;readonly> </span>time<span class="type-signature"></span></h4>
</dt>
<dd>
<dl class="details">
<h5 class="subsection-title">Properties:</h5>
<dl>
<table class="props table table-striped">
<thead>
<tr>
<th>Name</th>
<th>Type</th>
<th class="last">Description</th>
</tr>
</thead>
<tbody>
<tr>
<td class="name"><code>time</code></td>
<td class="type">
<span class="param-type">boolean</span>
</td>
<td class="description last"><p>The World time.</p></td>
</tr>
</tbody>
</table>
</dl>
<dt class="tag-source">Source:</dt>
<dd class="tag-source"><ul class="dummy"><li>
<a href="World.js.html">physics/World.js</a>, <a href="World.js.html#sunlight-1-line-1011">line 1011</a>
</li></ul></dd>
</dl>
</dd>
<dt>
<h4 class="name" id="world"><span class="type-signature">&lt;protected> </span>world<span class="type-signature"></span></h4>
</dt>
<dd>
<dl class="details">
<h5 class="subsection-title">Properties:</h5>
<dl>
<table class="props table table-striped">
<thead>
<tr>
<th>Name</th>
<th>Type</th>
<th class="last">Description</th>
</tr>
</thead>
<tbody>
<tr>
<td class="name"><code>game</code></td>
<td class="type">
<span class="param-type">p2.World</span>
</td>
<td class="description last"><p>The p2 World in which the simulation is run.</p></td>
</tr>
</tbody>
</table>
</dl>
<dt class="tag-source">Source:</dt>
<dd class="tag-source"><ul class="dummy"><li>
<a href="World.js.html">physics/World.js</a>, <a href="World.js.html#sunlight-1-line-45">line 45</a>
</li></ul></dd>
</dl>
</dd>
</dl>
<h3 class="subsection-title">Methods</h3>
<dl>
<dt>
<h4 class="name" id="addBody"><span class="type-signature"></span>addBody<span class="signature">(body)</span><span class="type-signature"> &rarr; {boolean}</span></h4>
</dt>
<dd>
<div class="description">
<p>Add a body to the world.</p>
</div>
<h5>Parameters:</h5>
<table class="params table table-striped">
<thead>
<tr>
<th>Name</th>
<th>Type</th>
<th class="last">Description</th>
</tr>
</thead>
<tbody>
<tr>
<td class="name"><code>body</code></td>
<td class="type">
<span class="param-type"><a href="Phaser.Physics.Body.html">Phaser.Physics.Body</a></span>
</td>
<td class="description last"><p>The Body to add to the World.</p></td>
</tr>
</tbody>
</table>
<dl class="details">
<dt class="tag-source">Source:</dt>
<dd class="tag-source"><ul class="dummy"><li>
<a href="World.js.html">physics/World.js</a>, <a href="World.js.html#sunlight-1-line-468">line 468</a>
</li></ul></dd>
</dl>
<h5>Returns:</h5>
<div class="param-desc">
<p>True if the Body was added successfully, otherwise false.</p>
</div>
<dl>
<dt>
Type
</dt>
<dd>
<span class="param-type">boolean</span>
</dd>
</dl>
</dd>
<dt>
<h4 class="name" id="addConstraint"><span class="type-signature"></span>addConstraint<span class="signature">(constraint)</span><span class="type-signature"> &rarr; {Phaser.Physics.Constraint}</span></h4>
</dt>
<dd>
<div class="description">
<p>Adds a Constraint to the world.</p>
</div>
<h5>Parameters:</h5>
<table class="params table table-striped">
<thead>
<tr>
<th>Name</th>
<th>Type</th>
<th class="last">Description</th>
</tr>
</thead>
<tbody>
<tr>
<td class="name"><code>constraint</code></td>
<td class="type">
<span class="param-type">Phaser.Physics.Constraint</span>
</td>
<td class="description last"><p>The Constraint to add to the World.</p></td>
</tr>
</tbody>
</table>
<dl class="details">
<dt class="tag-source">Source:</dt>
<dd class="tag-source"><ul class="dummy"><li>
<a href="World.js.html">physics/World.js</a>, <a href="World.js.html#sunlight-1-line-543">line 543</a>
</li></ul></dd>
</dl>
<h5>Returns:</h5>
<div class="param-desc">
<p>The Constraint that was added.</p>
</div>
<dl>
<dt>
Type
</dt>
<dd>
<span class="param-type">Phaser.Physics.Constraint</span>
</dd>
</dl>
</dd>
<dt>
<h4 class="name" id="addContactMaterial"><span class="type-signature"></span>addContactMaterial<span class="signature">(material)</span><span class="type-signature"> &rarr; {<a href="Phaser.Physics.ContactMaterial.html">Phaser.Physics.ContactMaterial</a>}</span></h4>
</dt>
<dd>
<div class="description">
<p>Adds a Contact Material to the world.</p>
</div>
<h5>Parameters:</h5>
<table class="params table table-striped">
<thead>
<tr>
<th>Name</th>
<th>Type</th>
<th class="last">Description</th>
</tr>
</thead>
<tbody>
<tr>
<td class="name"><code>material</code></td>
<td class="type">
<span class="param-type"><a href="Phaser.Physics.ContactMaterial.html">Phaser.Physics.ContactMaterial</a></span>
</td>
<td class="description last"><p>The Contact Material to be added to the World.</p></td>
</tr>
</tbody>
</table>
<dl class="details">
<dt class="tag-source">Source:</dt>
<dd class="tag-source"><ul class="dummy"><li>
<a href="World.js.html">physics/World.js</a>, <a href="World.js.html#sunlight-1-line-577">line 577</a>
</li></ul></dd>
</dl>
<h5>Returns:</h5>
