phaser/wip/TS Tests/sprites/scale sprite 3.ts
2013-09-13 16:24:01 +01:00

29 lines
685 B
TypeScript

/// <reference path="../../Phaser/Game.ts" />
(function () {
var game = new Phaser.Game(this, 'game', 800, 600, preload, create);
function preload() {
// Using Phasers asset loader we load up a PNG from the assets folder
game.load.image('bunny', 'assets/sprites/bunny.png');
}
var bunny: Phaser.Sprite;
function create() {
// Here we'll assign the new sprite to the local bunny variable
bunny = game.add.sprite(0, 0, 'bunny');
// You don't have to use the same values when scaling a sprite,
// here we'll create a short and wide bunny
bunny.transform.scale.setTo(3, 0.7);
}
})();