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actions
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Revert "Use Phaser.Display.Align enum instead of integer "
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2020-01-30 22:43:49 +08:00 |
animations
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Lint fixed version of #4373
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2020-04-27 14:40:42 +01:00 |
cache
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Fixed this return types for Phaser.Cache.BaseCache
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2020-01-30 23:11:38 +08:00 |
cameras
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Tiny optimization for BaseCamera#cull
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2020-05-13 11:20:38 -07:00 |
core
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Config.render.maxTextures is a new game config setting that allows you to control how many texture units will be used in WebGL.
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2020-07-15 16:51:40 +01:00 |
create
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Finished JSDocs
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2020-02-04 17:16:19 +00:00 |
curves
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Merge pull request #5180 from rexrainbow/BugFix-EllipseCurve
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2020-07-13 12:38:05 +01:00 |
data
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Lint fixes
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2020-07-13 14:16:52 +01:00 |
device
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Lint fixes
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2020-07-13 14:16:52 +01:00 |
display
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Expose new function
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2020-08-03 10:49:27 +01:00 |
dom
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Fixed bug from issue #5191
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2020-06-15 08:25:26 -07:00 |
events
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Changed copyright date to 2020
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2020-01-15 12:07:09 +00:00 |
gameobjects
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Use charIndex, not i
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2020-08-06 17:06:10 +01:00 |
geom
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Bumping to 3.50
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2020-07-31 13:41:29 +01:00 |
input
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Rename all setInteractive() arguments, and docs
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2020-08-03 13:33:30 -07:00 |
loader
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ParseXMLBitmapFont has a new optional parameter texture . If defined, this Texture is populated with Frame data, one frame per glyph. This happens automatically when loading Bitmap Text data in Phaser.
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2020-08-05 12:46:28 +01:00 |
math
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Bumping to 3.50
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2020-07-31 13:41:29 +01:00 |
physics
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Merge pull request #5242 from samme/fix/collide-with-friction
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2020-08-03 10:27:01 +01:00 |
plugins
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Fixed this return types for Phaser.Plugins.PluginManager
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2020-01-30 23:48:56 +08:00 |
polyfills
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The requestAnimationFrame polyfill no longer expects a Browserify environment and uses window through-out.
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2019-11-20 17:10:11 +00:00 |
renderer
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Reset all textures on rebind, which is what Externs need when finishing
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2020-08-06 17:06:26 +01:00 |
scale
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The ScaleManager.updateBounds method is now called every time the browser fires a 'resize' or 'orientationchange' event. This will update the offset of the canvas element Phaser is rendering to, which is responsible for keeping input positions correct. However, if you change the canvas position, or visibility, via any other method (i.e. via an Angular route) you should call the updateBounds method directly, yourself.
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2020-08-04 10:35:29 +01:00 |
scene
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Merge pull request #5172 from lozzajp/quick-doc-fix
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2020-07-13 12:36:51 +01:00 |
sound
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Fix error for missing audio tag (already released)
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2020-05-21 16:40:50 -07:00 |
structs
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Fix incorrect event names in ProcessQueue.js#205, 222
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2020-08-09 19:55:09 +03:00 |
textures
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Frame.setUVs is a new method that allows you to directly set the canvas and UV data for a frame. Use this if you need to override the values set automatically during frame creation.
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2020-08-05 12:45:07 +01:00 |
tilemaps
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Tidy up everything after rendering
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2020-07-17 15:49:03 +01:00 |
time
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Docs: correct TimerEventConfig.startAt default
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2020-06-16 10:57:35 -07:00 |
tweens
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Lint fixes
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2020-07-13 14:16:52 +01:00 |
utils
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Added String.RemoveAt
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2020-08-02 23:52:45 +01:00 |
const.js
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Bump version
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2020-08-06 17:07:16 +01:00 |
phaser-arcade-physics.js
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Changed copyright date to 2020
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2020-01-15 12:07:09 +00:00 |
phaser-core.js
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Changed copyright date to 2020
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2020-01-15 12:07:09 +00:00 |
phaser.js
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Changed copyright date to 2020
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2020-01-15 12:07:09 +00:00 |