mirror of
https://github.com/photonstorm/phaser
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27 lines
1.2 KiB
JavaScript
27 lines
1.2 KiB
JavaScript
/**
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* @author Richard Davey <rich@photonstorm.com>
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* @copyright 2013-2023 Photon Storm Ltd.
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* @license {@link https://opensource.org/licenses/MIT|MIT License}
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*/
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/**
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* The Game Object Drag End Event.
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*
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* This event is dispatched by an interactive Game Object if a pointer stops dragging it.
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*
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* Listen to this event from a Game Object using: `gameObject.on('dragend', listener)`.
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* Note that the scope of the listener is automatically set to be the Game Object instance itself.
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*
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* To receive this event, the Game Object must have been set as interactive and enabled for drag.
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* See [GameObject.setInteractive](Phaser.GameObjects.GameObject#setInteractive) for more details.
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*
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* @event Phaser.Input.Events#GAMEOBJECT_DRAG_END
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* @type {string}
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* @since 3.0.0
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*
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* @param {Phaser.Input.Pointer} pointer - The Pointer responsible for triggering this event.
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* @param {number} dragX - The x coordinate where the Pointer stopped dragging the Game Object, in world space.
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* @param {number} dragY - The y coordinate where the Pointer stopped dragging the Game Object, in world space.
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* @param {boolean} dropped - Whether the Game Object was dropped onto a target.
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*/
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module.exports = 'dragend';
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