phaser/src/gameobjects
2016-01-13 15:15:51 +00:00
..
components You can use the new const Phaser.PENDING_ATLAS as the texture key for any sprite. Doing this then sets the key to be the frame argument (the frame is set to zero). This allows you to create sprites using load.image during development, and then change them to use a Texture Atlas later in development by simply searching your code for 'PENDING_ATLAS' and swapping it to be the key of the atlas data. 2015-10-31 01:04:14 +00:00
BitmapData.js BitmapData.update causes a snowballing memory leak under WebGL due to a Context.getImageData call. BitmapData.clear used to call update automatically but no longer does. This resolves the issue of the Debug class causing excessive memory build-up in Chrome. Firefox and IE were unaffected (thanks @kingjerod #2208) 2015-11-17 14:07:56 +00:00
BitmapText.js BitmapText.cleanText is a new method that will scan the given text and either remove or replace all characters that are not present in the font data. It is called automatically by BitmapText.updateText. 2016-01-13 15:15:51 +00:00
Button.js The default Button.onOverMouseOnly value has changed from false to true. If you used this in your touch enabled games then please be aware of this change (#2083) 2015-09-22 15:24:52 +01:00
Creature.js Updated to latest Creature runtimes, added to GameObjectFactory. 2015-07-23 13:25:08 +01:00
GameObjectCreator.js Change splice.call(arguments, ..) to use slice 2015-08-26 23:50:16 -07:00
GameObjectFactory.js jsdoc fix. 2015-09-02 16:16:52 +01:00
Graphics.js All undefined argument checks were changed from if (typeof x === 'undefined') to if (x === undefined) removing the typeof check and saving some bytes across the codebase in the process. 2015-07-22 10:37:15 +01:00
Image.js Tidying up docs and formatting. 2015-05-08 04:12:07 +01:00
Particle.js Copyright date change. 2015-02-25 03:36:23 +00:00
RenderTexture.js All undefined argument checks were changed from if (typeof x === 'undefined') to if (x === undefined) removing the typeof check and saving some bytes across the codebase in the process. 2015-07-22 10:37:15 +01:00
RetroFont.js All undefined argument checks were changed from if (typeof x === 'undefined') to if (x === undefined) removing the typeof check and saving some bytes across the codebase in the process. 2015-07-22 10:37:15 +01:00
Rope.js Removed use of the tilePosition property in the Phaser.Rope class as it isn't implemented and caused calls to Rope.reset to crash (thanks @spayton #2135) 2015-10-13 12:20:02 +01:00
Sprite.js Sprite was missing the Health and InCamera components. 2015-03-30 13:51:47 +01:00
SpriteBatch.js All undefined argument checks were changed from if (typeof x === 'undefined') to if (x === undefined) removing the typeof check and saving some bytes across the codebase in the process. 2015-07-22 10:37:15 +01:00
Text.js Merge pull request #2052 from nickryall/fix-for-text-centered-on-sprite 2015-10-13 13:50:11 +03:00
TileSprite.js TileSprites fixed for WebGL. 2015-07-21 13:24:12 +01:00
Video.js Video jsdoc fixes. 2015-11-02 11:51:15 +00:00