mirror of
https://github.com/photonstorm/phaser
synced 2024-11-27 07:01:20 +00:00
44 lines
No EOL
883 B
JavaScript
44 lines
No EOL
883 B
JavaScript
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var game = new Phaser.Game(800, 600, Phaser.CANVAS, 'phaser-example', { preload: preload, create: create, update: update, render: render });
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function preload() {
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game.load.spritesheet('balls', 'assets/sprites/balls.png', 17, 17);
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}
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var handle1;
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var handle2;
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var line1;
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function create() {
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game.stage.backgroundColor = '#124184';
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handle1 = game.add.sprite(100, 200, 'balls', 0);
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handle1.inputEnabled = true;
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handle1.input.enableDrag(true);
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handle2 = game.add.sprite(400, 300, 'balls', 0);
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handle2.inputEnabled = true;
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handle2.input.enableDrag(true);
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line1 = new Phaser.Line(handle1.x, handle1.y, handle2.x, handle2.y);
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}
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function update() {
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line1.fromSprite(handle1, handle2, true);
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}
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function render() {
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game.debug.line(line1);
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game.debug.lineInfo(line1, 32, 32);
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game.debug.text("Drag the handles", 32, 550);
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} |