phaser/examples/arcade physics/ship trail.js

66 lines
1.2 KiB
JavaScript

var game = new Phaser.Game(800, 600, Phaser.CANVAS, 'phaser-example', { preload: preload, create: create, update: update, render: render });
function preload() {
game.load.image('chunk', 'assets/sprites/chunk.png');
game.load.image('arrow', 'assets/sprites/asteroids_ship.png');
}
var sprite;
var bmd;
function create() {
// Click on the left or right of the game to shoot the space ship in that direction
game.stage.backgroundColor = '#124184';
bmd = game.add.bitmapData(800, 600);
bmd.context.fillStyle = '#ffffff';
var bg = game.add.sprite(0, 0, bmd);
game.physics.arcade.gravity.y = 100;
sprite = game.add.sprite(32, 450, 'arrow');
sprite.anchor.set(0.5);
game.physics.enable(sprite, Phaser.Physics.ARCADE);
sprite.body.collideWorldBounds = true;
sprite.body.bounce.set(0.8);
game.input.onDown.add(launch, this);
}
function launch() {
if (game.input.x < 400)
{
sprite.body.velocity.setTo(-200, -200);
}
else
{
sprite.body.velocity.setTo(200, -200);
}
}
function update() {
// sprite.rotation = sprite.body.angle;
bmd.context.fillStyle = '#ffff00';
bmd.context.fillRect(sprite.x, sprite.y, 2, 2);
}
function render() {
// game.debug.bodyInfo(sprite, 16, 24);
// game.debug.physicsBody(sprite.body);
}