<div class="param-desc">
<p>The Contact Material that was added.</p>
</div>
<dl>
<dt>
Type
</dt>
<dd>
<span class="param-type"><a href="Phaser.Physics.ContactMaterial.html">Phaser.Physics.ContactMaterial</a></span>
</dd>
</dl>
</dd>
<dt>
<h4 class="name" id="addSpring"><span class="type-signature"></span>addSpring<span class="signature">(spring)</span><span class="type-signature"> &rarr; {<a href="Phaser.Physics.Spring.html">Phaser.Physics.Spring</a>}</span></h4>
</dt>
<dd>
<div class="description">
<p>Adds a Spring to the world.</p>
</div>
<h5>Parameters:</h5>
<table class="params table table-striped">
<thead>
<tr>
<th>Name</th>
<th>Type</th>
<th class="last">Description</th>
</tr>
</thead>
<tbody>
<tr>
<td class="name"><code>spring</code></td>
<td class="type">
<span class="param-type"><a href="Phaser.Physics.Spring.html">Phaser.Physics.Spring</a></span>
</td>
<td class="description last"><p>The Spring to add to the World.</p></td>
</tr>
</tbody>
</table>
<dl class="details">
<dt class="tag-source">Source:</dt>
<dd class="tag-source"><ul class="dummy"><li>
<a href="World.js.html">physics/World.js</a>, <a href="World.js.html#sunlight-1-line-509">line 509</a>
</li></ul></dd>
</dl>
<h5>Returns:</h5>
<div class="param-desc">
<p>The Spring that was added.</p>
</div>
<dl>
<dt>
Type
</dt>
<dd>
<span class="param-type"><a href="Phaser.Physics.Spring.html">Phaser.Physics.Spring</a></span>
</dd>
</dl>
</dd>
<dt>
<h4 class="name" id="createBody"><span class="type-signature"></span>createBody<span class="signature">(x, y, mass, <span class="optional">addToWorld</span>, options, points)</span><span class="type-signature"></span></h4>
</dt>
<dd>
<h5>Parameters:</h5>
<table class="params table table-striped">
<thead>
<tr>
<th>Name</th>
<th>Type</th>
<th>Argument</th>
<th>Default</th>
<th class="last">Description</th>
</tr>
</thead>
<tbody>
<tr>
<td class="name"><code>x</code></td>
<td class="type">
<span class="param-type">number</span>
</td>
<td class="attributes">
</td>
<td class="default">
</td>
<td class="description last"><p>The x coordinate of Body.</p></td>
</tr>
<tr>
<td class="name"><code>y</code></td>
<td class="type">
<span class="param-type">number</span>
</td>
<td class="attributes">
</td>
<td class="default">
</td>
<td class="description last"><p>The y coordinate of Body.</p></td>
</tr>
<tr>
<td class="name"><code>mass</code></td>
<td class="type">
<span class="param-type">number</span>
</td>
<td class="attributes">
</td>
<td class="default">
</td>
<td class="description last"><p>The mass of the Body. A mass of 0 means a 'static' Body is created.</p></td>
</tr>
<tr>
<td class="name"><code>addToWorld</code></td>
<td class="type">
<span class="param-type">boolean</span>
</td>
<td class="attributes">
&lt;optional><br>
</td>
<td class="default">
false
</td>
<td class="description last"><p>Automatically add this Body to the world? (usually false as it won't have any shapes on construction).</p></td>
</tr>
<tr>
<td class="name"><code>options</code></td>
<td class="type">
<span class="param-type">object</span>
</td>
<td class="attributes">
</td>
<td class="default">
</td>
<td class="description last"><p>An object containing the build options:</p>
<h6>Properties</h6>
<table class="params table table-striped">
<thead>
<tr>
<th>Name</th>
<th>Type</th>
<th>Argument</th>
<th>Default</th>
<th class="last">Description</th>
</tr>
</thead>
<tbody>
<tr>
<td class="name"><code>optimalDecomp</code></td>
<td class="type">
<span class="param-type">boolean</span>
</td>
<td class="attributes">
&lt;optional><br>
</td>
<td class="default">
false
</td>
<td class="description last"><p>Set to true if you need optimal decomposition. Warning: very slow for polygons with more than 10 vertices.</p></td>
</tr>
<tr>
<td class="name"><code>skipSimpleCheck</code></td>
<td class="type">
<span class="param-type">boolean</span>
</td>
<td class="attributes">
&lt;optional><br>
</td>
<td class="default">
false
</td>
<td class="description last"><p>Set to true if you already know that the path is not intersecting itself.</p></td>
</tr>
<tr>
<td class="name"><code>removeCollinearPoints</code></td>
<td class="type">
<span class="param-type">boolean</span>
|
<span class="param-type">number</span>
</td>
<td class="attributes">
&lt;optional><br>
</td>
<td class="default">
false
</td>
<td class="description last"><p>Set to a number (angle threshold value) to remove collinear points, or false to keep all points.</p></td>
</tr>
</tbody>
</table>
</td>
</tr>
<tr>
<td class="name"><code>points</code></td>
<td class="type">
<span class="param-type"><a href="Array.html">Array</a>.&lt;number></span>
|
<span class="param-type">number</span>
</td>
<td class="attributes">
</td>
<td class="default">
</td>
<td class="description last"><p>An array of 2d vectors that form the convex or concave polygon.
