mirror of
https://github.com/photonstorm/phaser
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41 lines
1.4 KiB
JavaScript
41 lines
1.4 KiB
JavaScript
/**
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* @author Richard Davey <rich@photonstorm.com>
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* @copyright 2013-2023 Photon Storm Ltd.
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* @license {@link https://opensource.org/licenses/MIT|MIT License}
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*/
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// This singleton is instantiated as soon as Phaser loads,
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// before a Phaser.Game instance has even been created.
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// Which means all instances of Phaser Games can share it,
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// without having to re-poll the device all over again
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/**
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* @namespace Phaser.Device
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* @since 3.0.0
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*/
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/**
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* @typedef {object} Phaser.DeviceConf
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*
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* @property {Phaser.Device.OS} os - The OS Device functions.
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* @property {Phaser.Device.Browser} browser - The Browser Device functions.
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* @property {Phaser.Device.Features} features - The Features Device functions.
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* @property {Phaser.Device.Input} input - The Input Device functions.
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* @property {Phaser.Device.Audio} audio - The Audio Device functions.
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* @property {Phaser.Device.Video} video - The Video Device functions.
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* @property {Phaser.Device.Fullscreen} fullscreen - The Fullscreen Device functions.
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* @property {Phaser.Device.CanvasFeatures} canvasFeatures - The Canvas Device functions.
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*/
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module.exports = {
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os: require('./OS'),
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browser: require('./Browser'),
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features: require('./Features'),
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input: require('./Input'),
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audio: require('./Audio'),
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video: require('./Video'),
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fullscreen: require('./Fullscreen'),
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canvasFeatures: require('./CanvasFeatures')
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};
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