mirror of
https://github.com/photonstorm/phaser
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26 lines
581 B
JavaScript
26 lines
581 B
JavaScript
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var game = new Phaser.Game(800, 600, Phaser.AUTO, 'phaser-example', { preload: preload, create: create});
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function preload() {
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game.load.image('sonic', 'assets/sprites/sonic_havok_sanity.png');
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}
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var yourGroup;
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function create() {
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// Here we'll create a new Group
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yourGroup = game.add.group();
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// And add 10 sprites to it
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for (var i = 0; i < 10; i++)
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{
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// Create a new sprite at a random world location
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yourGroup.create(game.world.randomX, game.world.randomY, 'sonic');
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}
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// Each sprite is now a member of yourGroup
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}
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