phaser/examples/display
photonstorm 833960b3c8 Animation.looped has been renamed to Animation.loop. It's a boolean you can toggle at run-time to turn on/off animation looping.
A single Animation object now has 3 new events: onStart, onLoop and onComplete.
Animation.loopCount holds the number of times the animation has looped since it last started.
Animation.stop has a new parameter: dispatchComplete. If true it'll dispatch an Animation.onComplete event.
2014-03-03 16:05:55 +00:00
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bitmapdata wobble.js Animation.looped has been renamed to Animation.loop. It's a boolean you can toggle at run-time to turn on/off animation looping. 2014-03-03 16:05:55 +00:00
fullscreen buttons.js Updated all the examples to use the new Debug methods. 2014-03-03 01:19:31 +00:00
fullscreen.js Updated all the examples to use the new Debug methods. 2014-03-03 01:19:31 +00:00
graphics.js Revamping the examples area. 2013-10-22 03:58:20 +01:00
pixi render texture.js Updated a lot of examples to Phaser 2.0 :) 2014-02-28 18:22:52 +00:00
render crisp.js Stage.smoothed allows you to set if sprites will be smoothed when rendered. Set to false if you're using pixel art in your game. Default is true. Works in Canvas and WebGL. Setting the game anti-aliased parameter now works properly too. 2014-02-25 04:41:57 +00:00
render texture mirror.js Updated a lot of examples to Phaser 2.0 :) 2014-02-28 18:22:52 +00:00
render texture starfield.js Adjusted delta timer cap and fixed some typos and more examples. 2014-01-27 17:08:20 +00:00
render texture trail.js Updated some docs, added the new renderHidden parameter for Canvas and updated the RenderTexture examples as a result. 2013-12-27 00:26:21 +00:00