mirror of
https://github.com/photonstorm/phaser
synced 2024-11-23 13:13:43 +00:00
67 lines
1.4 KiB
JavaScript
67 lines
1.4 KiB
JavaScript
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var game = new Phaser.Game(800, 600, Phaser.CANVAS, 'phaser-example', { preload: preload, create: create, update: update, render: render });
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function preload() {
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game.load.image('arrow', 'assets/sprites/arrow.png');
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game.load.image('bullet', 'assets/sprites/purple_ball.png');
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}
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var sprite;
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var bullets;
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var fireRate = 100;
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var nextFire = 0;
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function create() {
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game.stage.backgroundColor = '#313131';
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bullets = game.add.group();
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bullets.enableBody = true;
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bullets.physicsBodyType = Phaser.Physics.ARCADE;
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bullets.createMultiple(50, 'bullet');
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bullets.setAll('checkWorldBounds', true);
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bullets.setAll('outOfBoundsKill', true);
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sprite = game.add.sprite(400, 300, 'arrow');
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sprite.anchor.set(0.5);
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game.physics.enable(sprite, Phaser.Physics.ARCADE);
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sprite.body.allowRotation = false;
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}
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function update() {
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sprite.rotation = game.physics.arcade.angleToPointer(sprite);
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if (game.input.activePointer.isDown)
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{
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fire();
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}
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}
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function fire() {
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if (game.time.now > nextFire && bullets.countDead() > 0)
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{
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nextFire = game.time.now + fireRate;
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var bullet = bullets.getFirstDead();
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bullet.reset(sprite.x - 8, sprite.y - 8);
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game.physics.arcade.moveToPointer(bullet, 300);
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}
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}
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function render() {
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game.debug.text('Active Bullets: ' + bullets.countLiving() + ' / ' + bullets.total, 32, 32);
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game.debug.spriteInfo(sprite, 32, 450);
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}
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