Either [[0,0], [0,1],...] or a flat array of numbers that will be interpreted as [x,y, x,y, ...],
or the arguments passed can be flat x,y values e.g. <code>setPolygon(options, x,y, x,y, x,y, ...)</code> where <code>x</code> and <code>y</code> are numbers.</p></td>
</tr>
</tbody>
</table>
<dl class="details">
<dt class="tag-source">Source:</dt>
<dd class="tag-source"><ul class="dummy"><li>
<a href="World.js.html">physics/World.js</a>, <a href="World.js.html#sunlight-1-line-809">line 809</a>
</li></ul></dd>
</dl>
</dd>
<dt>
<h4 class="name" id="createBody"><span class="type-signature"></span>createBody<span class="signature">(x, y, mass, <span class="optional">addToWorld</span>, options, points)</span><span class="type-signature"></span></h4>
</dt>
<dd>
<h5>Parameters:</h5>
<table class="params table table-striped">
<thead>
<tr>
<th>Name</th>
<th>Type</th>
<th>Argument</th>
<th>Default</th>
<th class="last">Description</th>
</tr>
</thead>
<tbody>
<tr>
<td class="name"><code>x</code></td>
<td class="type">
<span class="param-type">number</span>
</td>
<td class="attributes">
</td>
<td class="default">
</td>
<td class="description last"><p>The x coordinate of Body.</p></td>
</tr>
<tr>
<td class="name"><code>y</code></td>
<td class="type">
<span class="param-type">number</span>
</td>
<td class="attributes">
</td>
<td class="default">
</td>
<td class="description last"><p>The y coordinate of Body.</p></td>
</tr>
<tr>
<td class="name"><code>mass</code></td>
<td class="type">
<span class="param-type">number</span>
</td>
<td class="attributes">
</td>
<td class="default">
</td>
<td class="description last"><p>The mass of the Body. A mass of 0 means a 'static' Body is created.</p></td>
</tr>
<tr>
<td class="name"><code>addToWorld</code></td>
<td class="type">
<span class="param-type">boolean</span>
</td>
<td class="attributes">
&lt;optional><br>
</td>
<td class="default">
false
</td>
<td class="description last"><p>Automatically add this Body to the world? (usually false as it won't have any shapes on construction).</p></td>
</tr>
<tr>
<td class="name"><code>options</code></td>
<td class="type">
<span class="param-type">object</span>
</td>
<td class="attributes">
</td>
<td class="default">
</td>
<td class="description last"><p>An object containing the build options:</p>
<h6>Properties</h6>
<table class="params table table-striped">
<thead>
<tr>
<th>Name</th>
<th>Type</th>
<th>Argument</th>
<th>Default</th>
<th class="last">Description</th>
</tr>
</thead>
<tbody>
<tr>
<td class="name"><code>optimalDecomp</code></td>
<td class="type">
<span class="param-type">boolean</span>
</td>
<td class="attributes">
&lt;optional><br>
</td>
<td class="default">
false
</td>
<td class="description last"><p>Set to true if you need optimal decomposition. Warning: very slow for polygons with more than 10 vertices.</p></td>
</tr>
<tr>
<td class="name"><code>skipSimpleCheck</code></td>
<td class="type">
<span class="param-type">boolean</span>
</td>
<td class="attributes">
&lt;optional><br>
</td>
<td class="default">
false
</td>
<td class="description last"><p>Set to true if you already know that the path is not intersecting itself.</p></td>
</tr>
<tr>
<td class="name"><code>removeCollinearPoints</code></td>
<td class="type">
<span class="param-type">boolean</span>
|
<span class="param-type">number</span>
</td>
<td class="attributes">
&lt;optional><br>
</td>
<td class="default">
false
</td>
<td class="description last"><p>Set to a number (angle threshold value) to remove collinear points, or false to keep all points.</p></td>
</tr>
</tbody>
</table>
</td>
</tr>
<tr>
<td class="name"><code>points</code></td>
<td class="type">
<span class="param-type"><a href="Array.html">Array</a>.&lt;number></span>
|
<span class="param-type">number</span>
</td>
<td class="attributes">
</td>
<td class="default">
</td>
<td class="description last"><p>An array of 2d vectors that form the convex or concave polygon.
