phaser/src/input
2019-07-19 15:16:10 +01:00
..
events Added 3 new Wheel input events 2019-06-05 15:30:54 +01:00
gamepad License link update 2019-05-10 16:15:04 +01:00
keyboard License link update 2019-05-10 16:15:04 +01:00
mouse Calling input.mouse.requestPointerLock() will no longer throw an error about being unable to push to the Input Manager events queue. #4611 2019-07-08 13:27:46 +01:00
touch Added new TouchCancelWindow handler 2019-06-04 18:54:00 +01:00
typedefs Added enableDebug and removeDebug from the Input Plugin, allowing you to create debug shapes to test where input hit areas are. 2019-07-19 15:16:10 +01:00
const.js New input const (and changed order to be numeric order) 2019-06-05 15:30:42 +01:00
CreateInteractiveObject.js Added enableDebug and removeDebug from the Input Plugin, allowing you to create debug shapes to test where input hit areas are. 2019-07-19 15:16:10 +01:00
CreatePixelPerfectHandler.js License link update 2019-05-10 16:15:04 +01:00
index.js License link update 2019-05-10 16:15:04 +01:00
InputManager.js InputManager.resetCursor will now check if the canvas element still exists before resetting the cursor on it. Fix #4662 2019-07-19 14:32:07 +01:00
InputPlugin.js Added enableDebug and removeDebug from the Input Plugin, allowing you to create debug shapes to test where input hit areas are. 2019-07-19 15:16:10 +01:00
InputPluginCache.js License link update 2019-05-10 16:15:04 +01:00
Pointer.js We can now use the locked property and don't need to add to the movement values every frame. Fix #4611 2019-07-08 14:59:06 +01:00