phaser/src
2020-08-09 19:55:09 +03:00
..
actions Revert "Use Phaser.Display.Align enum instead of integer" 2020-01-30 22:43:49 +08:00
animations Lint fixed version of #4373 2020-04-27 14:40:42 +01:00
cache Fixed this return types for Phaser.Cache.BaseCache 2020-01-30 23:11:38 +08:00
cameras Tiny optimization for BaseCamera#cull 2020-05-13 11:20:38 -07:00
core Config.render.maxTextures is a new game config setting that allows you to control how many texture units will be used in WebGL. 2020-07-15 16:51:40 +01:00
create Finished JSDocs 2020-02-04 17:16:19 +00:00
curves Merge pull request #5180 from rexrainbow/BugFix-EllipseCurve 2020-07-13 12:38:05 +01:00
data Lint fixes 2020-07-13 14:16:52 +01:00
device Lint fixes 2020-07-13 14:16:52 +01:00
display Expose new function 2020-08-03 10:49:27 +01:00
dom Fixed bug from issue #5191 2020-06-15 08:25:26 -07:00
events Changed copyright date to 2020 2020-01-15 12:07:09 +00:00
gameobjects Use charIndex, not i 2020-08-06 17:06:10 +01:00
geom Bumping to 3.50 2020-07-31 13:41:29 +01:00
input Rename all setInteractive() arguments, and docs 2020-08-03 13:33:30 -07:00
loader ParseXMLBitmapFont has a new optional parameter texture. If defined, this Texture is populated with Frame data, one frame per glyph. This happens automatically when loading Bitmap Text data in Phaser. 2020-08-05 12:46:28 +01:00
math Bumping to 3.50 2020-07-31 13:41:29 +01:00
physics Merge pull request #5242 from samme/fix/collide-with-friction 2020-08-03 10:27:01 +01:00
plugins Fixed this return types for Phaser.Plugins.PluginManager 2020-01-30 23:48:56 +08:00
polyfills The requestAnimationFrame polyfill no longer expects a Browserify environment and uses window through-out. 2019-11-20 17:10:11 +00:00
renderer Reset all textures on rebind, which is what Externs need when finishing 2020-08-06 17:06:26 +01:00
scale The ScaleManager.updateBounds method is now called every time the browser fires a 'resize' or 'orientationchange' event. This will update the offset of the canvas element Phaser is rendering to, which is responsible for keeping input positions correct. However, if you change the canvas position, or visibility, via any other method (i.e. via an Angular route) you should call the updateBounds method directly, yourself. 2020-08-04 10:35:29 +01:00
scene Merge pull request #5172 from lozzajp/quick-doc-fix 2020-07-13 12:36:51 +01:00
sound Fix error for missing audio tag (already released) 2020-05-21 16:40:50 -07:00
structs Fix incorrect event names in ProcessQueue.js#205, 222 2020-08-09 19:55:09 +03:00
textures Frame.setUVs is a new method that allows you to directly set the canvas and UV data for a frame. Use this if you need to override the values set automatically during frame creation. 2020-08-05 12:45:07 +01:00
tilemaps Tidy up everything after rendering 2020-07-17 15:49:03 +01:00
time Docs: correct TimerEventConfig.startAt default 2020-06-16 10:57:35 -07:00
tweens Lint fixes 2020-07-13 14:16:52 +01:00
utils Added String.RemoveAt 2020-08-02 23:52:45 +01:00
const.js Bump version 2020-08-06 17:07:16 +01:00
phaser-arcade-physics.js Changed copyright date to 2020 2020-01-15 12:07:09 +00:00
phaser-core.js Changed copyright date to 2020 2020-01-15 12:07:09 +00:00
phaser.js Changed copyright date to 2020 2020-01-15 12:07:09 +00:00