Either [[0,0], [0,1],...] or a flat array of numbers that will be interpreted as [x,y, x,y, ...],
or the arguments passed can be flat x,y values e.g. <code>setPolygon(options, x,y, x,y, x,y, ...)</code> where <code>x</code> and <code>y</code> are numbers.</p></td>
</tr>
</tbody>
</table>
<dl class="details">
<dt class="tag-source">Source:</dt>
<dd class="tag-source"><ul class="dummy"><li>
<a href="World.js.html">physics/World.js</a>, <a href="World.js.html#sunlight-1-line-848">line 848</a>
</li></ul></dd>
</dl>
</dd>
<dt>
<h4 class="name" id="createContactMaterial"><span class="type-signature"></span>createContactMaterial<span class="signature">(<span class="optional">materialA</span>, <span class="optional">materialB</span>, <span class="optional">options</span>)</span><span class="type-signature"> &rarr; {<a href="Phaser.Physics.ContactMaterial.html">Phaser.Physics.ContactMaterial</a>}</span></h4>
</dt>
<dd>
<div class="description">
<p>Creates a Contact Material from the two given Materials. You can then edit the properties of the Contact Material directly.</p>
</div>
<h5>Parameters:</h5>
<table class="params table table-striped">
<thead>
<tr>
<th>Name</th>
<th>Type</th>
<th>Argument</th>
<th class="last">Description</th>
</tr>
</thead>
<tbody>
<tr>
<td class="name"><code>materialA</code></td>
<td class="type">
<span class="param-type"><a href="Phaser.Physics.Material.html">Phaser.Physics.Material</a></span>
</td>
<td class="attributes">
&lt;optional><br>
</td>
<td class="description last"><p>The first Material to create the ContactMaterial from. If undefined it will create a new Material object first.</p></td>
</tr>
<tr>
<td class="name"><code>materialB</code></td>
<td class="type">
<span class="param-type"><a href="Phaser.Physics.Material.html">Phaser.Physics.Material</a></span>
</td>
<td class="attributes">
&lt;optional><br>
</td>
<td class="description last"><p>The second Material to create the ContactMaterial from. If undefined it will create a new Material object first.</p></td>
</tr>
<tr>
<td class="name"><code>options</code></td>
<td class="type">
<span class="param-type">object</span>
</td>
<td class="attributes">
&lt;optional><br>
</td>
<td class="description last"><p>Material options object.</p></td>
</tr>
</tbody>
</table>
<dl class="details">
<dt class="tag-source">Source:</dt>
<dd class="tag-source"><ul class="dummy"><li>
<a href="World.js.html">physics/World.js</a>, <a href="World.js.html#sunlight-1-line-670">line 670</a>
</li></ul></dd>
</dl>
<h5>Returns:</h5>
<div class="param-desc">
<p>The Contact Material that was created.</p>
</div>
<dl>
<dt>
Type
</dt>
<dd>
<span class="param-type"><a href="Phaser.Physics.ContactMaterial.html">Phaser.Physics.ContactMaterial</a></span>
</dd>
</dl>
</dd>
<dt>
<h4 class="name" id="createMaterial"><span class="type-signature"></span>createMaterial<span class="signature">(<span class="optional">name</span>, <span class="optional">body</span>)</span><span class="type-signature"> &rarr; {<a href="Phaser.Physics.Material.html">Phaser.Physics.Material</a>}</span></h4>
</dt>
<dd>
<div class="description">
<p>Creates a Material. Materials are applied to Shapes owned by a Body and can be set with Body.setMaterial().
Materials are a way to control what happens when Shapes collide. Combine unique Materials together to create Contact Materials.
Contact Materials have properties such as friction and restitution that allow for fine-grained collision control between different Materials.</p>
</div>
<h5>Parameters:</h5>
<table class="params table table-striped">
<thead>
<tr>
<th>Name</th>
<th>Type</th>
<th>Argument</th>
<th class="last">Description</th>
</tr>
</thead>
<tbody>
<tr>
<td class="name"><code>name</code></td>
<td class="type">
<span class="param-type">string</span>
</td>
<td class="attributes">
&lt;optional><br>
</td>
<td class="description last"><p>Optional name of the Material. Each Material has a unique ID but string names are handy for debugging.</p></td>
</tr>
<tr>
<td class="name"><code>body</code></td>
<td class="type">
<span class="param-type"><a href="Phaser.Physics.Body.html">Phaser.Physics.Body</a></span>
</td>
<td class="attributes">
&lt;optional><br>
</td>
<td class="description last"><p>Optional Body. If given it will assign the newly created Material to the Body shapes.</p></td>
</tr>
</tbody>
</table>
<dl class="details">
<dt class="tag-source">Source:</dt>
<dd class="tag-source"><ul class="dummy"><li>
<a href="World.js.html">physics/World.js</a>, <a href="World.js.html#sunlight-1-line-643">line 643</a>
</li></ul></dd>
</dl>
<h5>Returns:</h5>
<div class="param-desc">
<p>The Material that was created. This is also stored in Phaser.Physics.World.materials.</p>
</div>
<dl>
<dt>
Type
</dt>
<dd>
<span class="param-type"><a href="Phaser.Physics.Material.html">Phaser.Physics.Material</a></span>
</dd>
</dl>
</dd>
<dt>
<h4 class="name" id="destroy"><span class="type-signature"></span>destroy<span class="signature">()</span><span class="type-signature"></span></h4>
</dt>
<dd>
<dl class="details">
<dt class="tag-source">Source:</dt>
<dd class="tag-source"><ul class="dummy"><li>
<a href="World.js.html">physics/World.js</a>, <a href="World.js.html#sunlight-1-line-457">line 457</a>
</li></ul></dd>
</dl>
</dd>
<dt>
<h4 class="name" id="getBodies"><span class="type-signature"></span>getBodies<span class="signature">()</span><span class="type-signature"> &rarr; {array.&lt;<a href="Phaser.Physics.Body.html">Phaser.Physics.Body</a>>}</span></h4>
</dt>
<dd>
<div class="description">
<p>Populates and returns an array of all current Bodies in the world.</p>
</div>
<dl class="details">
<dt class="tag-source">Source:</dt>
<dd class="tag-source"><ul class="dummy"><li>
<a href="World.js.html">physics/World.js</a>, <a href="World.js.html#sunlight-1-line-690">line 690</a>
</li></ul></dd>
</dl>
<h5>Returns:</h5>
<div class="param-desc">
<p>An array containing all current Bodies in the world.</p>
</div>
<dl>
<dt>
Type
</dt>
<dd>
<span class="param-type">array.&lt;<a href="Phaser.Physics.Body.html">Phaser.Physics.Body</a>></span>
</dd>
</dl>
</dd>
<dt>
<h4 class="name" id="getConstraints"><span class="type-signature"></span>getConstraints<span class="signature">()</span><span class="type-signature"> &rarr; {array.&lt;Phaser.Physics.Constraints>}</span></h4>
</dt>
<dd>
<div class="description">
<p>Populates and returns an array of all current Constraints in the world.</p>
</div>
<dl class="details">
<dt class="tag-source">Source:</dt>
<dd class="tag-source"><ul class="dummy"><li>
<a href="World.js.html">physics/World.js</a>, <a href="World.js.html#sunlight-1-line-730">line 730</a>
</li></ul></dd>
</dl>
<h5>Returns:</h5>
<div class="param-desc">
<p>An array containing all current Constraints in the world.</p>
</div>
<dl>
<dt>
Type
</dt>
<dd>
<span class="param-type">array.&lt;Phaser.Physics.Constraints></span>
</dd>
</dl>
</dd>
<dt>
<h4 class="name" id="getContactMaterial"><span class="type-signature"></span>getContactMaterial<span class="signature">(materialA, materialB)</span><span class="type-signature"> &rarr; {<a href="Phaser.Physics.ContactMaterial.html">Phaser.Physics.ContactMaterial</a>|boolean}</span></h4>
</dt>
<dd>
<div class="description">
<p>Gets a Contact Material based on the two given Materials.</p>
</div>
<h5>Parameters:</h5>
<table class="params table table-striped">
<thead>
<tr>
<th>Name</th>
<th>Type</th>
<th class="last">Description</th>
</tr>
</thead>
<tbody>
<tr>
<td class="name"><code>materialA</code></td>
<td class="type">
<span class="param-type"><a href="Phaser.Physics.Material.html">Phaser.Physics.Material</a></span>
</td>
<td class="description last"><p>The first Material to search for.</p></td>
</tr>
<tr>
<td class="name"><code>materialB</code></td>
<td class="type">
<span class="param-type"><a href="Phaser.Physics.Material.html">Phaser.Physics.Material</a></span>
</td>
<td class="description last"><p>The second Material to search for.</p></td>
</tr>
</tbody>
</table>
<dl class="details">
<dt class="tag-source">Source:</dt>
<dd class="tag-source"><ul class="dummy"><li>
<a href="World.js.html">physics/World.js</a>, <a href="World.js.html#sunlight-1-line-611">line 611</a>
</li></ul></dd>
</dl>
<h5>Returns:</h5>
<div class="param-desc">
<p>The Contact Material or false if none was found matching the Materials given.</p>
</div>
<dl>
<dt>
Type
</dt>
<dd>
<span class="param-type"><a href="Phaser.Physics.ContactMaterial.html">Phaser.Physics.ContactMaterial</a></span>
|
<span class="param-type">boolean</span>
</dd>
</dl>
</dd>
<dt>
<h4 class="name" id="getSprings"><span class="type-signature"></span>getSprings<span class="signature">()</span><span class="type-signature"> &rarr; {array.&lt;<a href="Phaser.Physics.Spring.html">Phaser.Physics.Spring</a>>}</span></h4>
</dt>
<dd>
<div class="description">
<p>Populates and returns an array of all current Springs in the world.</p>
</div>
<dl class="details">
<dt class="tag-source">Source:</dt>
<dd class="tag-source"><ul class="dummy"><li>
<a href="World.js.html">physics/World.js</a>, <a href="World.js.html#sunlight-1-line-710">line 710</a>
</li></ul></dd>
</dl>
<h5>Returns:</h5>
<div class="param-desc">
<p>An array containing all current Springs in the world.</p>
</div>
<dl>
<dt>
Type
</dt>
<dd>
<span class="param-type">array.&lt;<a href="Phaser.Physics.Spring.html">Phaser.Physics.Spring</a>></span>
</dd>
</dl>
</dd>
<dt>
<h4 class="name" id="hitTest"><span class="type-signature"></span>hitTest<span class="signature">(worldPoint, bodies, precision)</span><span class="type-signature"> &rarr; {<a href="Array.html">Array</a>}</span></h4>
</dt>
<dd>
<div class="description">
<p>Test if a world point overlaps bodies.</p>
</div>
<h5>Parameters:</h5>
<table class="params table table-striped">
<thead>
<tr>
<th>Name</th>
<th>Type</th>
<th class="last">Description</th>
</tr>
</thead>
<tbody>
<tr>
<td class="name"><code>worldPoint</code></td>
<td class="type">
<span class="param-type"><a href="Phaser.Point.html">Phaser.Point</a></span>
</td>
<td class="description last"><p>Point to use for intersection tests.</p></td>
</tr>
<tr>
<td class="name"><code>bodies</code></td>
<td class="type">
<span class="param-type"><a href="Array.html">Array</a></span>
</td>
<td class="description last"><p>A list of objects to check for intersection.</p></td>
</tr>
<tr>
<td class="name"><code>precision</code></td>
<td class="type">
<span class="param-type">number</span>
</td>
<td class="description last"><p>Used for matching against particles and lines. Adds some margin to these infinitesimal objects.</p></td>
</tr>
</tbody>
</table>
<dl class="details">
<dt class="tag-source">Source:</dt>
<dd class="tag-source"><ul class="dummy"><li>
<a href="World.js.html">physics/World.js</a>, <a href="World.js.html#sunlight-1-line-750">line 750</a>
</li></ul></dd>
</dl>
<h5>Returns:</h5>
<div class="param-desc">
<p>Array of bodies that overlap the point.</p>
</div>
<dl>
<dt>
Type
</dt>
<dd>
<span class="param-type"><a href="Array.html">Array</a></span>
</dd>
</dl>
</dd>
<dt>
<h4 class="name" id="removeBody"><span class="type-signature"></span>removeBody<span class="signature">(body)</span><span class="type-signature"> &rarr; {<a href="Phaser.Physics.Body.html">Phaser.Physics.Body</a>}</span></h4>
</dt>
<dd>
<div class="description">
<p>Removes a body from the world.</p>
</div>
<h5>Parameters:</h5>
<table class="params table table-striped">
<thead>
<tr>
<th>Name</th>
<th>Type</th>
<th class="last">Description</th>
</tr>
</thead>
<tbody>
<tr>
<td class="name"><code>body</code></td>
<td class="type">
<span class="param-type"><a href="Phaser.Physics.Body.html">Phaser.Physics.Body</a></span>
</td>
<td class="description last"><p>The Body to remove from the World.</p></td>
</tr>
</tbody>
</table>
<dl class="details">
<dt class="tag-source">Source:</dt>
<dd class="tag-source"><ul class="dummy"><li>
<a href="World.js.html">physics/World.js</a>, <a href="World.js.html#sunlight-1-line-492">line 492</a>
</li></ul></dd>
</dl>
<h5>Returns:</h5>
<div class="param-desc">
<p>The Body that was removed.</p>
</div>
<dl>
<dt>
Type
</dt>
<dd>
<span class="param-type"><a href="Phaser.Physics.Body.html">Phaser.Physics.Body</a></span>
</dd>
</dl>
</dd>
<dt>
<h4 class="name" id="removeConstraint"><span class="type-signature"></span>removeConstraint<span class="signature">(constraint)</span><span class="type-signature"> &rarr; {Phaser.Physics.Constraint}</span></h4>
</dt>
<dd>
<div class="description">
<p>Removes a Constraint from the world.</p>
</div>
<h5>Parameters:</h5>
<table class="params table table-striped">
<thead>
<tr>
<th>Name</th>
<th>Type</th>
<th class="last">Description</th>
</tr>
</thead>
<tbody>
<tr>
<td class="name"><code>constraint</code></td>
<td class="type">
<span class="param-type">Phaser.Physics.Constraint</span>
</td>
<td class="description last"><p>The Constraint to be removed from the World.</p></td>
</tr>
</tbody>
</table>
<dl class="details">
<dt class="tag-source">Source:</dt>
<dd class="tag-source"><ul class="dummy"><li>
<a href="World.js.html">physics/World.js</a>, <a href="World.js.html#sunlight-1-line-560">line 560</a>
</li></ul></dd>
</dl>
<h5>Returns:</h5>
<div class="param-desc">
<p>The Constraint that was removed.</p>
</div>
<dl>
<dt>
Type
</dt>
<dd>
<span class="param-type">Phaser.Physics.Constraint</span>
</dd>
</dl>
</dd>
<dt>
<h4 class="name" id="removeContactMaterial"><span class="type-signature"></span>removeContactMaterial<span class="signature">(material)</span><span class="type-signature"> &rarr; {<a href="Phaser.Physics.ContactMaterial.html">Phaser.Physics.ContactMaterial</a>}</span></h4>
</dt>
<dd>
<div class="description">
<p>Removes a Contact Material from the world.</p>
</div>
<h5>Parameters:</h5>
<table class="params table table-striped">
<thead>
<tr>
<th>Name</th>
<th>Type</th>
<th class="last">Description</th>
</tr>
</thead>
<tbody>
<tr>
<td class="name"><code>material</code></td>
<td class="type">
<span class="param-type"><a href="Phaser.Physics.ContactMaterial.html">Phaser.Physics.ContactMaterial</a></span>
</td>
<td class="description last"><p>The Contact Material to be removed from the World.</p></td>
</tr>
</tbody>
</table>
<dl class="details">
<dt class="tag-source">Source:</dt>
<dd class="tag-source"><ul class="dummy"><li>
<a href="World.js.html">physics/World.js</a>, <a href="World.js.html#sunlight-1-line-594">line 594</a>
</li></ul></dd>
</dl>
<h5>Returns:</h5>
<div class="param-desc">
<p>The Contact Material that was removed.</p>
</div>
<dl>
<dt>
Type
</dt>
<dd>
<span class="param-type"><a href="Phaser.Physics.ContactMaterial.html">Phaser.Physics.ContactMaterial</a></span>
</dd>
</dl>
</dd>
<dt>
<h4 class="name" id="removeSpring"><span class="type-signature"></span>removeSpring<span class="signature">(spring)</span><span class="type-signature"> &rarr; {<a href="Phaser.Physics.Spring.html">Phaser.Physics.Spring</a>}</span></h4>
</dt>
<dd>
<div class="description">
<p>Removes a Spring from the world.</p>
</div>
<h5>Parameters:</h5>
<table class="params table table-striped">
<thead>
<tr>
<th>Name</th>
<th>Type</th>
<th class="last">Description</th>
</tr>
</thead>
<tbody>
<tr>
<td class="name"><code>spring</code></td>
<td class="type">
<span class="param-type"><a href="Phaser.Physics.Spring.html">Phaser.Physics.Spring</a></span>
</td>
<td class="description last"><p>The Spring to remove from the World.</p></td>
</tr>
</tbody>
</table>
<dl class="details">
<dt class="tag-source">Source:</dt>
<dd class="tag-source"><ul class="dummy"><li>
<a href="World.js.html">physics/World.js</a>, <a href="World.js.html#sunlight-1-line-526">line 526</a>
</li></ul></dd>
</dl>
<h5>Returns:</h5>
<div class="param-desc">
<p>The Spring that was removed.</p>
</div>
<dl>
<dt>
Type
</dt>
<dd>
<span class="param-type"><a href="Phaser.Physics.Spring.html">Phaser.Physics.Spring</a></span>
</dd>
</dl>
</dd>
<dt>
<h4 class="name" id="setBounds"><span class="type-signature"></span>setBounds<span class="signature">(x, y, width, height, <span class="optional">left</span>, <span class="optional">right</span>, <span class="optional">top</span>, <span class="optional">bottom</span>, <span class="optional">setCollisionGroup</span>)</span><span class="type-signature"></span></h4>
</dt>
<dd>
<div class="description">
<p>Sets the bounds of the Physics world to match the given world pixel dimensions.
You can optionally set which 'walls' to create: left, right, top or bottom.</p>
</div>
<h5>Parameters:</h5>
<table class="params table table-striped">
<thead>
<tr>
<th>Name</th>
<th>Type</th>
<th>Argument</th>
<th>Default</th>
<th class="last">Description</th>
</tr>
</thead>
<tbody>
<tr>
<td class="name"><code>x</code></td>
<td class="type">
<span class="param-type">number</span>
</td>
<td class="attributes">
</td>
<td class="default">
</td>
<td class="description last"><p>The x coordinate of the top-left corner of the bounds.</p></td>
</tr>
<tr>
<td class="name"><code>y</code></td>
<td class="type">
<span class="param-type">number</span>
</td>
<td class="attributes">
</td>
<td class="default">
</td>
<td class="description last"><p>The y coordinate of the top-left corner of the bounds.</p></td>
</tr>
<tr>
<td class="name"><code>width</code></td>
<td class="type">
<span class="param-type">number</span>
</td>
<td class="attributes">
</td>
<td class="default">
</td>
<td class="description last"><p>The width of the bounds.</p></td>
</tr>
<tr>
<td class="name"><code>height</code></td>
<td class="type">
<span class="param-type">number</span>
</td>
<td class="attributes">
</td>
<td class="default">
</td>
<td class="description last"><p>The height of the bounds.</p></td>
</tr>
<tr>
<td class="name"><code>left</code></td>
<td class="type">
<span class="param-type">boolean</span>
</td>
<td class="attributes">
&lt;optional><br>
</td>
<td class="default">
true
</td>
<td class="description last"><p>If true will create the left bounds wall.</p></td>
</tr>
<tr>
<td class="name"><code>right</code></td>
<td class="type">
<span class="param-type">boolean</span>
</td>
<td class="attributes">
&lt;optional><br>
</td>
<td class="default">
true
</td>
<td class="description last"><p>If true will create the right bounds wall.</p></td>
</tr>
<tr>
<td class="name"><code>top</code></td>
<td class="type">
<span class="param-type">boolean</span>
</td>
<td class="attributes">
&lt;optional><br>
</td>
<td class="default">
true
</td>
<td class="description last"><p>If true will create the top bounds wall.</p></td>
</tr>
<tr>
<td class="name"><code>bottom</code></td>
<td class="type">
<span class="param-type">boolean</span>
</td>
<td class="attributes">
&lt;optional><br>
</td>
<td class="default">
true
</td>
<td class="description last"><p>If true will create the bottom bounds wall.</p></td>
</tr>
<tr>
<td class="name"><code>setCollisionGroup</code></td>
<td class="type">
<span class="param-type">boolean</span>
</td>
<td class="attributes">
&lt;optional><br>
</td>
<td class="default">
true
</td>
<td class="description last"><p>If true the Bounds will be set to use its own Collision Group.</p></td>
</tr>
</tbody>
</table>
<dl class="details">
<dt class="tag-source">Source:</dt>
<dd class="tag-source"><ul class="dummy"><li>
<a href="World.js.html">physics/World.js</a>, <a href="World.js.html#sunlight-1-line-340">line 340</a>
</li></ul></dd>
</dl>
</dd>
<dt>
<h4 class="name" id="setMaterial"><span class="type-signature"></span>setMaterial<span class="signature">(material, bodies)</span><span class="type-signature"></span></h4>
</dt>
<dd>
<div class="description">
<p>Sets the given Material against all Shapes owned by all the Bodies in the given array.</p>
</div>
<h5>Parameters:</h5>
<table class="params table table-striped">
<thead>
<tr>
<th>Name</th>
<th>Type</th>
<th class="last">Description</th>
</tr>
</thead>
<tbody>
<tr>
<td class="name"><code>material</code></td>
<td class="type">
<span class="param-type"><a href="Phaser.Physics.Material.html">Phaser.Physics.Material</a></span>
</td>
<td class="description last"><p>The Material to be applied to the given Bodies.</p></td>
</tr>
<tr>
<td class="name"><code>bodies</code></td>
<td class="type">
<span class="param-type">array.&lt;<a href="Phaser.Physics.Body.html">Phaser.Physics.Body</a>></span>
</td>
<td class="description last"><p>An Array of Body objects that the given Material will be set on.</p></td>
</tr>
</tbody>
</table>
<dl class="details">
<dt class="tag-source">Source:</dt>
<dd class="tag-source"><ul class="dummy"><li>
<a href="World.js.html">physics/World.js</a>, <a href="World.js.html#sunlight-1-line-625">line 625</a>
</li></ul></dd>
</dl>
</dd>
<dt>
<h4 class="name" id="toJSON"><span class="type-signature"></span>toJSON<span class="signature">()</span><span class="type-signature"> &rarr; {object}</span></h4>
</dt>
<dd>
<div class="description">
<p>Converts the current world into a JSON object.</p>
</div>
<dl class="details">
<dt class="tag-source">Source:</dt>
<dd class="tag-source"><ul class="dummy"><li>
<a href="World.js.html">physics/World.js</a>, <a href="World.js.html#sunlight-1-line-763">line 763</a>
</li></ul></dd>
</dl>
<h5>Returns:</h5>
<div class="param-desc">
<p>A JSON representation of the world.</p>
</div>
<dl>
<dt>
Type
</dt>
<dd>
<span class="param-type">object</span>
</dd>
</dl>
</dd>
<dt>
<h4 class="name" id="update"><span class="type-signature"></span>update<span class="signature">()</span><span class="type-signature"></span></h4>
</dt>
<dd>
<dl class="details">
<dt class="tag-source">Source:</dt>
<dd class="tag-source"><ul class="dummy"><li>
<a href="World.js.html">physics/World.js</a>, <a href="World.js.html#sunlight-1-line-448">line 448</a>
</li></ul></dd>
</dl>
</dd>
</dl>
</article>
</section>
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